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  1. #61
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by ssunny2008 View Post
    This game only offers ONE positional-heavy class, which is MNK. You don´t like positionals? Feel free to play 1 of the others. We MNK-mains don´t have that choice.
    Sam literally loses more DPS to positionals than Monk, assuming the Monk just sits in rear 24/7. Its like a 5% DPS loss if you literally never leave rear on monk. Monk currently has the second least impactful positional abilities of any melee job right now from what I understand. It was positional oriented when missing a positional dropped your combo, but right now outside of bootshine it basically doesn't matter, while SAM loses out on essentially its burst window for not hitting positionals outside of its window, and NIN missing their window will usually be a larger DPS loss than monk missing a bootshine or two in theirs.

    This is part of why a Monk rework was sorta inevitable, and why the job was so confusing to new people: A huge part of its supposed identity was basically untrue and only existed to add to a job that was essentially all white noise. The actual interesting part of Monk that demanded anything of you was balancing your buffs and debuff rotations, which still appears to be in the job.
    (1)
    Last edited by dezzmont; 09-19-2021 at 07:00 PM.

  2. #62
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by dezzmont View Post
    Sam literally loses more DPS to positionals than Monk, assuming the Monk just sits in rear 24/7. Its like a 5% DPS loss if you literally never leave rear on monk. Monk currently has the second least impactful positional abilities of any melee job right now from what I understand. It was positional oriented when missing a positional dropped your combo, but right now outside of bootshine it basically doesn't matter, while SAM loses out on essentially its burst window for not hitting positionals outside of its window, and NIN missing their window will usually be a larger DPS loss than monk missing a bootshine or two in theirs.
    Where have you read this nonsense? SAM is losing 10 Kenki in a 7-button rotation when you ignore to play positionals on purpose. If you just stack at the back or rear, you´ll just lose 5. But you´ll still get 35 kenki for free to use kaiten and you´ve ikkishouten every 60s. Even if you play it wrong on purpose and spam your kenki in shinten instead of kaiten, you probably wouldn´t even come close to a 5% damage loss. And NIN is just losing 60 potency every 30s, when you stuck behind the boss.
    Not any other melee class has such a big DPS - loss like MNK has, if you don´t play positionals. So yes it does matter on MNK. 5% are 5% in the endgame it can even go up to 10-12% if you fail pretty much everything especially bootshine... not that some braindead dungeonsrunners should care about that.
    (4)
    Last edited by ssunny2008; 09-19-2021 at 07:17 PM.

  3. #63
    Player
    AndieEldritch's Avatar
    Join Date
    Sep 2021
    Posts
    19
    Character
    Andie Eldritch
    World
    Louisoix
    Main Class
    Monk Lv 90
    Quote Originally Posted by VentVanitas View Post



    (Tooltip in question)
    Interesting... something like 50% faster auto attacks for 15s? Get one auto in between GCD maybe during downtime? Less exciting but sure why not.
    (0)

  4. #64
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    775
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by AndieEldritch View Post
    Interesting... something like 50% faster auto attacks for 15s? Get one auto in between GCD maybe during downtime? Less exciting but sure why not.
    It's a little unclear but looks like it's a 50% reduction in autoattack delay, which would effectively be double autoattack speed for that time. It's a little odd to phrase it that way though, but a 50% boost to autoattack DPS for 15 seconds every 90 is... pretty underwhelming for a brand new skill. (But hey underwhelming buttons, looks like it's really a Monk thing after all!)

    Still, there's a couple pieces of the puzzle we're missing, it's entirely possible Monk has some mechanic that scales with autoattacks. We haven't seen any traits, after all.

    As for the other ones you pointed out, the "AoE TK" one is a replacement for Arm of the Destroyer, 140 potency and guaranteed crit in opo-opo stance. Nothing too fancy. Does look cool though, if you watch the job actions trailer it's one of the first things (the three spinning kicks right after the first Perfect Balance, gives an opo-opo form chakra.)

