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  1. #1
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100

    We could really do much with Sch- A Shb Sch rework

    "We coudn't really do that much about Scholar" I feel is one of the most unfortunate phrases I've heard since I started playing. Anyone who has played Sch for a fair amount of time know its not true but instead of making another thread complaining I think it could be more productive, in the unlikely case someone dev related read this, to have something showing how wrong that statement can be. These changes are that for me

    The basic idea is to get Shb Sch with the Endwalker changes and evolve the job from that iteration, trying to tackle as many problems as possible, as such it will be focused on max level only and not leveling:

    DPS STUFF (8 actions, comparable to SGE’s 7):

    Broil: Reduced cast time

    Miasma (NEW): Damage over time with a total potency higher than broil, 30s duration, GCD, 1.5s cast time, 2.5s recast time

    Biolysis: Potency nerfed

    Bane (NEW): Creates a Dot that lasts 15s, total potency 20 more than Broil, Spreads dots to nearby enemies + its own dot

    Ruin2/4 (Rework): Potency increased to 50 less than Broil, Aetherflow actions would grant a Ruin 4 stack up to 3 charges, Ruin 4 has 20 more potency than Broil

    The Single target buff they mentioned: Increase damage of a party member by X% against enemies afflicted by Sch dots, its effectiveness increases (X%+1, X%+2) depending on the number of dots the target has.

    Energy Drain: Removed (It was bound to happen)

    Chain Stratagem: Not changed

    Art of War 2: Potency increase over Art of War

    GCD HEAL STUFF:

    Adlo/Succor: Cast times reduced

    Physick: Removed

    AETHERFLOW STUFF:

    All Actions (Rework): Now give 5% MP upon using them, reduced potency (200 or so each, except Indom, that one 100-150 only), using any of them grant a "Ruin 4" stack

    Lustrate (Rework): Becomes a 300 potency shield instead of heal, lets call it "Aethershield", stacks with all the other Sch Shields, gives 10 Fey gauge same recast time as now

    Aetherflow (Rework): Gives 3 Aetherflow charges to use on the heals, restores 10% MP, gives 10 Fey gauge, upon reuse grants "Ruin 4" stacks equal to the amount of not used Aetherflow Stacks

    Recitation: Can now be used on Lustrate, cannot be used out of combat.

    TACTICS:

    Emergency Tactics (Rework): Is now a stance, works on Galvanize, Catalyze and Aethershield

    Deployment Tactics: Can deploy Aethershield too, when the target is affected by both Galvanize and Aethershield only deploys the one whose mitgation equals the highest HP value.

    FAIRY STUFF:

    General Changes: All fairy skills would work like ogcd egi assault, changing depending which one is on the field. All their potencies would be increased and any fairy related heal would cost fairy gauge. When I say real potency I mean after the pet scaling calculation.

    Embrace/Seraphic Veil: Not changed

    Fairy Skill 1 (Eos), Whispering Dawn (Rework): Regen real potency increases up to 600, gives 10% healing buff to spells and abilities, 1m cd, cost 10 fairy gauge

    Fairy Skill 1 (Selene): Scholoton (NEW): 300 potency AoE Shield (Aethershield) + 10% damage mitigation + movement speed buff. 1m cd, cost 10 fairy gauge

    Fairy Skill 2 (Eos), Fey Blessing (Rework): 250 real potency AoE heal + 500 total potency of AoE regen, 90s cd, cost 20 fairy gauge

    Fairy Skill 2 (Selene), Fey Gift (NEW): 450 real potency AoE heal + 200 AoE Shield (Aethershield), 90s cd, cost 20 fairy gauge

    Fey Illumination: Removed

    Fey Switch (NEW): Gives 10 fairy gauge, changes one fairy for the other and reset their cooldowns, ogcd, 120s cd

    Dissipation: Removed

    Summon Seraph (Rework): Costs 20 Fairy gauge, Summons Seraph and give 6 seraphic veil stacks, every use of seraphic veil would use one stack, when the number of stacks reaches 0 seraph is unsummoned, effect ends upon reuse. 120s cd (Can't use fairy skill 2, use the fairy skill 1 of the fairy that was on field before its summoning)

    Consolation: Real potency increased up to 325 (Around 460 in the tooltips)

    Fey Union (Rework): Cost 20 fairy gauge. Immediately designate a party member and gain 10 “fairy tether”stacks, every embrace/seraphic veil used under this effect will be targeted to the designated party member and consume 1 “fairy tether” stack, increases potency of pet’s healing magic by 50%. Effect ends upon reuse, recast time is reduced by 18s for each not used “fairy tether” stack. 180s cd.

    As you can guess the gameplay woudn't be especially hard, Sch's dps would be tied to dot and cd management while using Aetherflow as engine to get stronger actions both in the dps and heal side.

