Only the player really knows about the mod, so unless they are advertising that they are using one, there's no real way to know. That includes wardrobe mods.


Only the player really knows about the mod, so unless they are advertising that they are using one, there's no real way to know. That includes wardrobe mods.

There are those kinds of anti-cheats as well, sure, but those aren't the only way to scan for 3rd party tools/mods from the user. For instance, you can simply scan RAM and active CPU processes. That alone would be enough to know if you're running ACT or what have you, and it would even pick up on all of your nude skins/textures too (among other mods, UI mods or not). And all without scanning a shred of your HDD/SSD.
SE doesn't even do that much though, hence the current Fight Club rule with modding.


Ohhh, it is not that easy.This is the reason why many anti-cheat-programs work like malicious rootkits. If the memory-scan-tool does not run with some special permissions then it is easy to hide processes from it.
And look at the typical cheat-tools or ACT. They all need to run with Administrator rights. And if a tool runs with Administrator rights then it can do literary everything, even knocking out anti-cheat-tools. So the anti-cheat-tool need even more permissions than the Administrator so it cannot be disabled by a cheat-tool.
Cheers

That would end up a game of cat and mouse as all of those things are easily sidestepped by simply making file modifications to be something the anti cheat isn’t looking for. Kind of like what a lot of current anti cheat has to deal with. They have to constantly be scannin background processes looking for matches of known entered files, file sizes and so forth. They would also have to keep up with the modders make sure they know of the latest versions and break them. Modders often work faster and sometimes turns in to a fun game for them. And if you tune these anti cheat too much they can false flag totally normal processes. It’s kind of annoying to have to disable and sometimes completely uninstall security features on my machine just so i can play a game. I had to deal with that garbage during the days of phantasy star universe..
Besides wasn’t there talk about programs like what they would need being illegal or something where they are, or in some parts of the world?
Last edited by Chawan; 05-10-2022 at 09:21 PM.




Oh this is going to be fun. I haven't done one of these in a while.
And yet, most games do a far better job of at least giving you some idea of how much you are doing so you can try and figure it out yourself. Precise timestamps, verbose and clear damage feedback, the ability to not have multiple sources of damage merged into one figure etc. WoW had all of these. FFXIV didn't. Go watch a 2.x-3.x SMN PoV and point out where they can keep a tabs on their dot damage. Spoiler: They couldn't. It wasn't even shown in the combat log. It was shown merged in with the Scrolling Text on screen and that was it. GL making any sense of that in any actual content that wasn't the Summerford training dummy.
The ToS is also equally clear on calling people muppets FYI. Your point? Any MMO has to have an overeaching ToS to cover their backs. Obviously the extent they chose to enforce it can vary immensely.
This is being brought up in a UI thread because of Ultimate shenanigans in a fight that a tiny minority will ever clear regardless of how much handholding is given. Shouldn't you be raging about gathering, crafting, leveling, fate grinding, eureka farming bots instead? They have a far more significant impact on the game as a whole than anything this thread is addressing.
Again, go look at SMN in ARR and tell me you could optimise that beyond 'muh fester crits' without someway to accurately understand what your dot damage was. Dots were much more important for many jobs back then and SE set the bar by making it comically difficult to track what they were doing.
Yoshida has clarified how internal testing is handled many times over the years. I suggest you go have a read. And grats I guess? Savage doesn't even come close to the the complexity and precision that this Ultimate seems to require, especially not the jokes we've had in the last few expansions.
Or maybe SE could actually spend some of the 200 mill earnings to actually improve their UI and offer players some basic level of feedback so that they don't feel so obligated to step foot onto the slippery add-on slope![]()
Last edited by Sebazy; 05-10-2022 at 09:08 PM.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Spoiler, you don't need to, the system was easy "if skill with Cooldown is not pressed, you do bad job" too hard for you?
Muppets is fluffy, not offence, and we play FF, most of the people are fluffy around.
- Allows you to see player hitbox
- Can automatically find and relay hunt mobs
- Condenses combos to one button
- Allows macros to be daisy-chained
- Allows mouseover targeting without macro delay
- Gives player realtime information about mobs in PoTD
- Shows different damage types visually (magic/physical))
- PvP auto targeting of Ninja when LB is done.
- Auto heal when someone HP droppes bellow given %.
- Auto targeting enemies bellow 50% and auto LB on them with ninja.
And yes, bots are bannable, they are getting banned all of the time, the difference is nobody stand up for them as a white knight pretending they don't understand the ToS to protect them.
Especially when DPS metters don't actually provite perfect information on the matter too. The DPS you provide to the party with your personal buffs is really poorly calculated, how do you sleep with this information?
Actually savages and Ultimates are not that different on difficulty if we are talking about DPS specifically. Ultimates are hard because you need to survive 15+ minutes without doing mistakes.
Lazy players will go to DPS metter always even after "improving" the 100% customizable UI. If you want "basic" feedback, just turn on only your numbers on enemy hit. Players were not feeling obligated to use addons, but as someone earlier said, when some start using it, others follow. "World first race" grouos on first day were not using logs, except few. In the next days more and more started, because Yes, exactly, ADVANTAGE. There are party finders with "logs" in the name, suggesting that they will not take players without DPS metter installed.




That part of the statement always felt like an excuse to me. Tons of games force you to follow their strict anti cheat programs and are available world wide. Not that I'm in favor of starting that arms race in ff14 but I have no doubt in my mind that SE could legally do it if they really wanted to.

Idk I just remembered watching a video with them talking about it. It could very well be an excuse because they just dun wanna.. I personally am impartial to the whole thing.. so long as i can still play in linux idc really. I just tend to post when i think i can add information.
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