"We coudn't really do that much about Scholar" I feel is one of the most unfortunate phrases I've heard since I started playing. Anyone who has played Sch for a fair amount of time know its not true but instead of making another thread complaining I think it could be more productive, in the unlikely case someone dev related read this, to have something showing how wrong that statement can be. These changes are that for me
The basic idea is to get Shb Sch with the Endwalker changes and evolve the job from that iteration, trying to tackle as many problems as possible, as such it will be focused on max level only and not leveling:
DPS STUFF (8 actions, comparable to SGE’s 7):
Broil: Reduced cast time
Miasma (NEW): Damage over time with a total potency higher than broil, 30s duration, GCD, 1.5s cast time, 2.5s recast time
Biolysis: Potency nerfed
Bane (NEW): Creates a Dot that lasts 15s, total potency 20 more than Broil, Spreads dots to nearby enemies + its own dot
Ruin2/4 (Rework): Potency increased to 50 less than Broil, Aetherflow actions would grant a Ruin 4 stack up to 3 charges, Ruin 4 has 20 more potency than Broil
The Single target buff they mentioned: Increase damage of a party member by X% against enemies afflicted by Sch dots, its effectiveness increases (X%+1, X%+2) depending on the number of dots the target has.
Energy Drain: Removed (It was bound to happen)
Chain Stratagem: Not changed
Art of War 2: Potency increase over Art of War
GCD HEAL STUFF:
Adlo/Succor: Cast times reduced
Physick: Removed
AETHERFLOW STUFF:
All Actions (Rework): Now give 5% MP upon using them, reduced potency (200 or so each, except Indom, that one 100-150 only), using any of them grant a "Ruin 4" stack
Lustrate (Rework): Becomes a 300 potency shield instead of heal, lets call it "Aethershield", stacks with all the other Sch Shields, gives 10 Fey gauge same recast time as now
Aetherflow (Rework): Gives 3 Aetherflow charges to use on the heals, restores 10% MP, gives 10 Fey gauge, upon reuse grants "Ruin 4" stacks equal to the amount of not used Aetherflow Stacks
Recitation: Can now be used on Lustrate, cannot be used out of combat.
TACTICS:
Emergency Tactics (Rework): Is now a stance, works on Galvanize, Catalyze and Aethershield
Deployment Tactics: Can deploy Aethershield too, when the target is affected by both Galvanize and Aethershield only deploys the one whose mitgation equals the highest HP value.
FAIRY STUFF:
General Changes: All fairy skills would work like ogcd egi assault, changing depending which one is on the field. All their potencies would be increased and any fairy related heal would cost fairy gauge. When I say real potency I mean after the pet scaling calculation.
Embrace/Seraphic Veil: Not changed
Fairy Skill 1 (Eos), Whispering Dawn (Rework): Regen real potency increases up to 600, gives 10% healing buff to spells and abilities, 1m cd, cost 10 fairy gauge
Fairy Skill 1 (Selene): Scholoton (NEW): 300 potency AoE Shield (Aethershield) + 10% damage mitigation + movement speed buff. 1m cd, cost 10 fairy gauge
Fairy Skill 2 (Eos), Fey Blessing (Rework): 250 real potency AoE heal + 500 total potency of AoE regen, 90s cd, cost 20 fairy gauge
Fairy Skill 2 (Selene), Fey Gift (NEW): 450 real potency AoE heal + 200 AoE Shield (Aethershield), 90s cd, cost 20 fairy gauge
Fey Illumination: Removed
Fey Switch (NEW): Gives 10 fairy gauge, changes one fairy for the other and reset their cooldowns, ogcd, 120s cd
Dissipation: Removed
Summon Seraph (Rework): Costs 20 Fairy gauge, Summons Seraph and give 6 seraphic veil stacks, every use of seraphic veil would use one stack, when the number of stacks reaches 0 seraph is unsummoned, effect ends upon reuse. 120s cd (Can't use fairy skill 2, use the fairy skill 1 of the fairy that was on field before its summoning)
Consolation: Real potency increased up to 325 (Around 460 in the tooltips)
Fey Union (Rework): Cost 20 fairy gauge. Immediately designate a party member and gain 10 “fairy tether”stacks, every embrace/seraphic veil used under this effect will be targeted to the designated party member and consume 1 “fairy tether” stack, increases potency of pet’s healing magic by 50%. Effect ends upon reuse, recast time is reduced by 18s for each not used “fairy tether” stack. 180s cd.
As you can guess the gameplay woudn't be especially hard, Sch's dps would be tied to dot and cd management while using Aetherflow as engine to get stronger actions both in the dps and heal side.
Would this be perfect? Not at all, the dps side could be expanded further, during the opener Sch would have to heal spam to get 3 ruin 4 stacks in the burst window and fairy responsiveness would need to be improved to name a few weak points but I think it would be far better than what we have now.
Honestly I would love if any of you share any ideas you have on how to improve this or rework sch in any way, maybe with a bit of luck someone listen us.