I will laugh like a bloody hyena if Energy Drain gets the yeet again.
I will laugh like a bloody hyena if Energy Drain gets the yeet again.


I honestly don't think any of these developers spend any length of time playing healer. It's the most boring experience ever casting the same spell over and over again.




This is something that I keep hearing, but I don't understand how this could be.
At the end of the day... for each expac they still have to rigorously playtest 12 raids, about 7 trials, many dungeons, any deep dungeon, exploration content, any public dungeon(s), and (since Stormblood) at least 1 Ultimate.
And then rigorously playtest it 2 (now 3) more times on the other healers.
And we know the battle team only has single digit members. So there isn't a way to pass the buck around enough that no one really gets time to understand healing. They should be experienced enough to know what's up.
What's happening?
How does it seem like they're staffed with such (pardon the awkward expression) green healers when they've been running their own content so much and for so long?
I really wish the dev team posted videos of them doing content together because I'd love to see how they playtest stuff, what their approach is like, how they communicate, etc.
And I wanna see what their healers are doing.



1. Because a lot of their testing likely involves computer modelling rather than actual playing for numerical data. This is standard industry practice and due to the job team being invisible, we have no indicators this is different for SE.This is something that I keep hearing, but I don't understand how this could be.
At the end of the day... for each expac they still have to rigorously playtest 12 raids, about 7 trials, many dungeons, any deep dungeon, exploration content, any public dungeon(s), and (since Stormblood) at least 1 Ultimate.
And then rigorously playtest it 2 (now 3) more times on the other healers.
And we know the battle team only has single digit members. So there isn't a way to pass the buck around enough that no one really gets time to understand healing. They should be experienced enough to know what's up.
What's happening?
How does it seem like they're staffed with such (pardon the awkward expression) green healers when they've been running their own content so much and for so long?
I really wish the dev team posted videos of them doing content together because I'd love to see how they playtest stuff, what their approach is like, how they communicate, etc.
And I wanna see what their healers are doing.
2. They spend most of their time on dps jobs in terms of adjustments due to bias. Neither of them mains a healer or a tank. The one that mained a tank left in hw-sb. We know one of them main's dragoon and yoshida makes sure blm gets the love he wants it as its his main.
3. The battle design team and job design team are two separate teams. They communicate on balancing primarily so all comps are viable.
4. Most of the job team spend time on pvp balancing since the chaos in there makes it a damn nightmare to balance due to the unpredictable nature so it takes time.
5. The devs have shown repeatedly through statements and design that they haven't a clue how the jobs play in practice, only on paper. You only need to look at energy drain for this.
6. They always look at a new player's prospective for marketing reasons rather than someone who actually plays the jobs.
I dunno, it's a too obvious thing to not notice. Nobody is *that* incompetent.
I'd say they just had a priority of making a job to look like a healer much higher than making good gameplay.
They did succeed in the first part i think? If i was new to xiv and checked any healer i'd probably think this looked like a good healer design, and it'd take me quite some time to realize otherwise.




I don't have the citation handy, but I remember back when they were apologizing for how overtuned Gordias was. Yoshida admitted that they weren't actually playing the raids as they were intended for testing purposes, they were going in with godmode on and ignoring mechanics while doing their rotations as if the boss were a training dummy, then reducing the HP threshold by 10% or whatever and calling it a day. While I can't imagine they still do this exactly, it's definitely telling that once upon a time they tested raids by removing the healing requirements entirely alongside the mechanics. Belittling their healing knowledge down to "eeeeeeeh whatever they just spam Medica 2 or something that's what healers like right?" has some fair points in its favor, exaggeration though it may be.




Yo, Wild!I don't have the citation handy, but I remember back when they were apologizing for how overtuned Gordias was. Yoshida admitted that they weren't actually playing the raids as they were intended for testing purposes, they were going in with godmode on and ignoring mechanics while doing their rotations as if the boss were a training dummy, then reducing the HP threshold by 10% or whatever and calling it a day. While I can't imagine they still do this exactly, it's definitely telling that once upon a time they tested raids by removing the healing requirements entirely alongside the mechanics. Belittling their healing knowledge down to "eeeeeeeh whatever they just spam Medica 2 or something that's what healers like right?" has some fair points in its favor, exaggeration though it may be.
That gives us some interesting insight, that's for sure.



case in point, at minimum ilvl, the manipulators final mortal revolution was LITERALLY UNSURVIVABLE as a sch at minimum ilvl without a potion of vitality. Even then you had to time a heal so it happened after the damage but before the next nisi tick otherwise that would finish you off even with the pot.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




