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Thread: No love for Sch

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  1. #1
    Player
    Nethereal's Avatar
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    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    Is the Broil/Glare spam not a problem in people's minds? The prevalent healing downtime, that forces a healer either to sit on their thumbs or mindlessly press one button over and over and refreshing 1 dot every 30s not a problem? Nobody sees anything wrong about it?

    "If you want better DPS options play a DPS."

    I want to play a healer. I want to heal. But If you design fights so that there is barely anything to heal, I am stuck DPSing all the time. And DPSing as a healer is as entertaining as watching paint dry.

    "Oh but you get to weave in heals that is fun."

    Yes. Weaving is fun. But you always weave it with the same goddam spell. The same boring dot/blue blast. Check the parsers from Savage encounters, they are the ones technically requiring more healing. 130 casts of your filler spell VS 30 casts of your healing spells. For a "filler" spell we use them much more often than any other ability.

    "Play any other healer."

    Hey MNK mains, play any other melee dps. Hey SMN mains play any other caster. Oh, you got your third rework? How come SE lets you have three reworks?

    "Your role is to heal."

    God I wish it was. With the amount of damage spells I use per encounter It really doesn't feel like it. It feels like my role is to broil/glare and heal on the side. Was dot management really such a big problem. AST has card management. Was it really that hard to give a "debuff" management thing to fill downtime. Was it really that hard to give WHM a more varied Nuke management to fill downtime.

    "There is really nothing else we could have done to SCH."

    I have nothing else to say. It's such an admission of failure. No imagination and no will to examine anything.
    Hey it's numbers work.

    Sure, fine. SMN numbers "worked", but you still gave it a mechanics rework.
    The issue is the potency of the healing along with a few other things.
    It's a catch 22. They're giving healers more healing abilities, not spells, abilities. Understandable because you want to give healers more things to heal with that's why they picked healer, to heal.
    The issue is their oGCD heals are too potent and they have too many of them. Like the new WHM ability is an oGCD with a 20 second duration and a AoE heal(presumably 400) every 10 seconds.
    If you want to get healers to heal they need to move away from oGCDs but you don't want them to feel useless so you can't exactly nerf them into the ground.
    They need to add more abilities that only function after you've used a healer GCD or make more oGCDs have cast bars.
    With the amount of oGCD heals everyone has now bosses need to be doing an AoE raid wide every 20-30 seconds throughout the entire fight to force a GCD heal out of someone.

    I understand how you feel because for the true healer experience I actually play another game, SOLO. When I queue up as healer all I do is heal. My damage is negligible and it was purposefully made inconvenient for me to DPS.
    (2)
    Last edited by Nethereal; 09-19-2021 at 09:22 PM.

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  2. #2
    Player
    GrimGale's Avatar
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    Sep 2013
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    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nethereal View Post
    The issue is the potency of the healing along with a few other things.
    It's a catch 22. They're giving healers more healing abilities, not spells, abilities. Understandable because you want to give healers more things to heal with that's why they picked healer, to heal.
    The issue is their oGCD heals are too potent and they have too many of them. Like the new WHM ability is an oGCD with a 20 second duration and a AoE heal(presumably 400) every 10 seconds.
    If you want to get healers to heal they need to move away from oGCDs but you don't want them to feel useless so you can't exactly nerf them into the ground.
    They need to add more abilities that only function after you've used a healer GCD or make more oGCDs have cast bars.
    With the amount of oGCD heals everyone has now bosses need to be doing an AoE raid wide every 20-30 seconds throughout the entire fight to force a GCD heal out of someone.

    I understand how you feel because for the true healer experience I actually play another game, SOLO. When I queue up as healer all I do is heal. My damage is negligible and it was purposefully made inconvenient for me to DPS.
    Honestly, I am not adverse to making the DPS part of healers more interesting. I don't mind DPSing as a healer, heck I think done properly it can be extremely rewarding. Hitting the enemy and healing the party can be inmensely satisfying. Juggling healthbars, then applying a dot. Blasting an enemy with a nuke then throwing a shield. Spreading dots on a group of enemies was one of the most satisfying things you could do with SCH only surpassed by Deploying shields onto your group. The placing, the timing, the abilities all line up and pulling it off is satisfying.

    I would love to have more interactions of that type. I like AST cards, even if now they just become sorta repetitive.

    One buttom spam kills the fun. Constant repetition of a skill isn't what I'd call riveting gameplay. I understand why they made it that way, so that it was easier to keep dpsing while healing. Now it's made even easier with the shorter cast times. Which means Broil/Glare spam will become even more prevalent.

