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  1. #1
    Player
    Atomos's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Zeladene Josanmas
    World
    Tonberry
    Main Class
    Arcanist Lv 80
    Did anyone else got the feeling that in the LL video how they showed Bio and then Flame thrower that it could be a combination added effect type of rotation? Like flames after gas make it hit harder or changes the effect of the poison status(from Bio) into something more potent? Just me?
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Atomos View Post
    Did anyone else got the feeling that in the LL video how they showed Bio and then Flame thrower that it could be a combination added effect type of rotation? Like flames after gas make it hit harder or changes the effect of the poison status(from Bio) into something more potent? Just me?
    There was no effect than Bio Blaster dot and Flamethrower damages.
    Job action shows 5 ticks of Bio Blaster, which is the same as now.

    The order is completely random:
    -lv82: Shotgun
    -lv84: Reassemble second charge (And maybe lower cooldown)
    -lv86: Buzzsaw
    -lv88: Secret trait we know nothing about, maybe a second trait for wildfire potency...
    -lv90: Queen finisher.

    Not impossible to have that interaction, we don't know. But there was no effect to go into that direction.
    (1)

  3. #3
    Player
    Tithian's Avatar
    Join Date
    Mar 2014
    Posts
    7
    Character
    Sadira Veilik
    World
    Odin
    Main Class
    Machinist Lv 80
    Quote Originally Posted by CKNovel View Post
    There was no effect than Bio Blaster dot and Flamethrower damages.
    Job action shows 5 ticks of Bio Blaster, which is the same as now.

    The order is completely random:
    -lv82: Shotgun
    -lv84: Reassemble second charge (And maybe lower cooldown)
    -lv86: Buzzsaw
    -lv88: Secret trait we know nothing about, maybe a second trait for wildfire potency...
    -lv90: Queen finisher.

    Not impossible to have that interaction, we don't know. But there was no effect to go into that direction.
    Both Shotgun and Saw are Reassembled Spread Shot and Air Anchor, and they will most likely be covered in a single trait that also gives the second charge.

    This leaves at least 2 traits open that could potentially modify Bioblaster/Flamethrower and Wildfire. Both of these were showcased during the trailer but we have no idea if/how they will change.

    In the SMN rework they removed demi-attacks from depending on the caster's GCD, which was a constant complaint from people with bad latencies, and Wildfire suffers from the same issue. It wouldn't be beyond them if the ability changed to be more forgiving during burst windows.
    (0)
    Last edited by Tithian; 09-24-2021 at 06:38 PM.

  4. #4
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    There was no effect than Bio Blaster dot and Flamethrower damages.
    Job action shows 5 ticks of Bio Blaster, which is the same as now.

    The order is completely random:
    -lv82: Shotgun
    -lv84: Reassemble second charge (And maybe lower cooldown)
    -lv86: Buzzsaw
    -lv88: Secret trait we know nothing about, maybe a second trait for wildfire potency...
    -lv90: Queen finisher.

    Not impossible to have that interaction, we don't know. But there was no effect to go into that direction.
    Secret trait? Was there a leak cuz I wasn’t aware of another trait?
    (0)

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tithian View Post
    Both Shotgun and Saw are Reassembled Spread Shot and Air Anchor, and they will most likely be covered in a single trait that also gives the second charge.

    This leaves at least 2 traits open that could potentially modify Bioblaster/Flamethrower and Wildfire. Both of these were showcased during the trailer but we have no idea if/how they will change.
    Basing myself on actual design, they rarely create a trait that does more than one thing.
    It could be like Nascent Chaos and mix in both Shotgun and Buzzsaw but I doubt it would also add the second charge. Also, you have Nascent Chaos trait and Inner Chaos action to learn separatlyqqqq.
    We also have no confirmation that those actions needs Reassemble, it's possible but not confirmed.
    What makes me think (and hope) that it's not the case are the 20 extra battery.

    What's the point of giving another charge on Reassemble if you will still use it on the same action? At top, if you drift Drill, you could lose 1 or 2 reassemble per pull. Not something worth giving a charge.

    Quote Originally Posted by Jirah View Post
    Secret trait? Was there a leak cuz I wasn’t aware of another trait?
    No, it's based on if we still learn something every 2 levels.
    If MCH gets Shotgun, Rea 2nd charge, Buzzsaw and Queen finisher, then something is missing.
    (1)

  6. #6
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post

    No, it's based on if we still learn something every 2 levels.
    If MCH gets Shotgun, Rea 2nd charge, Buzzsaw and Queen finisher, then something is missing.
    I doubt every job will learn somthing new every 2 levels much less MCH which had much less to talk about. Rather not get my hopes up and even so thiers only so much a trait can do.

    On your reassemble argument, I think they are trying to make it easier to align it with said actions (laughable argument as it’s so one note that I don’t think anyone had a issue with it) but he LL said not to waste it and allowing it to charge? Which makes zero sense why anyone would wait 58 seconds when both skills have less of a CD than reassemble. Unless the skill itself resets, this sounds like fatty design but can’t tell until the patch notes.

    “With this ability being charged you don’t want to waste, once it’s charged up so much sure that you are strategically placing it then allowing it to build up as needed”

    “The rest of the adjustments are just primary actions being added, we have not changed the concept of trying to keep the number of abilities that are assigned to your hot bar and still play comfortably”
    (0)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Jirah View Post
    I doubt every job will learn somthing new every 2 levels much less MCH which had much less to talk about.
    Every non-expansion job has historically gotten at least 5 advancements, generally divided between actions and traits.

    The older a job is, the more likely it is to get more advancements to patch up design holes that appear as conflicts with more modern design arise.

    So yes - There's likely one MCH advancement that's gone unlisted, but it'd have to a game changer to matter.
    (0)

  8. #8
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    Every non-expansion job has historically gotten at least 5 advancements, generally divided between actions and traits.

    The older a job is, the more likely it is to get more advancements to patch up design holes that appear as conflicts with more modern design arise.

    So yes - There's likely one MCH advancement that's gone unlisted, but it'd have to a game changer to matter.
    Since ShB, mch doesnt get a trait or a skill at lvl 62 and 68, so we are never sure
    (0)

  9. #9
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aiscence View Post
    Since ShB, mch doesnt get a trait or a skill at lvl 62 and 68, so we are never sure
    This is post rework.
    Lv62 was Cooldown (heatblast) moved to earlier level (35). Lv68 was Overload, moved to 40 along with the turret.
    (0)

  10. #10
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Am I the only one that cannot abide playing a "gunslinger" class that has you perform pointless olympic level gymnastics while shooting a target?

    Sure, just standing there holding still might feel boring, but good lord have the game designers never actually shot a gun?

    Try performing a backflip while shooting a moving target and see how that works for you.
    (2)

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