Quote Originally Posted by Sqwall View Post
Just out of shear curiosity. If SAM had it's current kit, and included 6 positionals. And MNK had it's current kit with 2 positionals...would you still play MNK if you're gratification solely came from positional style gameplay as most are saying it does.

Would you play SAM if it had it's current kit, and had 6 positionals. Identity aside...just the rules of the job.

Would you find SAM a better design job?
I know where this is going, but you miss way too much points to ask a smart question like this.

Of course, any melee would be somehow more enjoyable to play with more positionals. Nothing is more boring than stay half afk while playing 123. I would even vote for range-depended DPS on MCH / DNC / BRD to actually make use of their movement.

But there is still a gap between MNK and SAM. MNK´s whole kit fits well together. You´re fast, you´ve straight combo actions with low buff durations and nothing breaks this movement chain. You are always in movement, it´s just a well-rounded design. SAM on the other hand has long buff durations and the rotation would break with any midare or higabana. It would never feel so smooth to play.

That said, i´d welcome more positionals on SAM, but i would welcome it way more, if SAM would be adjusted to the positionals with lower durations and midare as off-gcd or positional-based without a castbar. But on the other hand, as long as MNK has it´s core and 6 positionals, we don´t need a MNK 2.0 with a katana. If anything i want TRUE-MNK back with fists of wind. More speed is always welcome.