    Regarding optimization: "Why would I bother to bend over backwards to fit yet another boring blue blast?" Well now I don't have to bend over backwards to add a few more casts of Glarebroil to the already existing pile of 130 casts of Glarebroil in this 10 minute fight.
    (3)

  3. #3
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    The fact that SCH and Sage both have more Regens than actual Shields yet for some reason are referred to by the devs as the "Shield / Barrier" healer shows how disconnected they are from reality.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Tint's Avatar
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    Aug 2013
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    In the right-hand attic
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    4,356
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Deceptus View Post
    The fact that SCH and Sage both have more Regens than actual Shields yet for some reason are referred to by the devs as the "Shield / Barrier" healer shows how disconnected they are from reality.
    Yes and then comes WHM with his 500 potency, off-GCD and instant cast shield which is completely free and has such a short cooldown that it is basically ready for every tankbuster...
    (16)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  5. #5
    Player
    Nethereal's Avatar
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    Feb 2015
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    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tint View Post
    Yes and then comes WHM with his 500 potency, off-GCD and instant cast shield which is completely free and has such a short cooldown that it is basically ready for every tankbuster...
    Wanna know the best part? They never even use it.
    (7)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  6. #6
    Player
    Saraide's Avatar
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    Jun 2021
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    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tint View Post
    Yes and then comes WHM with his 500 potency, off-GCD and instant cast shield which is completely free and has such a short cooldown that it is basically ready for every tankbuster...
    WHM shield is not a group shield though. That's what makes a shield healer a shield healer.
    (0)

  7. #7
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Saraide View Post
    WHM shield is not a group shield though. That's what makes a shield healer a shield healer.
    TIL that Warriors (shake it off) and PLDs (Divine Veil) are shield healers /s

    Quote Originally Posted by RyuDragnier View Post
    Shield/Barrier wise we have Sacred Soil, Succor, Adlo, Seraph, Consolation, and Fey Illumination. That's 6, 7 if you include Excog into that (even though it's more time delayed HP heal than anything). I understand the complaints about the amount of "regen" SCH has, but don't blow it out of proportion.
    You say I blow things out of proportion but you somehow include Seraph (A pet?), Sacred Soil (mitigation) and Fey illumination (magic mitigation) as Shields.

    Scholars have access to three shields.

    Adlo - a 375 potency chield
    Succor (a weak aoe shield at 225 potency)
    Consolation (subject to the pet tax, 200 potency shield afterwards)

    That's it.

    And have access to 4 Regens (counting the fairy as a "regen")
    Fairy / Seraph
    Whispering Dawn
    Sacred Soil
    Fey Union
    (3)
    Last edited by Deceptus; 09-20-2021 at 04:56 AM.

  8. #8
    Player RyuDragnier's Avatar
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    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    You say I blow things out of proportion but you somehow include Seraph (A pet?), Sacred Soil (mitigation) and Fey illumination (magic mitigation) as Shields.

    Scholars have access to three shields.

    Adlo
    Succor
    Consolation

    That's it.
    You and I both know for a damned fact that SE is also looking at mitigation as a form of shield for the "shield healers". They wouldn't give us so many mitigation tools if they didn't.
    (1)

  9. #9
    Player
    Schan's Avatar
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    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Deceptus View Post
    (..)
    You say I blow things out of proportion but you somehow include Seraph (A pet?), Sacred Soil (mitigation) and Fey illumination (magic mitigation) as Shields.

    Scholars have access to three shields.

    Adlo - a 375 potency chield
    Succor (a weak aoe shield at 225 potency)
    Consolation (subject to the pet tax, 200 potency shield afterwards)

    That's it.

    And have access to 4 Regens (counting the fairy as a "regen")
    Fairy / Seraph
    Whispering Dawn
    Sacred Soil
    Fey Union
    ...
    Let me fix that for you real quick:

    Scholars have access to 4 shields.

    Adlo - a 375 potency chield
    Succor (a weak aoe shield at 225 potency)
    Consolation (subject to the pet tax, 200 potency shield afterwards)
    Seraphic Veil (Seraph) - a 200 potency heal + shield (replaces Embrace)

    That's it.

    And have access to 4 Regens (counting the fairy as a "regen")
    Fairy (Embrace)
    Pet Skill (Whispering Dawn - for Eos / Angel's Whisper - for Seraph)
    Sacred Soil
    Fey Union

    Seraph does give shields when healing normally so adding the pet to the shield "table" should be acceptable especially if you are adding Eos to the regen "table"

    You people can keep arguing all you want but at least base off your arguments in correct information that you can find by reading your skill tooltips. Please.
    (4)
    Last edited by Schan; 09-20-2021 at 06:37 AM. Reason: typos and trying to make it make more sense

  10. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    The fact that SCH and Sage both have more Regens than actual Shields yet for some reason are referred to by the devs as the "Shield / Barrier" healer shows how disconnected they are from reality.
    The only regens SCH has are the fairy (cannot be controlled, unreliable on who she'll aim for in most cases), the fairy's regen ability (one of our few reliable), Sacred Soil (shares resources with 4 other abilities), and Fey Union (only effects 1 target, using any other fairy skill will shut it off, have to build up gauge to use it). That's 4.

    Shield/Barrier wise we have Sacred Soil, Succor, Adlo, Seraph, Consolation, and Fey Illumination. That's 6, 7 if you include Excog into that (even though it's more time delayed HP heal than anything). I understand the complaints about the amount of "regen" SCH has, but don't blow it out of proportion.
    (2)
    Last edited by RyuDragnier; 09-20-2021 at 02:40 AM.

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