Quote Originally Posted by NyneSwordz View Post
And I like onslaught not costing rage and being able to use it to close gap anytime with no restrictions.

And a shoulder tackle as a dps button isn't bad. There's 3 charges so just use 2 for dps and save one for gap closing. I don't really see an issue.
You just stated the issue: It will be used for damage gain during burst windows. As IR recieved a 3 stacks change, it will most likely not gain any buffs from yourself, but from party utilities such as trick.

My guess, it will still be on 30s recharge time, and used twice during the now univeral 60/120s burst windows. The 3 charges don't matter then, you just use 3 in your opener, and they 2 every 60s. I would be very surprised should Onslaught have a 20s recharge time.

With every expansion tanks lose their own unique identity aspects, and - oh boy - here we go again. Another step towards simplified homogenesation with generic charge ability 2.0 and generic 30s oGCD dmg action.