Other games have way complexer designs than FF14. You can´t compare them that much...Just take 2 serious trinity MMORPG´s as example. Starwars the old Republic and World of Warcraft. (especially SWTOR)
- Both of them have a GCD time from 1,5s! FF14 has 2,5s, which is way slower in comparison. Not even MNK is able to reach that. Therefore you´ve 100 years time to place your positionals and to play your rotation easily.
- Then those other games has priority skills, not a flat rotation which is nearly 100% timed on the given content like it is in FF14.
- On top of that, you still have to care about dots, movement, healthbars and DPS checks. In other games you don´t spam buffs on cooldown since they´ve 5 minute cooldowns or something. The most fights have huge DPS checks where you need your cooldowns. DPS might has to kill or interupt adds asap, meanwhile tanking them on their own, because the tank have to take care about 1 or more bosses. You do even have tools to take an add out of the game for a while and if you don´t do that, you´re going to die.
Tanks on the other hand have to use cooldowns wisely, because they don´t have "invul gg". They have to take care about a bunch of skills, which either increase their armor or debuff the enemy. They might need to kite, they need to tankswap every couple of seconds, they´ve to take care for adds with massive taunts and what the most important thing might be, they´ve to be the first in the aggro-list. There is no braindead tankstance, they need to know their stuff.
Healers are not 100% DPS classes like it is in this game too. You need to focus on the stuff you´re doing. You don´t have 10 off gcd heals and maybe only 1 aoe heal. Between your heals there might be time to put a DoT on the boss and that´s it, just because everyone will get damaged through different mechanics, which aren´t perfect in line with an AST star or assise, whatever. You´ve to focus and take care for everyone at any time especially when a boss spread random DoTs.
- As next all classes have ressources to manage. You can´t just play 123, you need to swap between your hard hitters and ressoruce skills. That´s why you´ve priority skills and you need to keep an eye on them, otherwise you´re going to lose a lot of DPS or in case of some heal characters, you´re going to lose life to gain ressources.
- All classes are played different. Tanks for example might be divided in an armortank, a shieldtank and an evasiontank, while the 1st might be more a single-target maintank, the 3rd an add-tank and the 2nd something in between.
Healers on the other side might be caster or some mechanical healers. SWTOR went even so far, that the force-healer have been the only ones, who´re able to cleanse force-debuffs, meanwhile the others took care for phys. / techn. debuffs. And all of them had to play completely different around their ressources.
Even DPS classes have their souls and aren´t homogenized in any way, but all of them are fast and fun. You´ve way more to do than punching a boss for 10mins. You´ve to play mechanics on your own, you need to use your DPS and def cd´s wisely, you might have to swap between bosses permanently or kite one on your own.
- Pretty much all of them has/had different skilltrees too. You could prepare much better for what is coming, change between burst or DoT´s on the same class. Mabye even more defs, less utility cooldowns or bigger aoe´s on the same class.
- And again, 1,5s VS 2,5s standard GCD. It´s really like 100 years of time for decision makings.
And that´s just the classes... based on the most given content, you don´t have 10s longs castbars, stack / spread markers or whatever. You don´t have the expected early aoe / tb, bosses will hit hard anyway and sometimes lose aggro randomly on purpose. You´ve multiple bosses at once or need to make use of the arena / the boss itself to kill adds.
Man i really could write and endless posts about FF14 and other trinity MMORPG´s. But in core it should be enough.
As summary:
- 1.5s VS 2.5s GCD
- multiple bosses with different mechanics, which force everything of any class VS one boss with well scripted mechanics, stack´n´spread and move to marker A stuff.
- different subclasses with different stats, a different ressource-management, skills, skilltrees and a different gameplay VS homogenized subclasses with pretty much the same skills, roleskills, a perfect lined 123 rotation, no real ressources to care about and a gauge to fill.
If you´ve played atleast 1 of the 2 named MMORPG´s, you should know that difference and why such games can live without positionals. They´re way more complex, force more out of the players and of course they´re faster and more movement depended. They don´t have multiple rezzes or healer LB3.
Playing melee in FF14 without positionals would be lame af. Just play a tank once in the current content and you know how boring it´s going to be. All you´ve to do is to spam invul or all other defs in a tankbuster, go OT if you want to watch netflix nearby while playing 123. Range-DPS classes are pretty much the same so...