Quote Originally Posted by Beddict View Post
Based off the tooltips I'm just sitting here thinking "where are the shields?" We obviously don't have all the tooltips, but still, the only shields that we know of are Eucrasia Diagnosis and Eucrasia Prognosis. That ain't exactly a lot for a supposed Shield Healer, especially when the rest of their tooltips have them popping off plenty of Heals and HoTs. Maybe SE is counting all the extra damage reduction as Shields as well since it's reducing the damage taken? I dunno, the whole thing seems a bit scuffed to me. SE is saying they want a split between Pure and Shield, but I'm struggling to see what exactly differentiates a Pure Healer like AST from a Shield Healer like SGE. If the difference is simply Pure Healers having GCD Regens on demand and Shield Healers having GCD Shields on demand then who cares, all healing is done through oGCDs and the distinction is meaningless. SE would have to actually mix up Raid design to encourage Shields, stuff like a two-hit raid wide that applies a Magic Vuln Up on the weaker first hit before blasting people on the second. That would encourage Shields to block the Magic Vuln Up so the party doesn't die to the second hit, although it'd have to be frequent enough otherwise SCH will just pull out Seraph and use Consolation to deal with it through oGCDs, and we all know how SE feels about increasing the frequency of raidwide damage. I dunno, I need more information on all the abilities of all Healers from the Media Tour, but right now Pure vs. Shield seems pointless.
Basically it seems as though it's looking as I feared when I made this thread.

You rightly state most healing is done through oGCD's. For their plan to work we need to depend on the use of our shields and as it stands it's less efficient than oGCD healing and I agree that Sage doesn't look to be addressing that so far.

IIRC they said something about upping the heal requirement on high end content, and if true and they succeed...what about the rest?

We'll of course see more from the media tour as you say, I just recall saying at the last media tour something along the lines of the changes making sense if they're upping the healing requirement, I feel the same of what we've seen so far and whilst a stat crunch is a good time to do it, but it will be more than just a numbers thing needed (as mechanics play a part too) and they've made no indication this is what'd they'd do and I don't see them doing it because of accessibility.