Quote Originally Posted by Aelin_Ashryver View Post
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Because mnk is the least played melee job. A lot of people find or found mnk really cool aesthetically but did not enjoy the gameplay.

Maybe they don't like the other melee and only want to play mnk?

There are plenty of reasons for changes. It's bigger than just "don't take my positional away because it makes me better than the casual next to me.". There are game mechanics on the dungeon and trial side that can do that way better.

Removing 2 positional requirements is really not that big of a deal in the grand scheme.