I've finally ventured into collecting some of the Resistance weapons, and the initial stage of collecting 3 x 20 memories feels like a difficult slow point – doubly so when it's beneficial to have a half-finished weapon at each stage so you can continue to collect the various tokens for future weapons.
The tokens drop in Bozja but very slowly, and having reached max rank it is actively detrimental to my progress to spend time in there now, other than filling in time waiting for the weekly Castrum run. A single death in a standard CE costs me more mettle than I gain from completing it.
So that leaves the only alternative of Heavensward FATEs: generally solo now, and not something I can do while achieving other objectives (besides maybe acquiring more luminous crystals than there are anima weapons to purchase).
It feels wasteful doing just FATEs for this step over and over, while the steps calling for more interesting content (raids and the less-populated alliances) are one-time-only and not long term to encourage people to engage with them regularly.
I feel like the memory drop rate either needs to be considerably increased in Bozja, added to Zadnor, or added to some other standard game activity that people want to run regularly.
They could drop from level 50 dungeons to complement the drops from 60 and 70 dungeons, therefore making the 50/60/70 roulette always beneficial to run. Or they could drop from trials. Or Castrum Lacus. Just make them drop from something that we can work on without having to set apart time purely for FATE farming.
To be clear, I didn't think it was too bad for a one-time process. But for trying to get additional weapons started, it's something that takes a lot of solo FATE farming every time and is incompatible with any other gameplay.
Edit to add: Perhaps memory drops could be guaranteed in Bozja and with a small chance in Zadnor? Both keeping the older zone relevant and not making you feel like you're not earning anything from Zadnor skirmishes and CEs once you're past the 6 x 30 trinket farming stage.
(Come to think of it, instead of requiring 6 x 30 of everything in one shot, needing two of each item per relic would have been a lot better for pacing. The current setup basically guarantees a mad rush at the start and no lasting value for queues.)