    Would this be perfect? Not at all, the dps side could be expanded further, during the opener Sch would have to heal spam to get 3 ruin 4 stacks in the burst window and fairy responsiveness would need to be improved to name a few weak points but I think it would be far better than what we have now.

    Honestly I would love if any of you share any ideas you have on how to improve this or rework sch in any way, maybe with a bit of luck someone listen us.
    (9)
    Last edited by WaxSw; 09-26-2021 at 01:23 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Nice and constructive idea OP~



    Seems to me that a lotta jobs in FF14 don't want to sit with a capped meter or they lose out in some way.

    DRK doesn't wanna blood to cap or it starts losing potential uses of delirium.

    MCH doesn't want battery to stay capped or it'll start leaving Queen juice on the table.

    Etc.

    But SCH doesn't have an issue with it's fairy gauge maxing out. And especially since other jobs don't really play like that it feels really at odds with the rest of the game. Sure, you lose out on some future healing, but, like, if you didn't have a need or a chance to heap you're just venting your meter for the sake of it so it's better to just keep the points handy.
    (Not to mention it can be hard to use Fey Union to heal cuts and scrapes and keep the meter from capping when
    A.) Your fairy does extra healing you can't control
    B.) It's an oGCD and SCH has a jank weave game)

    I think it would be nice and nifty if either

    - We got another use or two for the Fey gauge.
    Maybe SCH could finally get an instant cast shield?
    How about a move that refreshes the duration of apied shields?

    - We had a trait that buffed SCH for having meter. That way it doesn't feel weird to have a resource we're just sitting on.
    (Thinking Giovanna from Guilty Gear Strive)
    (2)

  3. #3
    Player
    Szylver's Avatar
    Join Date
    Mar 2014
    Location
    Costa del Sol
    Posts
    104
    Character
    Lalita Lolita
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Like the idea, but somethings i don't.
    - Hate switching between Eos and Selene. Leave them like egi Glamours and add more colors.
    - If the devs wanna make jobs more accesible IMO they should remove the fairy commands and make that the fairy has more range and just follow us. tbh using place/heel is not pet managment.
    - I don't like Dissipation and removing my fairy from the field, so i wish we can summon Seraph to help EOS with more potent healing, AOE esuna, shields and regen.
    - Remove fairy aggro.
    (3)
    Last edited by Szylver; 09-26-2021 at 06:22 AM.

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    This seems less of a rework and more like buffing SCH to the moon. I know you said ShB rework, but jeez. xD
    (3)
    Last edited by Gemina; 09-26-2021 at 09:56 AM.

  5. #5
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gemina View Post
    This seems less of a rework and more like buffing SCH to the moon. I know you said ShB rework, but jeez. xD
    Take the potencies and cd times and switch it however you feel is best, the gameplay idea of having aetherflow as baseline and fairies (not just eos) as the powerful heals + more dots and ruin 4 is the only really important thing , idm if numbers later on make sch the lowest rdps/hps healer of the game
    (3)
    Last edited by WaxSw; 09-26-2021 at 10:59 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I've been pondering on a real SCH rework myself. This was kind what I came up with...

    GCD Healing:
    Physick: 400 Potency Heal. 1.5 second cast time - 400 MP
    Additional - Healing increases by 50% on allies with Galvanize or Catalyze
    Adloquium: 500 Potency Galvanize barrier. 2 second cast time - 1000 MP
    Additional - If Galvanize is broken, gain 1 Aetherflow
    Succor: 280 Potency Catalyze barrier. 2 second cast time - 1000 MP
    Resurrection: Resurrects target to a weakened state - 2400 MP

    GCD DPS:
    Broil V: 280 Potency attack. 1.5 second cast time - 400 MP
    Biolysis: 70 Potency damage over time (30 seconds). Instant cast - 400 MP
    Additional - Does not stack with Miasmolysis.
    Miasmolysis: 70 Potency damage over time (30 seconds). Instant cast - 400 MP
    Additional - Does not stack with Biolysis.
    Noxicon: Changes between 3 spells depending on if the target has Biolysis, Miasmolysis, or both.
    (On Biolysis) Scourge: - 70 Potency damage over time (60 seconds). Instant cast - 800 MP
    (On Miasmolysis) Surpression: Places 5 stacks of Supression on the target. 2.5 second cast - 800 MP
    Additional - Your Spells detonate Surpression dealing a 100 Potency attack.
    (If Both) Apocalypse: 280 Potency attack to all enemies in range. Instant cast - 800 MP
    Additional - Places Noxicon on a 15 second cooldown.
    Art of War II: 180 Potency attack to all nearby enemies. Instant cast - 600 MP
    Aetherologica: 240 Potency attack. Instant cast - 400 MP
    Additional - Generates 10 Fey Gauge

    Aetherflow Actions:
    Meltdown: 280 Potency line AoE - 5 second recast
    Rasp: 30 Potency damage over time (45 seconds) - 5 second recast
    Shadowflare: 70 Potency damage over time in a designated area (15 seconds) - 45 second recast
    Excogitation: If target ally's HP drops below 50% or effect expires, 800 Potency heal (45 seconds) - 45 second recast
    Indomitability: 400 Potency heal to all nearby party members - 15 second recast

    Faerie Actions:
    Faeries have 4 buttons that change depending on the current pet. Faerie actions do not share a cooldown. Dawn's Embrace, Dusk's Spark, and Seraphic Veil default to being used automatically but can be manually cast after using Heel.

