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  1. #21
    Player
    Cho's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Taru Panic
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Kaeko's insight is correct here, and this is true not just for manaburn parties, but for groups of a more traditional setup. The critical period for this fight is when Garuda is about to trigger her Aerial Blast stage, and groups that don't put much thought into timing here won't be as successful.

    Gear is certainly important for this encounter, but our mastery of this instance was the result of countless hours of learning the fight with most every reasonable setup imaginable.

    Many thanks to all our Legacy members for pushing it to the limit here. Very proud :3
    (2)

  2. #22
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Kaeko View Post
    Just copied the video + the info you gave Miko. Works great. Awaiting nerf

    We actually tried this first night but failed like the others. The reason Legacy got it to work is because they time their attack phase instead of going all out. You slow nuke to keep full MP, then go straight into full out nuke phase after the 2nd jump + TP move. This is why the AF occurs around 26:15 instead of 27:00. If you all out nuke from the start you won't beat it. Please correct me if anything is wrong.

    Also we're using double/single socket BLMs and it works. Don't need triple sockets, though it couldn't hurt.
    From what we've seen, if you bring Garuda down below 60% before Plume 2, she will skip Plume 2 and go straight to Plume 3. While still using 3 BLMs we started running into this, which actually hurts your ability to bring her as low as possible before Aerial Blast. I also agree that running MNKs could accomplish the same thing as far as damage potential goes, but Wicked Wheel sucks.
    (0)

  3. #23
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    By using this strategy (of shifting from 'light' nuking to 'all out' nuking after she starts spitting out plumes like crazy), we were able to extend her Aerial Blast timer until past the 26 minute mark, but we simply didn't have the damage output to do it. As someone else said, DEFINITELY not an AF BLM fight. I don't know if it's been mentioned before, but you'll notice in their video that the the 'magic defense down' debuff is almost constantly on her. Keeping this debuff up as a WHM (or THM, BRD) helps tremendously (especially since if everyone does what they're supposed to, this fight is a cakewalk to heal).
    (0)
    Last edited by Ryuko; 04-30-2012 at 01:16 PM.

  4. #24
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    13
    Yeah.. we actually somehow got Garuda to 25% before the first emergency maintenence, was sad because we were the only LS there when people were stuck on entering the easy mode garuda due to server congestion. In any case we were trying to recreate how we got to that % without getting into Astral Flow. The key is to just hold off early and regain MP, then just burn during the 2nd plumes all the way through astral flow plumes stage and death.
    (1)

  5. #25
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kaeko View Post
    Just copied the video + the info you gave Miko. Works great. Awaiting nerf

    We actually tried this first night but failed like the others. The reason Legacy got it to work is because they time their attack phase instead of going all out. You slow nuke to keep full MP, then go straight into full out nuke phase after the 2nd jump + TP move. This is why the AF occurs around 26:15 instead of 27:00. If you all out nuke from the start you won't beat it. Please correct me if anything is wrong.

    Also we're using double/single socket BLMs and it works. Don't need triple sockets, though it couldn't hurt.
    You're correct good sir, she roughly starts jumping around the arena starting at 10% (that's why there are so many variances in Ariel Blast going off regardless of her linear preparation pattern), slow nuking it out at the start lets you wear her down enough so when it's time to go all out you can blow your full mp pool, Convert, and do it again before she can throw out Ariel Blast. It's a little tricky to get the timing down however.
    (0)
    Last edited by SwordCoheir; 04-30-2012 at 02:32 PM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  6. #26
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Good job on the DPS, but I hope you don't take it as a put down if I say I'd like to see this hotfixed with a forced astral flow at an HP threshold like Ifrit had. I respect what you were able to do though.
    (4)

  7. #27
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Raikki View Post
    Good job on the DPS, but I hope you don't take it as a put down if I say I'd like to see this hotfixed with a forced astral flow at an HP threshold like Ifrit had. I respect what you were able to do though.
    I completely agree, as the phase 3 transitions are what make the fight interesting, but it's a great proof-of-concept.
    (2)

  8. #28
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    13
    Oh don't get us wrong hah... the Garuda fight is amazing. I'm glad that a fight like this was included in the game where you had to constantly keep on your feet and be focused 100%. Have both melee and mages to take down Suprana/Chirada, and run around the while the dust pools were moving. It sets a bar for players in this game that was continually lacking.

    Everytime we ended a night of Garuda we would just hangout in chat and be happy at how fun it actually was (the normal way).
    Can't wait for Leviathan. It better be on a boat with waves and stuff for environmental damage, and maybe adds while it disappears under the boat. >.>;
    (2)

  9. #29
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    Ifrit: Stack BLM .... mass Thunder/ara/aga ..... 7 min kill
    Garuda: Stack BLM .... mass Thunder/ara/aga ..... 4 min kill
    Leviathan: Stack BLM .... mass Thunder/ara/aga ..... 2 min kill XD
    Ramuh: Stack BLM .... mass Thunder/ara/aga ..... you heal Ramuh for 9999 XD
    (15)

  10. #30
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Worldspawn NMs: Emulate tanking *fixed* (eventually)
    Ifrit: Riot Blade + Contagion glitch *fixed*
    Moogle: Reraise glitch *fixed*
    MNK quest: Non-linking adds *fixed*
    Garuda: Phase-lock manaburn glitch

    (7)
    Last edited by Raikki; 04-30-2012 at 09:06 PM.

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