Just copied the video + the info you gave Miko. Works great. Awaiting nerf
We actually tried this first night but failed like the others. The reason Legacy got it to work is because they time their attack phase instead of going all out. You slow nuke to keep full MP, then go straight into full out nuke phase after the 2nd jump + TP move. This is why the AF occurs around 26:15 instead of 27:00. If you all out nuke from the start you won't beat it. Please correct me if anything is wrong.
Also we're using double/single socket BLMs and it works. Don't need triple sockets, though it couldn't hurt.
Dancing Mad (Excalibur Server)
Exactly right.Just copied the video + the info you gave Miko. Works great. Awaiting nerf
We actually tried this first night but failed like the others. The reason Legacy got it to work is because they time their attack phase instead of going all out. You slow nuke to keep full MP, then go straight into full out nuke phase after the 2nd jump + TP move. This is why the AF occurs around 26:15 instead of 27:00. If you all out nuke from the start you won't beat it. Please correct me if anything is wrong.
Also we're using double/single socket BLMs and it works. Don't need triple sockets, though it couldn't hurt.
I also don't feel like this is a zerg exclusive to Black Mages. Our MNK a few days ago was putting numbers up nearly equal to our top Black Mage and this on his first and only try. A front line zerg would lose DPS during jumps but if geared properly I definitely see it being possible.
I think you're absolutely right here. It doesn't teleport during the 1:45 window you have to kill it in your "attack phase." This was the biggest issue for melee DD. I think if this is no longer an issue, a DRG or MNK ignore adds and going full Garuda could probably out-DPS BLM spam. I know our group isn't strong enough at melee spam to pull this off but I'd love to see another group with more melee expertise like BG try this. I know when we beat it first time copying you guys we cut it so close it actually teleported to the middle to Aerial Blast us and we killed with as it was readying with Thundara.Exactly right.
I also don't feel like this is a zerg exclusive to Black Mages. Our MNK a few days ago was putting numbers up nearly equal to our top Black Mage and this on his first and only try. A front line zerg would lose DPS during jumps but if geared properly I definitely see it being possible.
Last edited by Kaeko; 04-30-2012 at 11:53 AM.
Dancing Mad (Excalibur Server)

Lol we killed exact same way as you guys just now, thundara as she was readying Aerial Blast, we gonna try again to see if can have it go "smoother" =)I think you're absolutely right here. It doesn't teleport during the 1:45 window you have to kill it in your "attack phase." This was the biggest issue for melee DD. I think if this is no longer an issue, a DRG or MNK ignore adds and going full Garuda could probably out-DPS BLM spam. I know our group isn't strong enough at melee spam to pull this off but I'd love to see another group with more melee expertise like BG try this. I know when we beat it first time copying you guys we cut it so close it actually teleported to the middle to Aerial Blast us and we killed with as it was readying with Thundara.
Dreadnought ~ http://dn.guildwork.com/
"If you want something, don't ask for it. Go out and win it, do that and you will succeed!"
We also had Garuda teleport to the center for Aerial Blast our first try and I believe I got the kill with a single skull sunder before the 9999 came lol.I think you're absolutely right here. It doesn't teleport during the 1:45 window you have to kill it in your "attack phase." This was the biggest issue for melee DD. I think if this is no longer an issue, a DRG or MNK ignore adds and going full Garuda could probably out-DPS BLM spam. I know our group isn't strong enough at melee spam to pull this off but I'd love to see another group with more melee expertise like BG try this. I know when we beat it first time copying you guys we cut it so close it actually teleported to the middle to Aerial Blast us and we killed with as it was readying with Thundara.


From what we've seen, if you bring Garuda down below 60% before Plume 2, she will skip Plume 2 and go straight to Plume 3. While still using 3 BLMs we started running into this, which actually hurts your ability to bring her as low as possible before Aerial Blast. I also agree that running MNKs could accomplish the same thing as far as damage potential goes, but Wicked Wheel sucks.Just copied the video + the info you gave Miko. Works great. Awaiting nerf
We actually tried this first night but failed like the others. The reason Legacy got it to work is because they time their attack phase instead of going all out. You slow nuke to keep full MP, then go straight into full out nuke phase after the 2nd jump + TP move. This is why the AF occurs around 26:15 instead of 27:00. If you all out nuke from the start you won't beat it. Please correct me if anything is wrong.
Also we're using double/single socket BLMs and it works. Don't need triple sockets, though it couldn't hurt.

Yeah.. we actually somehow got Garuda to 25% before the first emergency maintenence, was sad because we were the only LS there when people were stuck on entering the easy mode garuda due to server congestion. In any case we were trying to recreate how we got to that % without getting into Astral Flow. The key is to just hold off early and regain MP, then just burn during the 2nd plumes all the way through astral flow plumes stage and death.
You're correct good sir, she roughly starts jumping around the arena starting at 10% (that's why there are so many variances in Ariel Blast going off regardless of her linear preparation pattern), slow nuking it out at the start lets you wear her down enough so when it's time to go all out you can blow your full mp pool, Convert, and do it again before she can throw out Ariel Blast. It's a little tricky to get the timing down however.Just copied the video + the info you gave Miko. Works great. Awaiting nerf
We actually tried this first night but failed like the others. The reason Legacy got it to work is because they time their attack phase instead of going all out. You slow nuke to keep full MP, then go straight into full out nuke phase after the 2nd jump + TP move. This is why the AF occurs around 26:15 instead of 27:00. If you all out nuke from the start you won't beat it. Please correct me if anything is wrong.
Also we're using double/single socket BLMs and it works. Don't need triple sockets, though it couldn't hurt.
Last edited by SwordCoheir; 04-30-2012 at 02:32 PM.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]


holy mother thats insane
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