[QUOTE=IruruCece;5664256]

Positionals, as they currently exist, is a major reason why melee jobs are more than just a shorter range version of MCH or DNC. It's a means of actually distinguishing melee from other DPS options, and the "dependence" on positionals varies among the melee DPS in question, which in turn contributes to their individual identity./QUOTE]

This is a good way to put it. Basically without positional DPS would be no different from WoW where all you do is faceroll the attacks mindlessly, where it adds depth to the class to move around. With a large influx of WoW players, of course we'll see people complain about the existence of having to use their minds, but that's what makes the class fun.

I didn't watch the live letter but heard they remove positions from form 2 attacks (true strike and twin snakes) and that's what my gripe is. At this point the rotation is so ingrained in my muscles for playing monk I hardly have to think about it, but the removal of something that's just natural to me is deeply upsetting that SE feels they need to gut part of the class to appease the players that are upset about doing 30 potency less per attack because they aren't familiar with the class.

Basically without positionals melee class DPS is just mindlessly hit the buttons, but the concept of positionals is what makes melee DPS have a bit more depth than other DPS classes. Classes have already been dumbed down a lot and the consistent dumbing down makes it hard to distinguish a 'good' player from a 'bad' player to put it objectively. Not saying that to trash on new players but it's nice to be able to shine and have a reason to keep at a class and have a mastery to achieve.