Notice how I specifically said 60+ and Shadowbringers content? Therefore, your example wouldn't apply because we're all beyond the "new player" criteria. While someone at level 60 may still be inexperienced, they should have a general understanding of how their job plays and the function of their role. For the sake of simplicity, we'll define "general" as knowing to dodge orange circles and use specific tank CDs like Sentinel and Rampart. This alone more than qualifies you to pull two packs. 4-6 mobs simply aren't dealing enough damage to remotely hurt a tank with those basic concepts grasped. Hell, it's borderline enough a WHM could spam Cure I and still keep them alive. Which speaks volumes to how severely nerfed much of Heavenswards' content is nowadays.
So not only does this completely throw out your example, but highlights just how simple "medium pulls" actually are. It doesn't require some great skill set but is almost a sort of litmus test: "Have you bothered to read your ability tooltops?"
If you choose to boost your character, the onus is you to practice your chosen job before partaking in higher level content. If that means spamming PotD, ARR dungeons or even FATEs, then go ahead. I leveled my first tank almost entirely through the Yo-kai way back when. I promptly took it to Stone Vigil and Darkhold because I didn't feel it fair to queue for Heavensward dungeons when I was a relatively new tank player. Those are my "high standard." Lofty and imposing, I assure you. Queuing into Holminster Switch with a Warrior you boosted just shows you have no consideration for your party mates nor their experience. You're essentially demanding they adapt to your playstyle. Since you didn't care about their experience. Why should they care about yours?
And the solution is not to queue for Shadowbringers content until you've practiced at low levels first. Or use Trusts. Buying a jump potion isn't an excuse to be hopelessly clueless in Holminster Switch.




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