Oh this is going to be fun. I haven't done one of these in a while.
And yet, most games do a far better job of at least giving you some idea of how much you are doing so you can try and figure it out yourself. Precise timestamps, verbose and clear damage feedback, the ability to not have multiple sources of damage merged into one figure etc. WoW had all of these. FFXIV didn't. Go watch a 2.x-3.x SMN PoV and point out where they can keep a tabs on their dot damage. Spoiler: They couldn't. It wasn't even shown in the combat log. It was shown merged in with the Scrolling Text on screen and that was it. GL making any sense of that in any actual content that wasn't the Summerford training dummy.
The ToS is also equally clear on calling people muppets FYI. Your point? Any MMO has to have an overeaching ToS to cover their backs. Obviously the extent they chose to enforce it can vary immensely.
This is being brought up in a UI thread because of Ultimate shenanigans in a fight that a tiny minority will ever clear regardless of how much handholding is given. Shouldn't you be raging about gathering, crafting, leveling, fate grinding, eureka farming bots instead? They have a far more significant impact on the game as a whole than anything this thread is addressing.
Again, go look at SMN in ARR and tell me you could optimise that beyond 'muh fester crits' without someway to accurately understand what your dot damage was. Dots were much more important for many jobs back then and SE set the bar by making it comically difficult to track what they were doing.
Yoshida has clarified how internal testing is handled many times over the years. I suggest you go have a read. And grats I guess? Savage doesn't even come close to the the complexity and precision that this Ultimate seems to require, especially not the jokes we've had in the last few expansions.
Or maybe SE could actually spend some of the 200 mill earnings to actually improve their UI and offer players some basic level of feedback so that they don't feel so obligated to step foot onto the slippery add-on slope![]()