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  1. #1
    Player
    Drkdays's Avatar
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    Dec 2015
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    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    That's yet another problem and by far the most glaring. You think, with the short number of houses vs players who want a house vs the ultrarich, that houses would go for anything less than absurd amounts?

    And where does that leave the average player? You really feel that only those who have played for years with a determined focus on accumulating gil should be able to afford a home?

    And don't bother trying to sell me that, "anyone can make 50million in no time it's EASY" bull, cause that is NOT the average player.

    You're talking about murdering the possibility of getting a home until they're sitting on 50 million or more.

    Far from a gil sink, you're asking players to focus on nothing but money making to fully enjoy the game.

    Better instead to make houses free and abundant. Furnishing a house is the real gil sink anyways and at least they can do it at their own pace rather than slaving away forever to save enough to finally buy a home.

    Leave that nonsense for real life.
    (0)
    Last edited by Drkdays; 10-02-2021 at 10:00 AM.

  2. #2
    Player
    PredatoryCatgirl's Avatar
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    Sep 2021
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    592
    Character
    Khara Relanah
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Drkdays View Post
    Better instead to make houses free and abundant.
    Agreed. But SE isn't going to do that because potato.

    Quote Originally Posted by Drkdays View Post
    Far from a gil sink, you're asking players to focus on nothing but money making to fully enjoy the game.
    Quite the opposite. I am asking for gil to be removed from the system so that people with less gil will be able to buy more things. Without a bunch of old money tycoons who have nothing better to do with their gil inflating the market, you will not see RMT bots going for housing, because it won't be worth it to them. This means fewer people clicking the placard.

    Do you honestly not understand how gil sinks work? Because you haven't given me one reason why it won't work as one. The entire reason people will pay 50M for a house is because there's too much gil flying around. Remove that gil and the price drops. That is econ 101. Inflation causes higher prices. Deflation causes lower prices. More gil being removed from the system than going into it will cause deflation. I don't know how to make this any more clear.
    (0)
    Last edited by PredatoryCatgirl; 10-02-2021 at 10:05 AM.

  3. #3
    Player
    Almagnus1's Avatar
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    Mar 2015
    Location
    Ul'Dah
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    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PredatoryCatgirl View Post
    I am asking for gil to be removed from the system so that people with less gil will be able to buy more things. Without a bunch of old money tycoons who have nothing better to do with their gil inflating the market, you will not see RMT bots going for housing, because it won't be worth it to them. This means fewer people clicking the placard.
    That would do the exact opposite, because one of the few things keeping the demand somewhat in check is that 3M gil (or however much the house is) takes a bit of doing for most people to get a house, so not everyone has the gil for it. You remove that limiter then EVEYRONE will go after houses.
    (2)

  4. #4
    Player
    PredatoryCatgirl's Avatar
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    Sep 2021
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    592
    Character
    Khara Relanah
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Almagnus1 View Post
    That would do the exact opposite, because one of the few things keeping the demand somewhat in check is that 3M gil (or however much the house is) takes a bit of doing for most people to get a house, so not everyone has the gil for it. You remove that limiter then EVEYRONE will go after houses.
    If you completely ignore the effect of a gil sink, than this would be true.
    (0)

  5. #5
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by PredatoryCatgirl View Post
    Quite the opposite. I am asking for gil to be removed from the system so that people with less gil will be able to buy more things. Without a bunch of old money tycoons who have nothing better to do with their gil inflating the market, you will not see RMT bots going for housing, because it won't be worth it to them. This means fewer people clicking the placard.
    It's not going to make an effective gil sink if the goal is to curb inflation. It could have the opposite effect if the seller is looking to make that gil specifically so they can spend it on items that other players are selling. A 150 million gil transaction might see 30 million inactive gil removed from the game at the same time 120 million previously inactive but now active gil enters it.

    Expensive gil sinks tend to remove gil that's not in active circulation and so don't impact inflation in the player economy. Look at what has happened in the last 6 months. Players asked for more gil sinks so SE added gil sink mounts for 25 million and 50 million. Did that have a positive impact on inflation? Of course not. It only hit gil that the buyers were not using and had no plans to use.

