Quote Originally Posted by Absurdity View Post
Hot take: "You don't even do savage" is the new and hot excuse to dismiss peoples' opinions on job design, despite those jobs having the biggest issue in specifically the content those people do.


You're not bored out of your mind in savage/ultimate prog, there's enough mechanic vomit and dps optimization going on that you rarely have time for it.

You know where those homogenized 1 button spam jobs (obviously exaggerated) become an issue because they're just not fun? The other 90% of the game that you usually do almost every day, the content that can not be as complex mechanically. You know, the content those "filthy casuals" do.
I wouldn't say I'm discounting opinions outright. What I'm saying is that there's a reason my experience vastly differs from a lot of people in this thread. I still find the game and its jobs incredibly interesting, and see dozens of ways that the tanks are different that would probably be called nitpicky if I brought up in an argument. Not only that, but there was a pretty significant gap between when I last played seriously (mid-Sigmascape to late Eden's Verse+Promise), and I'm really not feeling like anything is lacking in between now and then, job-wise.

What people are finding boring isn't the jobs. It's the game. No amount of good job design can fix a boring game, and shit gets boring when you've been around long enough to complain about how things used to be better.

Not only that, content other than Savage and Ultimates where you don't even have to use half of your kit to get through and 3/4ths of it to get it done in a decent time always has and always will be boring, and I say this as someone who's been playing since HW. No matter how complex or interesting the kit is, a job won't be fun in content that doesn't challenge you to use it.