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  1. #1
    Player
    ssunny2008's Avatar
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    Mar 2014
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    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sqwall View Post
    Just out of shear curiosity. If SAM had it's current kit, and included 6 positionals. And MNK had it's current kit with 2 positionals...would you still play MNK if you're gratification solely came from positional style gameplay as most are saying it does.

    Would you play SAM if it had it's current kit, and had 6 positionals. Identity aside...just the rules of the job.

    Would you find SAM a better design job?
    I know where this is going, but you miss way too much points to ask a smart question like this.

    Of course, any melee would be somehow more enjoyable to play with more positionals. Nothing is more boring than stay half afk while playing 123. I would even vote for range-depended DPS on MCH / DNC / BRD to actually make use of their movement.

    But there is still a gap between MNK and SAM. MNK´s whole kit fits well together. You´re fast, you´ve straight combo actions with low buff durations and nothing breaks this movement chain. You are always in movement, it´s just a well-rounded design. SAM on the other hand has long buff durations and the rotation would break with any midare or higabana. It would never feel so smooth to play.

    That said, i´d welcome more positionals on SAM, but i would welcome it way more, if SAM would be adjusted to the positionals with lower durations and midare as off-gcd or positional-based without a castbar. But on the other hand, as long as MNK has it´s core and 6 positionals, we don´t need a MNK 2.0 with a katana. If anything i want TRUE-MNK back with fists of wind. More speed is always welcome.
    (1)

  2. #2
    Player
    Sqwall's Avatar
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    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ssunny2008 View Post
    I know where this is going, but you miss way too much points to ask a smart question like this.

    Of course, any melee would be somehow more enjoyable to play with more positionals. Nothing is more boring than stay half afk while playing 123. I would even vote for range-depended DPS on MCH / DNC / BRD to actually make use of their movement.

    But there is still a gap between MNK and SAM. MNK´s whole kit fits well together. You´re fast, you´ve straight combo actions with low buff durations and nothing breaks this movement chain. You are always in movement, it´s just a well-rounded design. SAM on the other hand has long buff durations and the rotation would break with any midare or higabana. It would never feel so smooth to play.

    That said, i´d welcome more positionals on SAM, but i would welcome it way more, if SAM would be adjusted to the positionals with lower durations and midare as off-gcd or positional-based without a castbar. But on the other hand, as long as MNK has it´s core and 6 positionals, we don´t need a MNK 2.0 with a katana. If anything i want TRUE-MNK back with fists of wind. More speed is always welcome.
    You didn't answer the question.
    The question was: Would you play SAM if it had it's current kit, and had 6 positionals. Idenity aside...just the rules of the job.

    I didn't ask to change the job to fit how it would work for you.
    (3)
    Last edited by Sqwall; 09-22-2021 at 04:27 AM.

  3. #3
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sqwall View Post
    You didn't answer the question.
    The question was: Would you play SAM if it had it's current kit, and had 6 positionals. Idenity aside...just the rules of the job.

    I didn't ask to change the job to fit how it would work for you.
    If you can´t interprete "Melees would be more enjoyable to play with more positionals." as "I would play SAM.", then i don´t know.
    (2)

  4. #4
    Player
    wereotter's Avatar
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    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sqwall View Post
    You didn't answer the question.
    The question was: Would you play SAM if it had it's current kit, and had 6 positionals. Idenity aside...just the rules of the job.

    I didn't ask to change the job to fit how it would work for you.
    Weighing in as well.... but to me the answer would be no, I still wouldn't play samurai with six positionals. But there's more that separates samurai and monk than just the positinal attacks. Sure more movement would make samruai more interresting, however, there are also major differences. Monk values an extremely low GCD, a trait that it shares with really only BLM. SAM doesn't want to be as fast, which makes the play experience of the two jobs substantially different.

    Additionally, I DID play samurai just as much as monk in Stormblood, however, with the changes to samurai in shadowbringers that nerfed hagakure into the ground, and the increased reliance in iajutsu, I found that the high pitched noises of the windup attack were causing me severe headaches and making me physically sick. I can't even play next to a samurai at this point without that problem and had to turn off the sounds made by all other players just to prevent this. So again, no.

    All that said, if monk lost its positional attacks AND lost its speed, I'd probably go to playing dragoon where there is more movement, or machinist since at least its overhead window is super high speed.
    (1)

  5. #5
    Player
    Sqwall's Avatar
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    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Of course, any melee would be somehow more enjoyable to play with more positionals. Nothing is more boring than stay half afk while playing 123. I would even vote for range-depended DPS on MCH / DNC / BRD to actually make use of their movement. B
    So by this logic tanks are boring to play sense they have no positionals. Are you suggesting to spice things up a bit that the Main Tank needs to hit a flank every once in a while?

    And Ranged is just as boring to play as it should incorporate movement for range-movement style DPS.

    Somehow I doubt the r.DPS would like to be constantly moving to do damage. Having to sit at max range to rDPS or something like that would be a raid design nightmare.
    (2)

  6. #6
    Player
    Kabooa's Avatar
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    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sqwall View Post
    Somehow I doubt the r.DPS would like to be constantly moving to do damage. Having to sit at max range to rDPS or something like that would be a raid design nightmare.
    I'd welcome context sensitive commands, and having it based on distance would take advantage of Range mobility and give them a unique game goal to work for.
    (1)

  7. #7
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sqwall View Post
    So by this logic tanks are boring to play sense they have no positionals. Are you suggesting to spice things up a bit that the Main Tank needs to hit a flank every once in a while?
    Tanks are boring to play for a lot of reasons, especially thx to SHB. And it would even possible for the MT to perform positionals, bosses don´t turn or attack every ~15s in their 5s castbar so, why not?


    Quote Originally Posted by Sqwall View Post
    And Ranged is just as boring to play as it should incorporate movement for range-movement style DPS.

    Somehow I doubt the r.DPS would like to be constantly moving to do damage.
    I haven´t said anything about "sitting on max range" or that it have to be a permanent thing. But hey, other games have such stuff too on archer classes and it works fine.
    Not to mention that we´ve already a system like this on any melee classes. It´s called "max - melee - range" and it´s used in a lot of fights more than once. So i´m pretty sure every decent RDPS player would make it happen easily.

    Quote Originally Posted by Sqwall View Post
    Having to sit at max range to rDPS or something like that would be a raid design nightmare.
    I don´t know why you, someone who doesn´t raid properly and surely haven´t even touched savage, is claiming such stuff. It would be like positionals, you don´t need them for everything which is not savage or ultimate. There is no need that casuals have to take care about them, if it would be a thing one day.

    EDIT: For the most guys it would probably even increase the damage, since they stay at the end of nowhere, aren´t able to stay with the group and don´t move into any healer-bubble anyway.
    (2)
    Last edited by ssunny2008; 09-23-2021 at 12:54 AM.