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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ssunny2008 View Post
    I know where this is going, but you miss way too much points to ask a smart question like this.

    Of course, any melee would be somehow more enjoyable to play with more positionals. Nothing is more boring than stay half afk while playing 123. I would even vote for range-depended DPS on MCH / DNC / BRD to actually make use of their movement.

    But there is still a gap between MNK and SAM. MNK´s whole kit fits well together. You´re fast, you´ve straight combo actions with low buff durations and nothing breaks this movement chain. You are always in movement, it´s just a well-rounded design. SAM on the other hand has long buff durations and the rotation would break with any midare or higabana. It would never feel so smooth to play.

    That said, i´d welcome more positionals on SAM, but i would welcome it way more, if SAM would be adjusted to the positionals with lower durations and midare as off-gcd or positional-based without a castbar. But on the other hand, as long as MNK has it´s core and 6 positionals, we don´t need a MNK 2.0 with a katana. If anything i want TRUE-MNK back with fists of wind. More speed is always welcome.
    You didn't answer the question.
    The question was: Would you play SAM if it had it's current kit, and had 6 positionals. Idenity aside...just the rules of the job.

    I didn't ask to change the job to fit how it would work for you.
    (3)
    Last edited by Sqwall; 09-22-2021 at 04:27 AM.

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sqwall View Post
    You didn't answer the question.
    The question was: Would you play SAM if it had it's current kit, and had 6 positionals. Idenity aside...just the rules of the job.

    I didn't ask to change the job to fit how it would work for you.
    If you can´t interprete "Melees would be more enjoyable to play with more positionals." as "I would play SAM.", then i don´t know.
    (2)

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sqwall View Post
    You didn't answer the question.
    The question was: Would you play SAM if it had it's current kit, and had 6 positionals. Idenity aside...just the rules of the job.

    I didn't ask to change the job to fit how it would work for you.
    Weighing in as well.... but to me the answer would be no, I still wouldn't play samurai with six positionals. But there's more that separates samurai and monk than just the positinal attacks. Sure more movement would make samruai more interresting, however, there are also major differences. Monk values an extremely low GCD, a trait that it shares with really only BLM. SAM doesn't want to be as fast, which makes the play experience of the two jobs substantially different.

    Additionally, I DID play samurai just as much as monk in Stormblood, however, with the changes to samurai in shadowbringers that nerfed hagakure into the ground, and the increased reliance in iajutsu, I found that the high pitched noises of the windup attack were causing me severe headaches and making me physically sick. I can't even play next to a samurai at this point without that problem and had to turn off the sounds made by all other players just to prevent this. So again, no.

    All that said, if monk lost its positional attacks AND lost its speed, I'd probably go to playing dragoon where there is more movement, or machinist since at least its overhead window is super high speed.
    (1)