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  1. #1
    Player
    Sorzai's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    60
    Character
    Atreus Yevon
    World
    Kujata
    Main Class
    Monk Lv 90
    Monk doesn't need any long ranged skills. It's utterly ridiculous to even have one to begin with. There is always so many other things to do while having to stay away from boss, like build chakra, formless fist to prep for the next dash in, hell you can even change stance to mitigate any damage u might get.

    I hope they don't remove our stances oh dear lord up high, I really don't want our stances removed; the movement speed buff can be done away with that's fine but keep the atk buff and Def buff.
    (4)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sorzai View Post
    Monk doesn't need any long ranged skills. It's utterly ridiculous to even have one to begin with. There is always so many other things to do while having to stay away from boss, like build chakra, formless fist to prep for the next dash in, hell you can even change stance to mitigate any damage u might get.

    I hope they don't remove our stances oh dear lord up high, I really don't want our stances removed; the movement speed buff can be done away with that's fine but keep the atk buff and Def buff.
    Likely they remove them and if anything, turn them into passive skills. Firsts of Fire will almost certainly be this (since it's not shown as a skill in the trailer, and not on Yoshi's hotbar when he was showing off new monk) Would have to watch really closely to compare that job and summoner/reaper to see if potentially Fists of Wind is also made a passive trait.
    (0)

  3. #3
    Player
    Sorzai's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    60
    Character
    Atreus Yevon
    World
    Kujata
    Main Class
    Monk Lv 90
    Quote Originally Posted by wereotter View Post
    Likely they remove them and if anything, turn them into passive skills. Firsts of Fire will almost certainly be this (since it's not shown as a skill in the trailer, and not on Yoshi's hotbar when he was showing off new monk) Would have to watch really closely to compare that job and summoner/reaper to see if potentially Fists of Wind is also made a passive trait.
    yeah i didn't see any of them on his Hotbars, but it's just sad that they're turning them into passive skills. sure it's nice that we get more hotbar real estate, but do we really need it? i kinda wished they expanded more upon these stances rather than simply giving buffs. but turning them into passives to me removes the job fantasy, it's like how they removed cleric stance too, i liked that.
    (1)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sorzai View Post
    yeah i didn't see any of them on his Hotbars, but it's just sad that they're turning them into passive skills. sure it's nice that we get more hotbar real estate, but do we really need it? i kinda wished they expanded more upon these stances rather than simply giving buffs. but turning them into passives to me removes the job fantasy, it's like how they removed cleric stance too, i liked that.
    They did try in Stormblood to make stances more relevant... but it didn't really turn out very well. Problem is that with three options, one will always be superior. And for monks, that option will always be the one that raises your damage output the most. Even if they all did similar things, like one gives flat potency buff, one raises crit rate, and one reduces GCD, people will math it out, figure out which one gives you the most advantage, and that will be the one and only stance you use.

    This was a thing we saw with Scholar too. Selene was widely considered to be vastly superior to Eos, and now both the fairies just do the same thing as each other.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    They did try in Stormblood to make stances more relevant... but it didn't really turn out very well. Problem is that with three options, one will always be superior. And for monks, that option will always be the one that raises your damage output the most.
    One will always be superior in a particular moment. But that was the thing about 4.3 Monk: the option optimal at that moment... varied. You spent most of your time in Fire, but RoW and RoE made the other stances quite relevant.

    Did that effectively turn FoW (a la Tornado Kick) and FoE (a la Riddle of Earth's GL retention over jump phases), each lackluster in themselves, into mere clunk or bloat that slowed access to the effects we really wanted? Arguably, yes. But, you certainly weren't running a single stance 24/7 in optimal play; variance was damn near obligatory.

    And that was with only the faintest, most dismissive effort put into making the stances relevant...

    Quote Originally Posted by wereotter View Post
    This was a thing we saw with Scholar too. Selene was widely considered to be vastly superior to Eos, and now both the fairies just do the same thing as each other.
    Not really. Whenever Whispering Dawn was available, the difference between their potential outputs were huge, certainly making a frequent case for Eos over Selene, or even for using both over a given encounter.
    (1)
    Last edited by Shurrikhan; 09-22-2021 at 05:07 PM.

  6. #6
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sorzai View Post
    Monk doesn't need any long ranged skills. It's utterly ridiculous to even have one to begin with. There is always so many other things to do while having to stay away from boss, like build chakra, formless fist to prep for the next dash in, hell you can even change stance to mitigate any damage u might get.

    I hope they don't remove our stances oh dear lord up high, I really don't want our stances removed; the movement speed buff can be done away with that's fine but keep the atk buff and Def buff.
    It's not only about bosses.
    I am doing Eureka right now for example and the lack of range is really painful for safely pulling mobs...

    Quote Originally Posted by Coba View Post
    MNK doesn't need a ranged attack. Especially with two (soon-to-be-three) charges of mobility and the ability to build chakras, it's just not necessary. It would also go completely against the job fantasy if we started throwing things.
    Why? We already have a ranged blast only not far enough and it costs resources.
    Why would a more traditional range go against our fantasy?
    How does it with MNK but not SAM?

    Does DRG carry infinite spears on their backs too?
    Why can a PLD lob his shield but not lose it?
    This is silly imo, it doesn't go against our fantasy.
    (1)

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