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  1. #1
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by KageTokage View Post
    BLU's Magic Hammer has the same description/property.

    It just means you can cast Phelgma then immediately start casting another spell the instant it goes off (Barring any potential animation locks) as it does not trigger the GCD.

    I'm unsure of why they decided to make it that way instead of just a OGCD, though.
    Doesn't magic hammer have a (short) cast time? It's probably masking the GCD since the GCD already starts the moment you begin casting a spell. You can see the same "does not share a recast time" description in other moves like gnb's gnashing fang and sonic break or even machinist's drill (well it's more that it says it shares a timer with just bio blaster) and they all trigger the GCD as you would expect. Phlegma is gonna trigger the GCD for sure and you're definitely going to notice when it's instant cast.
    (0)

  2. #2
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    So, looking at it.

    Sage heals via DPS, honestly, I can be down for that. Sure, sounds cool. But it can be a double edged sword in that you may use other healing abilities less, so the variety still needs to be there.
    I see 6 moves that contribute to DPS with only 1 on a long recast. This is positive, though I am curious how they'll work together and I'm hoping we don't get relegated to Dosis spams.
    Healing looks like it has some tactical elements, which I approve of. Even if this is a part of SCH's identity.
    Shield healing? My feeling here is that it's not going to get much dependence on its shield healing and I feel like it's only going to be a shield healer in name and not practice. This is where I feel like it's going to trip up and makes me concerned this "Pure" and "Shield" healer distinction isn't going to work out.
    (1)

  3. #3
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Saefinn View Post
    Shield healing? My feeling here is that it's not going to get much dependence on its shield healing and I feel like it's only going to be a shield healer in name and not practice. This is where I feel like it's going to trip up and makes me concerned this "Pure" and "Shield" healer distinction isn't going to work out.
    Based off the tooltips I'm just sitting here thinking "where are the shields?" We obviously don't have all the tooltips, but still, the only shields that we know of are Eucrasia Diagnosis and Eucrasia Prognosis. That ain't exactly a lot for a supposed Shield Healer, especially when the rest of their tooltips have them popping off plenty of Heals and HoTs. Maybe SE is counting all the extra damage reduction as Shields as well since it's reducing the damage taken? I dunno, the whole thing seems a bit scuffed to me. SE is saying they want a split between Pure and Shield, but I'm struggling to see what exactly differentiates a Pure Healer like AST from a Shield Healer like SGE. If the difference is simply Pure Healers having GCD Regens on demand and Shield Healers having GCD Shields on demand then who cares, all healing is done through oGCDs and the distinction is meaningless. SE would have to actually mix up Raid design to encourage Shields, stuff like a two-hit raid wide that applies a Magic Vuln Up on the weaker first hit before blasting people on the second. That would encourage Shields to block the Magic Vuln Up so the party doesn't die to the second hit, although it'd have to be frequent enough otherwise SCH will just pull out Seraph and use Consolation to deal with it through oGCDs, and we all know how SE feels about increasing the frequency of raidwide damage. I dunno, I need more information on all the abilities of all Healers from the Media Tour, but right now Pure vs. Shield seems pointless.
    (4)

  4. #4
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Beddict View Post
    Based off the tooltips I'm just sitting here thinking "where are the shields?" We obviously don't have all the tooltips, but still, the only shields that we know of are Eucrasia Diagnosis and Eucrasia Prognosis. That ain't exactly a lot for a supposed Shield Healer, especially when the rest of their tooltips have them popping off plenty of Heals and HoTs. Maybe SE is counting all the extra damage reduction as Shields as well since it's reducing the damage taken? I dunno, the whole thing seems a bit scuffed to me. SE is saying they want a split between Pure and Shield, but I'm struggling to see what exactly differentiates a Pure Healer like AST from a Shield Healer like SGE. If the difference is simply Pure Healers having GCD Regens on demand and Shield Healers having GCD Shields on demand then who cares, all healing is done through oGCDs and the distinction is meaningless. SE would have to actually mix up Raid design to encourage Shields, stuff like a two-hit raid wide that applies a Magic Vuln Up on the weaker first hit before blasting people on the second. That would encourage Shields to block the Magic Vuln Up so the party doesn't die to the second hit, although it'd have to be frequent enough otherwise SCH will just pull out Seraph and use Consolation to deal with it through oGCDs, and we all know how SE feels about increasing the frequency of raidwide damage. I dunno, I need more information on all the abilities of all Healers from the Media Tour, but right now Pure vs. Shield seems pointless.
    Basically it seems as though it's looking as I feared when I made this thread.

