SCH Identity:
Aetherflow - Frontloaded resource that gates the use of many powerful oGCD heals. Excess can be spent via Energy Drain.
Fairy - free passive healing to compensate for weaker GCD heals while offering cooldowns that don’t carry a dps cost.
Ruin II - Offensive weaving/mobility tool.
Few GCD heals, mainly geared towards mitigation. Relatively expensive or weak compared to other options.
Some unique cooldowns geared towards patching their weaknesses and empowering other abilities.
Average personal dps rounded out with some raid DPS contribution.

Problems:
- Square thinks SCHs don’t heal often enough. Except SCH is still the most flexible oGCD healer of the three. Need to retune the DPS tax and throughput of some heals to encourage their use without directly nerfing Energy Drain.
- Clipping sucks. The DPS tax from Ruin II relative to Broil III keeps players from using it for its intended purpose and punishes unaware players for using the fluid option.
- Need an additional damage oGCD damage ability to consistently weave alongside heals or energy drain to make double weaving more efficient.
- Up the rotation's complexity a bit. AST has cards and WHM has Lilies. DoTs could be our focus but I'd like another action alongside those.
- Add some healing potential at the cost of more resources, ideally through a GCD tax.

Skill Count (After condensing buttons):
New/Returning: 5 Actions, 1 Trait
Reworks/Tweaks: 9 Actions, 0 Traits
Removal: 2 Actions, 0 Traits
Total Additions/Alterations: 14


Evolution:
1. Removed Abilities: Fey Illumination, Whispering Dawn.

2. New Spell: Miasmahelix: Deals unaspected damage over time. Potency: 60. Duration: 21s. Instant Cast. Replaces Miasma.

3. Returning Spell - Miasma: Deals unaspected damage over time. Potency: 40. Duration 21s. Learned in ARR.

4. Tweaked Spell - Ruin II. Deals unaspected damage with a potency of 270. Instant Cast. (Note: Assumes a Broil IV potency of 320, upgrade it with Broil Mastery)

5. Returning Ability - Bane: Spreads target enemy’s Bio, Miasma, and Chain Stratagem effects to nearby enemies. Cooldown: 60s. Duration: Full Duration of original effects. (Note: No damage falloff, longer cooldown).

6. Reworked Ability - Deployment Tactics: Converts self or target party member’s Uncatalyzed effect into a Catalyze shield of equal potency to target and nearby allies. Duration: 30s. Additional Effect: If targeting an enemy, instead spreads target enemy’s Bio, Miasma, and Chain Stratagem effects to nearby enemies. Duration: Full Duration of original effects. Cooldown: 60s. Replaces Bane when learned.

7. Reworked Spell - Adloquium: Grants Galvanize to target, nullifying damage equivalent to a heal of 600 potency. Effect cannot be stacked with Barrier (Sage's Placeholder Shield effect). Additional Effect: Applies Uncatalyzed, which records the potency of the last Adloquium or Succor heal or Galvanize Effect you applied to the target for later use. Duration: 30s. Cast Time: 2.5s.

8. Reworked Spell - Succor: Grants Galvanize to self and nearby party members, nullifying damage equivalent to a heal of 400 potency. Effect cannot be stacked with Barrier (Sage's Placeholder Shield effect). Duration 30s. Effect cannot be stacked. Additional Effect: Applies Uncatalyzed, which records the potency of the last Adloquium or Succor heal or Galvanize effect you applied to the target for later use. Duration: 30s. Cast Time: 2.5s.

9. Reworked Ability - Emergency Tactics: Transforms the next Galvanize statuses into HP recovery equaling the amount of damage reduction intended for the barrier. Duration: 15s Cooldown: 30s Max charges: 2

10. New Ability - Skirmish Tactics: Deals unaspected damage with a potency of 300. Additional Effect: Upon spending Aetherflow, Fey Gauge, or MP on a healing action, reduce the cooldown of Skirmish Tactics by 5 seconds. Cooldown: 30s. Maximum Charges: 3.

