You fail to understand that you still want to use ALL your damage actions during burst windows. Even with IR getting 3 stacks for FC, and probably not giving guaranteed direct crits on your oGCDs, the party buffs are still important! So, you will NOT use it every 30s, but still during every party burst. Yes, you will store 1 charge if you know you need it in order to keep uptime, which then will be a higher dmg gain than using Onslaught during any burst, BUT--- this is the very same "problem" all other 3 tanks have to work with. Their optimal damage opener/rotations use all their gap closer charges! They are used for damage, but not for movement utility!
That's why we either asked for gap closers to NOT deal damage, and being pure utility, or give them some kind of ressource dependency.
Instead, they are simply going the "oh, the majority didn't mind the rechargeable gap closer, but some casuals are whining over Onlsaught, guess we make it more simple and similar" homogenisation-route! What I see the most is giving jobs more diversity and identity. And they did that with a new MNK and SMN rework, as well as build up actions diverse to most DPS jobs.
But oh... oh no, that can't be happening for tanks and healers, now can it? How are the DPS gonna have fun at this game, when tanks and healers are too distracted when they have to learn their different jobs first. Better rely one the generic 1 nuke, 1 dot formula for healers, and the very same gap closer and mitigation tools for every tank, just everything with different visuals!
This was the expansion I had hoped they would build up tanks and healers, after they were getting stripped with Shadowbringers. But they never increased their battle design staff, never held any communications with tank and healer players, but only with "concerned" DPS' like NIN and MNK.
StB tanks: 66% different or fairly unique mitigation tools, 1 no gap closer, 2/2 completly different gap closer, 95% unique dps rotations
EW tanks: 99% same or very similar mitigation tools, 100% identical charges, 100% identical tank stances, 66% identical dps rotation or dmg actions
Let's wait another expansion, and we might actually ask ourselves if we are playing PLD, DRK or WAR, when they play like each other. We already barely reached 100% for WAR and DRK!



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