    What was SE's next response? To announce that teleport fees would be getting adjusted and Aetheryte tickets would no longer offset all teleport costs to every location. Now that absolutely will impact inflation because it's hitting gil that every player is actively using, not gil the rich have stashed away on some retainer.

    Probably the biggest cause of inflation in the game is the gil cap. There's no reason for gil cap to be 999,999,999 per character/retainer when the largest game controlled purchase price is only 50,000,000. That's an insane amount of gil that can be accumulated compared to the typical gil reward for game play (usually between 500 and 8k gil).

    If SE is really concerned about inflation in the player economy, they need to remove the ability to store gil on retainers and slash the gil cap to 100 million. That's high enough for a player to comfortably accumulate what they need to get the most expensive game purchases while reducing the gap between the rich players and poor players considerably. The poor player will have more buying power because what they have will be closer to what the richest players have. The rich players will still have more of the fun items and be more effective at making gil when it's time to replace what they spend but prices on player to player transactions would be reduced considerably because no one would have as much to spend.

    Quote Originally Posted by Caitsithhh View Post
    Glad I got the best smol in Shirogane. Lottery is going to make it so much harder with the huge pool of new players. The last addition of housing a few patches back was your best time to get the one(not even the one you wanted).

    Now question is for ppl with less desirable plots…you think lottery will take away option to xfer up to dream plot?

    I do hope apartments get gardening OR the island thing coming has gardening for those less fortunate to catch last addition of wards.

    Hardest part is getting in and in about a month it’s becoming infinitely harder.

    There’s no fix that’ll make everyone happy so I suppose rng is the only way. Highest bidder caters a single player base, new ward additions as of now require lightning speed to get one, and apartments are running out. Island Sanctuaries hopefully kinda work like instance housing but most likely very little customization.
    There should still be the opportunity for players to get a dream plot. The lottery won't be universal and SE still hasn't announced what changes they are making to relocation. We don't know if relocation to the lottery wards will require entering the lottery or if there will be some grace period for players to relocate before the lottery on a plot begins.
    (2)
    Last edited by Jojoya; 10-03-2021 at 06:34 AM.

  6. 10-03-2021 07:00 AM

  7. #7
    Player
    Almagnus1's Avatar
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    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    Probably the biggest cause of inflation in the game is the gil cap. There's no reason for gil cap to be 999,999,999 per character/retainer when the largest game controlled purchase price is only 50,000,000. That's an insane amount of gil that can be accumulated compared to the typical gil reward for game play (usually between 500 and 8k gil).
    Part of this limit is a technical limitation, and as 2^31 = 2,147,483,648 (which is approximate 32 bit signed int limit), that almost 1Billion gil is likely a cap using a 32 bit int in a database with a number SE thought no one would ever hit. However....
    (1)

  8. #8
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Almagnus1 View Post
    Part of this limit is a technical limitation, and as 2^31 = 2,147,483,648 (which is approximate 32 bit signed int limit), that almost 1Billion gil is likely a cap using a 32 bit int in a database with a number SE thought no one would ever hit. However....
    What?...huh?

    Speak American!
    (0)

  9. #9
    Player
    PredatoryCatgirl's Avatar
    Join Date
    Sep 2021
    Posts
    592
    Character
    Khara Relanah
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jojoya View Post
    It's not going to make an effective gil sink if the goal is to curb inflation. It could have the opposite effect if the seller is looking to make that gil specifically so they can spend it on items that other players are selling. A 150 million gil transaction might see 30 million inactive gil removed from the game at the same time 120 million previously inactive but now active gil enters it.

    Expensive gil sinks tend to remove gil that's not in active circulation and so don't impact inflation in the player economy. Look at what has happened in the last 6 months. Players asked for more gil sinks so SE added gil sink mounts for 25 million and 50 million. Did that have a positive impact on inflation? Of course not. It only hit gil that the buyers were not using and had no plans to use.
    I also see almost no one with these mounts, and I personally know at least one billionaire who has said he's not spending his money on it regardless of how much he has. The issue here isn't that big ticket gil sinks don't work, the issue here is that they didn't offer anything someone wanted.

