Nice talking with you.
Nice talking with you.
That would do the exact opposite, because one of the few things keeping the demand somewhat in check is that 3M gil (or however much the house is) takes a bit of doing for most people to get a house, so not everyone has the gil for it. You remove that limiter then EVEYRONE will go after houses.I am asking for gil to be removed from the system so that people with less gil will be able to buy more things. Without a bunch of old money tycoons who have nothing better to do with their gil inflating the market, you will not see RMT bots going for housing, because it won't be worth it to them. This means fewer people clicking the placard.
If you completely ignore the effect of a gil sink, than this would be true.That would do the exact opposite, because one of the few things keeping the demand somewhat in check is that 3M gil (or however much the house is) takes a bit of doing for most people to get a house, so not everyone has the gil for it. You remove that limiter then EVEYRONE will go after houses.
Glad I got the best smol in Shirogane. Lottery is going to make it so much harder with the huge pool of new players. The last addition of housing a few patches back was your best time to get the one(not even the one you wanted).
Now question is for ppl with less desirable plots…you think lottery will take away option to xfer up to dream plot?
I do hope apartments get gardening OR the island thing coming has gardening for those less fortunate to catch last addition of wards.
Hardest part is getting in and in about a month it’s becoming infinitely harder.
There’s no fix that’ll make everyone happy so I suppose rng is the only way. Highest bidder caters a single player base, new ward additions as of now require lightning speed to get one, and apartments are running out. Island Sanctuaries hopefully kinda work like instance housing but most likely very little customization.
The real solution to this is let you plop a house on the island. Everything else I've said here is just seasoning a shit sandwich.
It's not going to make an effective gil sink if the goal is to curb inflation. It could have the opposite effect if the seller is looking to make that gil specifically so they can spend it on items that other players are selling. A 150 million gil transaction might see 30 million inactive gil removed from the game at the same time 120 million previously inactive but now active gil enters it.Quite the opposite. I am asking for gil to be removed from the system so that people with less gil will be able to buy more things. Without a bunch of old money tycoons who have nothing better to do with their gil inflating the market, you will not see RMT bots going for housing, because it won't be worth it to them. This means fewer people clicking the placard.
Expensive gil sinks tend to remove gil that's not in active circulation and so don't impact inflation in the player economy. Look at what has happened in the last 6 months. Players asked for more gil sinks so SE added gil sink mounts for 25 million and 50 million. Did that have a positive impact on inflation? Of course not. It only hit gil that the buyers were not using and had no plans to use.
What was SE's next response? To announce that teleport fees would be getting adjusted and Aetheryte tickets would no longer offset all teleport costs to every location. Now that absolutely will impact inflation because it's hitting gil that every player is actively using, not gil the rich have stashed away on some retainer.
Probably the biggest cause of inflation in the game is the gil cap. There's no reason for gil cap to be 999,999,999 per character/retainer when the largest game controlled purchase price is only 50,000,000. That's an insane amount of gil that can be accumulated compared to the typical gil reward for game play (usually between 500 and 8k gil).
If SE is really concerned about inflation in the player economy, they need to remove the ability to store gil on retainers and slash the gil cap to 100 million. That's high enough for a player to comfortably accumulate what they need to get the most expensive game purchases while reducing the gap between the rich players and poor players considerably. The poor player will have more buying power because what they have will be closer to what the richest players have. The rich players will still have more of the fun items and be more effective at making gil when it's time to replace what they spend but prices on player to player transactions would be reduced considerably because no one would have as much to spend.
There should still be the opportunity for players to get a dream plot. The lottery won't be universal and SE still hasn't announced what changes they are making to relocation. We don't know if relocation to the lottery wards will require entering the lottery or if there will be some grace period for players to relocate before the lottery on a plot begins.Glad I got the best smol in Shirogane. Lottery is going to make it so much harder with the huge pool of new players. The last addition of housing a few patches back was your best time to get the one(not even the one you wanted).
Now question is for ppl with less desirable plots…you think lottery will take away option to xfer up to dream plot?
I do hope apartments get gardening OR the island thing coming has gardening for those less fortunate to catch last addition of wards.
Hardest part is getting in and in about a month it’s becoming infinitely harder.
There’s no fix that’ll make everyone happy so I suppose rng is the only way. Highest bidder caters a single player base, new ward additions as of now require lightning speed to get one, and apartments are running out. Island Sanctuaries hopefully kinda work like instance housing but most likely very little customization.
Last edited by Jojoya; 10-03-2021 at 06:34 AM.
Part of this limit is a technical limitation, and as 2^31 = 2,147,483,648 (which is approximate 32 bit signed int limit), that almost 1Billion gil is likely a cap using a 32 bit int in a database with a number SE thought no one would ever hit. However....Probably the biggest cause of inflation in the game is the gil cap. There's no reason for gil cap to be 999,999,999 per character/retainer when the largest game controlled purchase price is only 50,000,000. That's an insane amount of gil that can be accumulated compared to the typical gil reward for game play (usually between 500 and 8k gil).
I also see almost no one with these mounts, and I personally know at least one billionaire who has said he's not spending his money on it regardless of how much he has. The issue here isn't that big ticket gil sinks don't work, the issue here is that they didn't offer anything someone wanted.It's not going to make an effective gil sink if the goal is to curb inflation. It could have the opposite effect if the seller is looking to make that gil specifically so they can spend it on items that other players are selling. A 150 million gil transaction might see 30 million inactive gil removed from the game at the same time 120 million previously inactive but now active gil enters it.
Expensive gil sinks tend to remove gil that's not in active circulation and so don't impact inflation in the player economy. Look at what has happened in the last 6 months. Players asked for more gil sinks so SE added gil sink mounts for 25 million and 50 million. Did that have a positive impact on inflation? Of course not. It only hit gil that the buyers were not using and had no plans to use.
Which will absolutely function as a gil sink, yes. What it won't do is remove the incentive for RMT bots to buy and flip houses, which is the other benefit of this idea.What was SE's next response? To announce that teleport fees would be getting adjusted and Aetheryte tickets would no longer offset all teleport costs to every location. Now that absolutely will impact inflation because it's hitting gil that every player is actively using, not gil the rich have stashed away on some retainer.
There will absolutely be a response to this that defeats the purpose. You have 10B gil spread across yourself and nine retainers when this is implemented? Good thing you can make alts, which also have nine retainers each.Probably the biggest cause of inflation in the game is the gil cap. There's no reason for gil cap to be 999,999,999 per character/retainer when the largest game controlled purchase price is only 50,000,000. That's an insane amount of gil that can be accumulated compared to the typical gil reward for game play (usually between 500 and 8k gil).
If SE is really concerned about inflation in the player economy, they need to remove the ability to store gil on retainers and slash the gil cap to 100 million. That's high enough for a player to comfortably accumulate what they need to get the most expensive game purchases while reducing the gap between the rich players and poor players considerably. The poor player will have more buying power because what they have will be closer to what the richest players have. The rich players will still have more of the fun items and be more effective at making gil when it's time to replace what they spend but prices on player to player transactions would be reduced considerably because no one would have as much to spend.
And assuming they can't do that, they'll just start spending the gil, which will cause inflation.
Last edited by PredatoryCatgirl; 10-03-2021 at 08:04 AM.
What?...huh?
Speak American!
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