    You rightly state most healing is done through oGCD's. For their plan to work we need to depend on the use of our shields and as it stands it's less efficient than oGCD healing and I agree that Sage doesn't look to be addressing that so far.

    IIRC they said something about upping the heal requirement on high end content, and if true and they succeed...what about the rest?

    We'll of course see more from the media tour as you say, I just recall saying at the last media tour something along the lines of the changes making sense if they're upping the healing requirement, I feel the same of what we've seen so far and whilst a stat crunch is a good time to do it, but it will be more than just a numbers thing needed (as mechanics play a part too) and they've made no indication this is what'd they'd do and I don't see them doing it because of accessibility.
    (1)

  5. #5
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,210
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    The naming conventions of the terms seems pretty interesting. While potencies and tooltips are still up in the air, based on the translations so far... Sage's skill names sounds like they are based on ancient medieval physiology to determine a person's disposition and health. This system of medicine was called "Humorism" and was adopted by the ancient Greek. The idea was that these humors correlate to the state of the human body. An imbalance could result in a sign of illness and affect behavioral patterns.

    The Greek Humorism revolves around the 4 humors (fluids) of the body: blood, phlegm, choler (yellow bile), and melancholy (black bile). A combination of these determines a person's Complexion or temperament.

    Cardia = Refers to the heart
    Haima (oGCD not shown in tooltip) = Blood in Greek, more referred to as Hemoglobin today. Used in conjunction with Cardia... means Sage is pumping blood to the heart! :O
    Phlegma = One of the 4 humors of medieval physiology, thought to cause Sluggishness / apathy
    Dosis = Dose.
    Soteria = Greek for goddess of the spirit and safety /deliverance from harm.
    Physis = Growth or change in nature.
    Pneuma = Vital Spirit /soul (Lifeforce) of a person
    Prognosis = outcome of a disease / ailment
    Diagnosis = Identification of disease / ailment by examining symptoms
    Eucrasia - Normal state of health / physical well being
    Dyscrasia - Abnormal state of health / disordered bodily state

    The healing gauge skills uses a suffix of -chole in their naming conventions, which is also referring to one of the 4 humors of the body.

    So Sage's basically a doctor with scientific tools and keeping you healthy using ancient medieval physiology as the foundation of their aetheric treatment. XD
    (1)

  6. #6
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    I JUST realized Eucrasia is a much more functional Emergency Tactics. Can someone explain to me why Sage gets to have instant cast shields but not Scholar?
    (1)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Iedarus View Post
    I JUST realized Eucrasia is a much more functional Emergency Tactics. Can someone explain to me why Sage gets to have instant cast shields but not Scholar?
    Because they had instant cast shields in AST that got taken away and given to Sage if I had to guess.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,081
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Iedarus View Post
    I JUST realized Eucrasia is a much more functional Emergency Tactics. Can someone explain to me why Sage gets to have instant cast shields but not Scholar?
    Rather than functional Emergency Tactic, I actually seen it being a direct copy of AST’s Nocturnal Sect because what it does is adding a shield & it looked more like a stance than one-time buff.

    Which would only make sense because they are removing nocturnal sect from AST after all?
    (0)

  9. #9
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    It’s 100% a one-time buff that modifies the next move. You can see it in the job action trailer as it has its own UI to indicate when Eukrasia is active or not and it disappears after you use Dosis, Diagnosis, or Prognosis.

    It’s a reversal of Emergency Tactics. Emergency Tactics converts your next heal spell from a heal/shield into a heal. Eukrasia converts your next heal into a heal/shield or your next nuke into a DoT.

    But I do agree that SGE’s GCD style is closer to Noct AST than SCH.
    (2)

  10. #10
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,210
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    SGE's shield GCD is closer, but not exactly the same.
    Eucrasia takes 1 sec to recast, and then 1.5 sec recast on the actual Diagnosis. For AST's Noct Aspected Benefic, it's instant from the beginning, which allows 2 oGCDs to be weaved in. SGE's GCD allows one because you can't fit an oGCD in Eucrasia's 1 sec recast with it's 0.7 sec animation lock. You can fit one in Eucrasia Diagnosis though since it's 1.5 sec recast, but you also have to note because there's around a ~1.7 sec to 2 secs before your heal/shield registers on the player due to animation lock, it's like an invisible cast timer.
    (0)

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