    Quote Originally Posted by Jojoya View Post
    What was SE's next response? To announce that teleport fees would be getting adjusted and Aetheryte tickets would no longer offset all teleport costs to every location. Now that absolutely will impact inflation because it's hitting gil that every player is actively using, not gil the rich have stashed away on some retainer.
    Which will absolutely function as a gil sink, yes. What it won't do is remove the incentive for RMT bots to buy and flip houses, which is the other benefit of this idea.

    Quote Originally Posted by Jojoya View Post
    Probably the biggest cause of inflation in the game is the gil cap. There's no reason for gil cap to be 999,999,999 per character/retainer when the largest game controlled purchase price is only 50,000,000. That's an insane amount of gil that can be accumulated compared to the typical gil reward for game play (usually between 500 and 8k gil).

    If SE is really concerned about inflation in the player economy, they need to remove the ability to store gil on retainers and slash the gil cap to 100 million. That's high enough for a player to comfortably accumulate what they need to get the most expensive game purchases while reducing the gap between the rich players and poor players considerably. The poor player will have more buying power because what they have will be closer to what the richest players have. The rich players will still have more of the fun items and be more effective at making gil when it's time to replace what they spend but prices on player to player transactions would be reduced considerably because no one would have as much to spend.
    There will absolutely be a response to this that defeats the purpose. You have 10B gil spread across yourself and nine retainers when this is implemented? Good thing you can make alts, which also have nine retainers each.

    And assuming they can't do that, they'll just start spending the gil, which will cause inflation.
    (0)
    Last edited by PredatoryCatgirl; 10-03-2021 at 08:04 AM.

  10. #10
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by PredatoryCatgirl View Post
    I also see almost no one with these mounts, and I personally know at least one billionaire who has said he's not spending his money on it regardless of how much he has. The issue here isn't that big ticket gil sinks don't work, the issue here is that they didn't offer anything someone wanted.
    I know a lot of players who have them. There were plenty to be seen when the vendors were first added. People bought them because they had nothing better to do with their gil.

    You don't see them now because they're rather boring as mounts and players like other mounts they have more. It doesn't mean they don't have the mounts.

    Your gil sink doesn't accomplish much because while a house is something that players want, a real estate purchase system would push prices out of the range of the ordinary player so only the wealthy could buy with gil they aren't using. Or desperate players would resort to RMT to get the gil they need.

    It's not closing the RMT loophole at all. There are wealthy players already selling their gil under the table to players who want gil but fear the gil selling websites (one of the hunt discords had members spammed by such a player a couple of months back until the admins kicked that player). If they can't get their real money by selling the house direct, they'll get it by selling the gil needed to buy the house. That gil comes right back to them ready to be sold all over again.

    Quote Originally Posted by PredatoryCatgirl View Post
    Which will absolutely function as a gil sink, yes. What it won't do is remove the incentive for RMT bots to buy and flip houses, which is the other benefit of this idea..
    The only way to stop RMT in housing is for SE to stop giving players control over specific game addresses and move to an instanced system that allows every player to get the house they want, similar to what other MMOs use.

    As long as we have wards and a limited number of each house size/location, we will have RMT whether it's buying the gil needed to purchase or buying the item direct.

    Quote Originally Posted by PredatoryCatgirl View Post
    There will absolutely be a response to this that defeats the purpose. You have 10B gil spread across yourself and nine retainers when this is implemented? Good thing you can make alts, which also have nine retainers each.
    Except part of what I mentioned was removing the ability to store gil on retainers. Retainers would be a temporary bank for what's received from marketboard listings, with that gil being automatically transferred to the player when they go to interact with the retainer, same as we automatically get gil when completing a duty/quest.

    You also forgot that players can now get a 10th retainer if they have the paid companion app.

    What I suggest would reduce the account wide gil cap from a potential 440 billion down to 4 billion.

    Quote Originally Posted by PredatoryCatgirl View Post
    And assuming they can't do that, they'll just start spending the gil, which will cause inflation.
    Inflation that would be very short term at best because players won't have as much gil to spend after the lower gil cap goes into effect.

    It's rarely the poor players selling the big ticket items. It's the players who have lots of time on their hands to play and they've become rich because of that extra time they have to farm for the rare items that bring in the big gil.
    (1)

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