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  1. #11
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ssunny2008 View Post
    I know where this is going, but you miss way too much points to ask a smart question like this.

    Of course, any melee would be somehow more enjoyable to play with more positionals. Nothing is more boring than stay half afk while playing 123. I would even vote for range-depended DPS on MCH / DNC / BRD to actually make use of their movement.

    But there is still a gap between MNK and SAM. MNK´s whole kit fits well together. You´re fast, you´ve straight combo actions with low buff durations and nothing breaks this movement chain. You are always in movement, it´s just a well-rounded design. SAM on the other hand has long buff durations and the rotation would break with any midare or higabana. It would never feel so smooth to play.

    That said, i´d welcome more positionals on SAM, but i would welcome it way more, if SAM would be adjusted to the positionals with lower durations and midare as off-gcd or positional-based without a castbar. But on the other hand, as long as MNK has it´s core and 6 positionals, we don´t need a MNK 2.0 with a katana. If anything i want TRUE-MNK back with fists of wind. More speed is always welcome.
    You didn't answer the question.
    The question was: Would you play SAM if it had it's current kit, and had 6 positionals. Idenity aside...just the rules of the job.

    I didn't ask to change the job to fit how it would work for you.
    (3)
    Last edited by Sqwall; 09-22-2021 at 04:27 AM.