11. Tweaked Ability - Fey Blessing: Orders fairy to use Fey Blessing. Fey Blessing Effect: Restores the HP of all nearby party members: Cure Potency: 500. Fey Gauge Cost: 20. Cooldown: 90s

12. Returning Ability: Fey Covenant: Orders Faerie to execute Fey Covenant. Effect ends upon reuse. Fey Covenant Effect: Fae Gauge is depleted while a field is generated, reducing magic damage taken by all party members by 10%, increasing healing magic potency by 10%, and restoring HP. Fey Gauge Cost: 10 Cure Potency: 150. Range: 30y. Radius: 10y.

13. New Ability - Dissolve Covenant: Dissolves current Fey Covenant. Can be executed without cancelling casts, interrupting channels, or otherwise interfering with other actions. Cannot be assigned to a hotbar.

14. Tweaked Ability - Fey Union: Orders Fairie to execute Fey Union with target party member. Effect ends upon reuse. Fey Gauge Cost: 10 Fey Union Effect: Gradually restores HP of Party member with which faerie has a Fey Union. Cure Potency: 500. Fae Gauge is depleted while HP is restored. Fey Union effect fades upon execution of other faerie actions. Party Member must be within 15 yalms.

15. Tweaked Ability - Dissolve Union: Dissolves current Fey Union. Can be executed without cancelling casts, interrupting channels, or otherwise interfering with other actions. Cannnot be assigned to a hotbar.

16. Reworked Spell - Physick: Restores HP of target while granting Empowered Aetherflow to self. Cure Potency: 500. Empowered Aetherflow Effect: Increases the potency of the next Lustrate or Indomitability by 50%. Duration: 15s.

17. Reworked Ability - Indomitability: Restores HP to self and nearby party members. Cure Potency: 300. Cooldown: 1s. Cost: 1 Aetherflow. Shares a recast timer with Lustrate.

18. Reworked Ability - Lustrate: Restores target’s HP. Cure Potency: 500. Cooldown: 1s Cost: 1 Aetherflow. Shares a recast timer with Indomitability.

19. Reworked Ability - Dissipation: Orders your faerie away while granting a full Aetherflow stack, increasing Spell potency by 20%, granting 10 Fey Gauge upon executing any Aetherflow action, and granting Empowered Aetherflow upon any spell cast. Duration 15s. Cooldown: 90s. Maximum Charges: 2. Summon Eos, Summon Selene, and Summon Seraph cannot be used while Dissipation is active. Grants 1 Seraph Aether.

20. Reworked Ability - Summon Seraph: Summons Seraph to fight by your side and grants two stacks of Consolation. When set to guard, automatically casts Seraphic Veil on party members who suffer damage. Cannot summon Seraph unless a pet is already summoned. Current pet will leave the battlefield while Seraph is present, and return once gone. Duration: 22s. Replaces Dissipation when the Faerie leaves the battlefield. Cooldown: 90s. Maximum Charges: 2. Shares a recast timer with Dissipation. Cost: 1 Seraph Aether. Cannot be assigned to a Hotbar.

21. Reworked Ability - Consolation: Orders Seraph to execute Consolation. Cooldown: 3s. Costs 1 Consolation. Consolation Effect: Restores HP to all nearby party Members. Cure Potency: 200. Additional Effect: Erects a Magicked Barrier which nullifies damage equal to 200% of the HP restored. Duration: 30s. Replaces Fey Blessing while Seraph is summoned. Does not share a cooldown with Fey Blessing. Cannot be assigned to a hotbar.

22. Reworked Ability - Recitation: Allows the execution of Adloquium, Succor, Lustrate, Indomitability, or Excogitation without consuming resources while also ensuring critical HP is restored. Duration: 15s. Additional Effect: Grants Empowered Aetherflow. Cooldown: 90s.

23. New Spell - Meltdown: Deals unaspected damage to target and all enemies nearby it with a potency of 500 for the first enemy, and 60% less for all remaining enemies. Additional Effect: If the target is suffering from a Chain Stratagem effect inflicted by you, guarantees a critical direct hit. This spell does not share a recast timer with any other actions. Cast Time: 1.5s Recast: 40s Maximum Charges: 3.