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  1. #31
    Player
    Sqwall's Avatar
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    Jun 2013
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    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Just out of shear curiosity. If SAM had it's current kit, and included 6 positionals. And MNK had it's current kit with 2 positionals...would you still play MNK if you're gratification solely came from positional style gameplay as most are saying it does.

    Would you play SAM if it had it's current kit, and had 6 positionals. Identity aside...just the rules of the job.

    Would you find SAM a better design job?
    (2)

  2. #32
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sqwall View Post
    Just out of shear curiosity. If SAM had it's current kit, and included 6 positionals. And MNK had it's current kit with 2 positionals...would you still play MNK if you're gratification solely came from positional style gameplay as most are saying it does.

    Would you play SAM if it had it's current kit, and had 6 positionals. Identity aside...just the rules of the job.

    Would you find SAM a better design job?
    I know where this is going, but you miss way too much points to ask a smart question like this.

    Of course, any melee would be somehow more enjoyable to play with more positionals. Nothing is more boring than stay half afk while playing 123. I would even vote for range-depended DPS on MCH / DNC / BRD to actually make use of their movement.

    But there is still a gap between MNK and SAM. MNK´s whole kit fits well together. You´re fast, you´ve straight combo actions with low buff durations and nothing breaks this movement chain. You are always in movement, it´s just a well-rounded design. SAM on the other hand has long buff durations and the rotation would break with any midare or higabana. It would never feel so smooth to play.

    That said, i´d welcome more positionals on SAM, but i would welcome it way more, if SAM would be adjusted to the positionals with lower durations and midare as off-gcd or positional-based without a castbar. But on the other hand, as long as MNK has it´s core and 6 positionals, we don´t need a MNK 2.0 with a katana. If anything i want TRUE-MNK back with fists of wind. More speed is always welcome.
    (1)

  3. #33
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ssunny2008 View Post
    I know where this is going, but you miss way too much points to ask a smart question like this.

    Of course, any melee would be somehow more enjoyable to play with more positionals. Nothing is more boring than stay half afk while playing 123. I would even vote for range-depended DPS on MCH / DNC / BRD to actually make use of their movement.

    But there is still a gap between MNK and SAM. MNK´s whole kit fits well together. You´re fast, you´ve straight combo actions with low buff durations and nothing breaks this movement chain. You are always in movement, it´s just a well-rounded design. SAM on the other hand has long buff durations and the rotation would break with any midare or higabana. It would never feel so smooth to play.

    That said, i´d welcome more positionals on SAM, but i would welcome it way more, if SAM would be adjusted to the positionals with lower durations and midare as off-gcd or positional-based without a castbar. But on the other hand, as long as MNK has it´s core and 6 positionals, we don´t need a MNK 2.0 with a katana. If anything i want TRUE-MNK back with fists of wind. More speed is always welcome.
    You didn't answer the question.
    The question was: Would you play SAM if it had it's current kit, and had 6 positionals. Idenity aside...just the rules of the job.

    I didn't ask to change the job to fit how it would work for you.
    (3)
    Last edited by Sqwall; 09-22-2021 at 04:27 AM.

  4. #34
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Of course, any melee would be somehow more enjoyable to play with more positionals. Nothing is more boring than stay half afk while playing 123. I would even vote for range-depended DPS on MCH / DNC / BRD to actually make use of their movement. B
    So by this logic tanks are boring to play sense they have no positionals. Are you suggesting to spice things up a bit that the Main Tank needs to hit a flank every once in a while?

    And Ranged is just as boring to play as it should incorporate movement for range-movement style DPS.

    Somehow I doubt the r.DPS would like to be constantly moving to do damage. Having to sit at max range to rDPS or something like that would be a raid design nightmare.
    (2)

  5. #35
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sqwall View Post
    You didn't answer the question.
    The question was: Would you play SAM if it had it's current kit, and had 6 positionals. Idenity aside...just the rules of the job.

