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Results 121 to 123 of 123
  1. #121
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I actually do appreciate and respect it when people put their money where their mouth is and just quit instead of whining for changes that a majority of people don't even want.

    Game's not for them now and that's okay.
    (3)

  2. #122
    Player
    Bjinc's Avatar
    Join Date
    Jan 2013
    Posts
    23
    Character
    Iiana Tyinil
    World
    Odin
    Main Class
    Dark Knight Lv 80
    Change comes from the inside. Every drk player could quit the game and it wouldnt be enough of a loss of income for them to notice. People are allowed to critisize something that has been arguablely generally been percieved as a decline in a job by a great many people, and voice those to the devs. Its happened many many times over the games lifespan, just look at the warrior changes of 4.1. 4.0 warrior was actual garbage, people gave feedback on it and then it was changed in 4.1 into an incredible job to play which has just been built on and made stronger since.
    (6)

  3. #123
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,993
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bjinc View Post
    Its happened many many times over the games lifespan, just look at the warrior changes of 4.1. 4.0 warrior was actual garbage, people gave feedback on it and then it was changed in 4.1 into an incredible job to play which has just been built on and made stronger since.
    Not exactly the best example because 4.2 completely redesigned warrior and arguably turned it into the mindless 1-2-3 spam with 5-5-5-5-5 spam every 90 seconds which has now also infested DrK.

    Granted I fell into the trap of liking those changes initially as well, because 4.2 warrior was strong in terms of performance while also no longer requiring perfect execution of a 2 minute rotation.

    I didn't notice how barebones the job actually was because other tank mechanics were distracting enough, enmity management, gauge management, Infuriate timers, mitigation.

    Then ShB essentially removed enmity, the loss of stances meant no more extra crit from your gauge and reduced the management down to "have gauge to put Fellcleave in Trick Attack", 2 Infuriate charges made it basically irrelevant how many seconds remained on Infuriate's cooldown when you pop Inner Release and Inner Chaos made it so you couldn't press Infuriate during IR anyway, on top of that ShB made mitigation an absolute joke.

    All minor changes but combined they really showed just how shallow and boring the 4.2 warrior actually was.
    (7)

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