Quote Originally Posted by Jojoya View Post
It's pretty simple. You let the tank set the pace because if the tank gets overwhelmed and dies, everyone else is dead. You're going to end up wasting a lot more time having to rez and run back than you will if the tank is only pulling one group at a time.

Not everyone is a MMO vet, not even if they're level 80. You don't know if that player boosted and so only has 10 levels of tanking for Trust as experience.

Tanks do start pulling more once they're feeling more confident. If you don't want to deal with a novice tank, make certain you party and queue with a tank you trust.
Then I'm not sure why they would buy boosts and then do trusts and never learn how to play their role?

I know people talk about big pulls like it's pulling 10 things all at once (Yes, certain times big pulls can get this big), but a lot of the big pulls are... well... tiny at the beginning of the game. ARR and HW dungeons are especially guilty of this. Sohm Al for example has 2 lizards to pull and then there's another 2 lizards like 10 feet away and then you hit a wall. So the BIG pull in question is 4 things. 4!

I will cut a tank some slack if they have the sprout symbol and the new player notification pops up. But when does it end on the personal responsibility front? What dungeon/trial/level can I queue in and be confident that people know how their role works? I'm not talking about knowing everything about the dungeon/trial/whatever in question. I'm talking just doing their part as well as they can.