    SSS has no official word on what, if any, changes are coming with that.
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  5. #65
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by VentVanitas View Post
    Having charges means you actually can hold onto at least one, though. And seeing as how they're on a 40 second cooldown, I'm going to assume it'll be recommended to save one charge for Riddle of Fire. It'll make raid buff synergy far more interesting for the job, that's for sure.
    Wouldn’t it be a DPS loss if you didn’t use one back to back with the other? Or is that stupid of me to say that? If it’s alignment issues like tsubame had with SAM then wouldn’t it make it abit too easy to disregard it? Maybe I’m overthinking it or underestimating the usefulness of stacks like Tsubame and PB, or maybe it’s defeatist or it’s just more flexible? Like I said my feelings are complicated as I don’t want jobs to be easier and it’s a thin line between the streamlined and the reduced
    (0)

  6. #66
    Player
    AndieEldritch's Avatar
    Join Date
    Sep 2021
    Posts
    19
    Character
    Andie Eldritch
    World
    Louisoix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Powercow View Post
    snip
    Well extra little button to pop while you wait for PB to cycle back around and fill in some extra damage in the base rotation isn't so bad, seeing as we are giving up our OGCD CD's like Elix Field for the MFB (Masterful Blitz) - Also if RoW is given low level enough it will help with Sync'd damage a bit. Being sync'd below 52 right now is pure pain.

    Thought so, it looked familiar but I am too used to the Tornado kick anim being cut short - With GL gone (assuming it's now gone-gone), at least we'll see our animations properly now and maybe explains why we'd have a 90s "have some extra auto attack" button perhaps?
    (0)
    Last edited by AndieEldritch; 09-19-2021 at 10:00 PM.

  7. #67
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ssunny2008 View Post
    It was so obvious, that a dumb statement like that coming from you, no matter if it´s just sarcasm or not.
    This game only offers ONE positional-heavy class, which is MNK. You don´t like positionals? Feel free to play 1 of the others. We MNK-mains don´t have that choice.

    Lol. Oh sunny. Always love hearing from you mate. You know just how to say all the right things. It’s hard for me to, watching the monk ride or die community effectively lose there marbles over a measly 2 positionals.

    Like seriously the reason I said that was sarcasm, yes. Because for 2 years I have heard that monk is fine, monk is perfect, don’t touch monk. Balderdash! And the whole time I have listened to you putting monk on a high shelf like it’s the best designed class ever. Maybe years ago.

    It’s time to move on dude. You seriously couldn’t see the writing on the wall when GL got the axe?

    Like I have been saying and will continue to say. It’s not about ruining a job it’s about making one better with more engaging gameplay while complimenting its identity. I’m over the moon happy about monk getting back to something that is not as shallow as positional style gameplay!

    Figured some galaxy brain like you would have figured that out by now.

    I’ll be waiting patiently for your arrogant retort.
    (0)

  8. #68
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    Quote Originally Posted by dezzmont View Post
    Its like a 5% DPS loss if you literally never leave rear on monk. Monk currently has the second least impactful positional abilities of any melee job right now
    is it crack? is it crack you smoke?
    (6)

  9. #69
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by dezzmont View Post
    Sam literally loses more DPS to positionals than Monk, assuming the Monk just sits in rear 24/7. Its like a 5% DPS loss if you literally never leave rear on monk. Monk currently has the second least impactful positional abilities of any melee job right now from what I understand. It was positional oriented when missing a positional dropped your combo, but right now outside of bootshine it basically doesn't matter, while SAM loses out on essentially its burst window for not hitting positionals outside of its window, and NIN missing their window will usually be a larger DPS loss than monk missing a bootshine or two in theirs.

    This is part of why a Monk rework was sorta inevitable, and why the job was so confusing to new people: A huge part of its supposed identity was basically untrue and only existed to add to a job that was essentially all white noise. The actual interesting part of Monk that demanded anything of you was balancing your buffs and debuff rotations, which still appears to be in the job.
    Better people have literally done the math.

    Missing all positionals is like a 14% loss on monk. Less than 5% on the other melee. Missing just flanks on monk puts it on par with the other melee missing all of theirs.

    If you ignore the existence of bootshine, then SAM has the biggest loss from a single missed positional*. But over the course of it's entire rotation? It's no more punishing than DRG or NIN.

    *Edit: Though I guess the second half of DRGs Fang/Wheeling combo is also worth more. Since missing it also results in losing out on Raiden Thrust. So it's positional is essentially worth 80 potency.
    (9)
    Last edited by Ramura_Sono; 09-20-2021 at 02:07 AM.

  10. #70
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by dezzmont;5662274/
    ...
    You're talking over most people's heads. This is something majority of people either can't, or most likely, don't want to acknowledge because their false sense of class difficulty based on positional and asthetic that in the end amount to something artificial.

    At best, it's artificial, at worst it's unnecessary.
    (0)

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