
Yeah I caught that. Which is a bit strange considering what SMN was as opposed to what it looks like it is now. (The complete opposite). But I still stand by my initial statement




It doesn't look like much is even changing with SCH at all and SCH is fine right now.

Your correct it boils down to it didn't get super flashy stuff sch is sch.

Sage is the type of healing class that FFXIV needed for a while now. A class that does damage and healing simultaneously is a nice shake up with how to heal in the game rather than "This is a healer who has more damage buttons". The problem isn't that there are too many healers, the problem is that SE doesn't seem to know how to incorporate healers into the game. There are more healing specs, and more variety in healing specs, in WoW and it's not even close.
Blaming this on the consumer is incorrect in this instance. Healing in FFXIV has been incredibly boring for a while, and if this is SE's version of Discipline Priest than the good FAR outweighs the bad for the new expansion.




You can already do damage while healing someone with a macro like this.
/action "Stone" <t>
/action "Stone" <tt>
You can do the reverse and heal someone while a boss is your target and a player is your focus target.
/action "Cure" <t>
/action "Cure" <f>
/action "Cure" <0>
You could also make these do the last target with <lt> or you can make it heal the main tank with <tt>.
It seems pointless for this to be presented as a unique feature of Sage.
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