    Summon Eos: Summons Eos and dismisses Selene. - OGCD 3 second recast
    Additional - Shares a recast timer with Summon Selene
    Summon Selene: Summons Selene and dismisses Eos - OGCD 3 second recast
    Additional - Shares a recast timer with Summon Eos
    Summon Seraph: Summons Seraph and dismisses Eos or Selene - OGCD 120 second recast - Consumes 50 Fey Gauge
    Equinox: 120 Potency barrier to all nearby party members and swaps between Eos and Selene - OGCD 30 second recast - 2 charges

    Eos
    Dawn's Embrace: 250 Potency heal. - 3 second recast - Consumes 5 Fey Gauge
    Fey Lustrate: 800 Potency heal - 3 second recast - Consumes 20 Fey Gauge
    Fey Blessing: 500 Potency heal for all nearby party members - 30 second recast - Consumes 20 Fey Gauge
    Fey Illumination: Increases healing received by 10% and decreases magic damage taken by 5% (20 seconds) - 120 second recast - No Fey Gauge cost

    Selene
    Dusk's Spark: Blinds an enemy (8 seconds) - 3 second recast - Generates 5 Fey Gauge
    Fey Tricks: Spreads DoTs to nearby enemies & inflicts Toad (8 seconds) - 15 second recast - No Fey Gauge Cost
    Additional - Allows Biolysis and Miasmolysis to stack while spreading.
    Fey Gift: Allows all party members to detonate Supression stacks (12 seconds) - 90 second recast - Generates 20 Fey Gauge
    Fey Hex: Increases the rate at which target takes critical hits by 10% (15 seconds) - 120 second recast - No Fey Gauge Cost

    Seraph
    Seraphic Veil: 200 Potency heal & barrier - 3 second recast - No Fey Gauge Cost
    Elysium: 800 Potency heal - 15 second recast - No Fey Gauge Cost
    Additional - If the target is KOed, resurrects them to a weakened state and heals them
    Consolation: 300 Potency heal & Barrier to all nearby allies - 30 second recast - 2 charges - No Fey Gauge Cost
    Angel's Light: Generates 3 Aetherflow - 30 second recast - No Fey Gauge Cost

    Other Actions:

    Aetherflow: Restores 10% of MP and Generates 3 Aetherflow - OGCD 60 second recast
    Additional - Can only be executed in combat
    Emergency Tactics: The next cast of Adloquium or Succor heals instead of barriers. - OGCD 5 second recast
    Deployment Tactics: Spreads Galvanize and Assuage to all nearby allies - OGCD - 120 second recast
    Recitation: Allows the next use of Adloquium, Succor, Excogitation, or Indomitability are cast without consuming resources and while ensuring critical heal or critical barrier - OGCD 90 second recast
    Assuage: 80 Potency barrier on one ally (20s) - OGCD 90 second recast
    Additional - Assuage barrier does not get consumed when attacked and subtracts damage taken by its value for the duration of the effect.
    Float: Decreases damage taken for self and ally party members by 20% (15 seconds) - OGCD 180 second recast
    Additional - Also causes ground-targeting AoEs to always miss (such as orange AoEs).
    (2)
    Last edited by ty_taurus; 09-27-2021 at 02:32 AM.

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WaxSw View Post
    Take the potencies and cd times and switch it however you feel is best, the gameplay idea of having aetherflow as baseline and fairies (not just eos) as the powerful heals + more dots and ruin 4 is the only really important thing , idm if numbers later on make sch the lowest rdps/hps healer of the game
    It's the multiple DoTs and Ruin 4 that are the main things making me say, "Jeez". There's just too much HW/SB SCH (perhaps ACN) incorporated into that kit, and just feels like a blast to the past. But as I said before, I understand that this is a ShB rework, and not really a rework going forward. Nothing wrong with having some fun with some ideas, and there is some stuff in that kit that I really like.

