Quote Originally Posted by Bjinc View Post
Its happened many many times over the games lifespan, just look at the warrior changes of 4.1. 4.0 warrior was actual garbage, people gave feedback on it and then it was changed in 4.1 into an incredible job to play which has just been built on and made stronger since.
Not exactly the best example because 4.2 completely redesigned warrior and arguably turned it into the mindless 1-2-3 spam with 5-5-5-5-5 spam every 90 seconds which has now also infested DrK.

Granted I fell into the trap of liking those changes initially as well, because 4.2 warrior was strong in terms of performance while also no longer requiring perfect execution of a 2 minute rotation.

I didn't notice how barebones the job actually was because other tank mechanics were distracting enough, enmity management, gauge management, Infuriate timers, mitigation.

Then ShB essentially removed enmity, the loss of stances meant no more extra crit from your gauge and reduced the management down to "have gauge to put Fellcleave in Trick Attack", 2 Infuriate charges made it basically irrelevant how many seconds remained on Infuriate's cooldown when you pop Inner Release and Inner Chaos made it so you couldn't press Infuriate during IR anyway, on top of that ShB made mitigation an absolute joke.

All minor changes but combined they really showed just how shallow and boring the 4.2 warrior actually was.