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  1. #37
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jojoya View Post
    And you're assuming that everyone else in the group will be a veteran MMO player who knows exactly what they are doing. I'm leveling another alt right now and most of my dungeon groups have been all sprouts. I've had to coach many of them in what to expect. My Titan party went through 7 wipes before we got him down because they didn't know the fight and were having a hard time remembering what to do even though I gave them a couple of tips before we started (like avoid Landslide at all costs) and continued to give them tips as we progressed (when he disappears move to the edge but don't stand in red, always move immediately when you see something under you instead of trying to finish a cast first, get the player out of the gaol fast, etc).

    But at least I've got the patience to help them through rather than rage quit a group because they aren't performing to some high standard.

    Like it or not, players not being MMO veterans is a very real thing. It's even worse when they get convinced to boost their character by others so they get overwhelmed with 30+ skills all at once and they're trying to sort out what they're supposed to do with them. It's something that those of us who have been playing them for decades need to remember.
    Notice how I specifically said 60+ and Shadowbringers content? Therefore, your example wouldn't apply because we're all beyond the "new player" criteria. While someone at level 60 may still be inexperienced, they should have a general understanding of how their job plays and the function of their role. For the sake of simplicity, we'll define "general" as knowing to dodge orange circles and use specific tank CDs like Sentinel and Rampart. This alone more than qualifies you to pull two packs. 4-6 mobs simply aren't dealing enough damage to remotely hurt a tank with those basic concepts grasped. Hell, it's borderline enough a WHM could spam Cure I and still keep them alive. Which speaks volumes to how severely nerfed much of Heavenswards' content is nowadays.

    So not only does this completely throw out your example, but highlights just how simple "medium pulls" actually are. It doesn't require some great skill set but is almost a sort of litmus test: "Have you bothered to read your ability tooltops?"

    If you choose to boost your character, the onus is you to practice your chosen job before partaking in higher level content. If that means spamming PotD, ARR dungeons or even FATEs, then go ahead. I leveled my first tank almost entirely through the Yo-kai way back when. I promptly took it to Stone Vigil and Darkhold because I didn't feel it fair to queue for Heavensward dungeons when I was a relatively new tank player. Those are my "high standard." Lofty and imposing, I assure you. Queuing into Holminster Switch with a Warrior you boosted just shows you have no consideration for your party mates nor their experience. You're essentially demanding they adapt to your playstyle. Since you didn't care about their experience. Why should they care about yours?

    Quote Originally Posted by Jojoya View Post
    Except we have sprouts at max level so it still applies. Being level 80 doesn't mean much when you've paid to skip 70 levels of content.
    And the solution is not to queue for Shadowbringers content until you've practiced at low levels first. Or use Trusts. Buying a jump potion isn't an excuse to be hopelessly clueless in Holminster Switch.
    (6)
    Last edited by ForteNightshade; 10-03-2021 at 08:59 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."