    However, the rework I envision nukes probably about 70% of that kit. They would obviously retain the bare essentials for a barrier healer, and still have Lily; I don't even know if they would still have Aetherflow after I cocoon it. At least not in its current state. I would introduce entirely new mechanics to this job that would likely involve the SCH getting something when/if their shields are broken. Shields that release a heal when broken (think a less potent version of excog, but with mitigation tied to it) can most certainly be a thing as well. The Fey gauge would get reworked as well, I am just not sure how this resource will be built or spent. I just know that I would like the skills tied to it to be somehow linked to Lily, and Lily would no longer function as a pet, but a familiar.

    Of course they would get some damage abilities. Anywhere from 6-8 of them AAMOF, and they would be very satisfying to use. One such ability I thought of is a DoT that the SCH applies and after inflicting an enemy with it they can also increase the potency of damage it does up to a max. While I know Yoshi leaned towards not giving healers this kind of responsibility it actually isn't a rotation. It is simply a mech where the SCH doesn't just cast a DoT and forget about it until the timer is about to expire; they can actually increase its potency by casting it again while the enemy is inflicted with it; or augmenting it somehow to give it that effect.

    That is how I am thinking when it comes to SCH changes. I want absolutely nothing to do with SCH in its current or previous states. So long as they retain their fairy and shields, their identity remains intact.
    (1)

  8. #8
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Overall, i like the direction this Idea goes, but some changes, i think should be approached a bit different.

    -Physick: increased Potency and 2,5sec cast time and it has now its own Cooldown with 20-30Seconds (basically doing Emergency Tactics Job as single target Heal)

    -Emergency Tactics: turns one single target Heal/Shield into a AoE (Cooldown should be arround the same as Physick, maybe even longer)

    -Chain Stratagem should allow something more than just a unsignificant crit buff, maybe something like being a marker for when you Mark Target A with it and Attack Target B with a single attack, Target A gets also hit by the single target effect.

    -Bane: I think a better approach on this would be if the effect would explode already existing DoTs on the target for the remaining duration and then apply the unique DoT that follows afterwards.

    -Art of War: should get a additional effect, something like bind or knockback for example.
    (1)

  9. #9
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gemina View Post
    Snip
    Its true it has a lot throwbacks of older iteration and mechanics, I dont know how bad the coding of this game is so I thought that the best way to get realistic changes was refurbishing older already coded mechanics. It is one of the reasons why I didnt add any Dot changing mechanic as much as I liked them (outside bane) because I dont know if its even possible to code in game. I really like the idea of having returns for using shield and I hope the devs add it somewhere in the future tho

    Quote Originally Posted by Anhra View Post
    -Physick: increased Potency and 2,5sec cast time and it has now its own Cooldown with 20-30Seconds (basically doing Emergency Tactics Job as single target Heal)

    -Emergency Tactics: turns one single target Heal/Shield into a AoE (Cooldown should be arround the same as Physick, maybe even longer)

    -Bane: I think a better approach on this would be if the effect would explode already existing DoTs on the target for the remaining duration and then apply the unique DoT that follows afterwards.

    -Art of War: should get a additional effect, something like bind or knockback for example.
    The thing with physick and ET is to make Sch a healer that without having to use ogcd heals can reliably heal doom like mechanics, thats why its a stance and there isnt a timer anywhere because you dont really know how much gcd heals you may need. The ideas you propose for physick and ET for example can make Sch struggle to heal living dead for example, on top of that, now that sch has shield in its ogcds actions ET would make sure you can get 100% of the heal from them, otherwise heals like lustrate would be meaningless to a target that has recived scholoton and the job would flow worse, at least in my opinion.

    For Art of war I think anything movement related would make it worse, knockback would make the melee AoE worse as they would miss targets in dungeons and in wall to walls a bind would break the pull since enemies woudnt be able to follow the tank, I agree that maybe a bit more could be added tho

    And really like the idea of Bane however idk if something like that is possible with the code this game has.
    (0)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WaxSw View Post
    Its true it has a lot throwbacks of older iteration and mechanics, I dont know how bad the coding of this game is so I thought that the best way to get realistic changes was refurbishing older already coded mechanics. It is one of the reasons why I didnt add any Dot changing mechanic as much as I liked them (outside bane) because I dont know if its even possible to code in game. I really like the idea of having returns for using shield and I hope the devs add it somewhere in the future tho.
    I wouldn't worry about the spaghetti code. It's not the 10 commandments. It's all about their willingness to give SCH the attention it needs. A lot of past and present iterations of SCH mechanics retain a lot of ARR concepts that are extremely outdated. Things like Deployment and Emergency Tactics only serve to make SCH less efficient instead of enhance their kit and gameplay. The same goes for Lily acting as middleman to abilities SCH needs quick access to. There are just too many issues to try and tackle them individually, or as a unit.

    SCH is like an old car that is still reasonably reliable to get you from point A to point B; but the AC doesn't work, and the heater takes forever to defrost the windshield. It's time to ditch the beater and just get a new car.
    (2)

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