If I see a tank single pulling in a levelling dungeon I will usually pull ahead and bring mobs to them in order to nudge them to go faster regardless of my role. Contrary to popular belief, the tank does not actually set the pace on their own, it’s a team effort. Since we are no longer living in the days of Flash and aggro management, there is no reasonable excuse for a tank to not aoe multiple packs and rotate their cooldowns.

I see some people citing gear as a concern, which is baffling because gear in this game is extremely easy to get. I usually check both the tank’s and healer’s gear at the start of the dungeon, and depending on what I see I may leave outright if they are using severely outdated or NQ gear which I know will slow the dungeon down significantly-or worse, gear intended for crafters/gatherers. Another easy sign to know when you’re dealing with someone who doesn’t know what they’re doing is when they are a tank/healer who hasn’t unlocked glamours yet in post-50 content. Those players don’t care about how they look and don’t seem to care about playing correctly either.

Simply put, I do not want to spend 30-40 minutes in a dungeon when I know that most can be completed in under 20, if not 15 minutes or less. If a tank is new to a dungeon and they don’t want to use trusts, please pull at minimum 2 packs at a time. This lets me know that you are at least trying to play somewhat efficiently. However if they cannot do even that, or explode on me or other party members for pulling ahead-I will not deal with their ego. I’ll simply leave and they can find someone else to carry them while I bake cookies in Limsa.