    I didn't ask to change the job to fit how it would work for you.
    If you can´t interprete "Melees would be more enjoyable to play with more positionals." as "I would play SAM.", then i don´t know.
    (2)

  6. #36
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sqwall View Post
    Somehow I doubt the r.DPS would like to be constantly moving to do damage. Having to sit at max range to rDPS or something like that would be a raid design nightmare.
    I'd welcome context sensitive commands, and having it based on distance would take advantage of Range mobility and give them a unique game goal to work for.
    (1)

  7. #37
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    I'd welcome context sensitive commands, and having it based on distance would take advantage of Range mobility and give them a unique game goal to work for.
    Sure. In a perfect world were the boss never moves, or the AOE stack marker isn't 15 yalms away, or you're baiting aoe and moving, or you're moving to the center of arena for a knockback to outer edge, or stacking under a boss for a donut aoe, or half the freaking arena is deleted an your forced to stand in a spot out of max range.

    That would be a pretty boring raid if it were design with max range dps in mind....might was well just forget trying to hit max range every time.

    Sounds unrealistic, and a nightmare to achieve
    (1)

  8. #38
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sqwall View Post
    Sure. In a perfect world were the boss never moves, or the AOE stack marker isn't 15 yalms away, or you're baiting aoe and moving, or you're moving to the center of arena for a knockback to outer edge, or stacking under a boss for a donut aoe, or half the freaking arena is deleted an your forced to stand in a spot out of max range.

    That would be a pretty boring raid if it were design with max range dps in mind....might was well just forget trying to hit max range every time.

    Sounds unrealistic, and a nightmare to achieve
    I can literally do it in every single encounter we've had. So what's the problem?

    At worst, it means I have a quick minigame of determining whether to delay or to unleash.
    (0)

  9. #39
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Sqwall View Post
    Just out of shear curiosity. If SAM had it's current kit, and included 6 positionals. And MNK had it's current kit with 2 positionals...would you still play MNK if you're gratification solely came from positional style gameplay as most are saying it does.

    Would you play SAM if it had it's current kit, and had 6 positionals. Identity aside...just the rules of the job.

    Would you find SAM a better design job?
    let us think about this in a more deep manner, for a moment... Samurai has two positional requirements. Kasha at flank and Gecko at rear...
    Let us add four positional requirements, then. Shifu at flank, Jinpu at Rear, YukiKaze at rear, and.. hmn... how about Hissatsu: Seigan at flank?

    now, then... Samurai with six positional requirements.

    Would you play this? would Sunny? would I? I would still play Samurai, since Samurai would not be more difficult because of this, in my opinion...
    To be honest, I would not even care much.. and just hit the positional requirements, while in the case of hissatsu: Seigan... If you imagine that being its potency 220 and potency 250 on positional...I just raised the skill ceiling, with no impact at all on the skill floor, since many Samurai players do not even use Third Eye, let alone Hissatsu: Seigan.
    (0)
    Last edited by Anahlise_Auhn_Giinslai; 09-22-2021 at 06:11 AM.
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  10. #40
    Player
    Yokubo's Avatar
    Join Date
    Jan 2015
    Posts
    35
    Character
    Myawh Medley
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    let us think about this in a more deep manner, for a moment... Samurai has two positional requirements. Kasha at flank and Gecko at rear...
    Let us add four positional requirements, then. Shifu at flank, Jinpu at Rear, YukiKaze at rear, and.. hmn... how about Hissatsu: Seigan at flank?

    now, then... Samurai with six positional requirements.

    Would you play this? would Sunny? would I? I would still play Samurai, since Samurai would not be more difficult because of this, in my opinion...
    To be honest, I would not even care much.. and just hit the positional requirements, while in the case of hissatsu: Seigan... If you imagine that being its potency 220 and potency 250 on positional...I just raised the skill ceiling, with no impact at all on the skill floor, since many Samurai players do not even use Third Eye, let alone Hissatsu: Seigan.
    This build still has fixed positionals with no mixup barely implementing the movement that makes Monk fun. Half the joy to monk for me is the dancing and weaving between flank and rear and having that movement be a core part to the class.

    That current setup has positionals, but just cycles "rear combo" " flank combo" "rear combo" repeat. Monk has a fun dynamic where in one cycle you go flank flank rear // rear rear flank // flank rear flank. You don't just sit in one position which makes the class rely on movement making the cookie cutter rotation have a bit more depth to it
    (0)

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