Results 1 to 10 of 124

Hybrid View

  1. #1
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Shin96 View Post
    This is becoming increasignly relevant over the years. There is one group of people that really struggle with button bloat, but I also see a fair amount of people whining about it for the most trivial of reasons.
    (controversial hot-take warning) "Button Bloat" is a myth and it is not real, while the real problem is just bad job action design... The answer to solve the "button bloat" problem, is to solve the actual problem that causes it, and the answer to solve that issue is right there at the top in my signature...

    Create in-"job" diversity, and cull the one-way only rigidity.

    Take Blue Mage and its 104 actions... Why are 104 actions never complained about as "Button Bloat"? Because a mockery of in-class diversity exists for that "job". there are 104 actions, but the player only ever uses their choice of any 24 of them, so no there is no "Button Bloat", just the illusion of options.

    The other 19 "jobs" in FFXIV need to be similar to this... If we count all deleted action ever removed from the game, the other "jobs" only have 30-60 actions, but if they had a mockery of in-class diversity like Blue Mage...Say.. a Limit of any where from 28-36 actions, then just pick 28 actions and do not attempt to use all 30 to 60 actions...
    Still want to complain about "Button Bloat", any way? No person every said that any person is forced to use up to the limit. 28 actions too much for you? You only want 24? then pick 24 actions and only use 24 actions.

    I doubt that FFXIV will ever see in-"job" diversity, but I believe that it would dispel the "Button Bloat" myth, if it was made a thing... There is no real limit, only the limitation that a person puts on to their self. button bloat is a self-made limitation, not a real limit.

    Also, my apologies.. for this goes off of the thread's topic, I realize.
    (2)
    Last edited by Anahlise_Auhn_Giinslai; 09-22-2021 at 05:20 AM.
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    The other 19 "jobs" in FFXIV need to be similar to this... If we count all deleted action ever removed from the game, the other "jobs" only have 30-60 actions, but if they had a mockery of in-class diversity like Blue Mage...Say.. a Limit of any where from 28-36 actions, then just pick 28 actions and do not attempt to use all 30 to 60 actions...
    Still want to complain about "Button Bloat", any way? No person every said that any person is forced to use up to the limit. 28 actions too much for you? You only want 24? then pick 24 actions and only use 24 actions.
    At that point, the community with find out the best 28 abilities you should use, and anyone not using those would be forced out of endgame. Then you have the issue of, You didn't bring any AoE, but you now need it for this raid fight, you are screwed. Infact, you would end up with different sets based on what you are going to be playing, a dungeon set, a trail/normal raid set, a savage+ set etc. It would just be a pain to switch between them.

    You can say, well, restrict what they can have. Ensure they have some form of AoE, make sure they have at least X amount of mitigation etc. At some point you have to think, we are basically funneling them into this specific direction anyway, might as well just give them everything they need and balance that.

    Blue Mage works because it is designed to be flexible between Tank/Healer/DPS, even then though, there are specific spells that you will find the vast majority of BLU uses. Even ignoring that, alot of BLU spells are just copy and paste of each other, just with a different element.

    And only picking 24/28 you could have, you just nerfed yourself for no reason.

    The way they do it now is the best way to do it to maintain balance and also to keep the ease of balancing.
    (3)

  3. #3
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Mikey_R View Post
    At that point, the community with find out the best 28 abilities you should use, and anyone not using those would be forced out of endgame. Then you have the issue of, You didn't bring any AoE, but you now need it for this raid fight, you are screwed. Infact, you would end up with different sets based on what you are going to be playing, a dungeon set, a trail/normal raid set, a savage+ set etc. It would just be a pain to switch between them.

    You can say, well, restrict what they can have. Ensure they have some form of AoE, make sure they have at least X amount of mitigation etc. At some point you have to think, we are basically funneling them into this specific direction anyway, might as well just give them everything they need and balance that.

    Blue Mage works because it is designed to be flexible between Tank/Healer/DPS, even then though, there are specific spells that you will find the vast majority of BLU uses. Even ignoring that, alot of BLU spells are just copy and paste of each other, just with a different element.

    And only picking 24/28 you could have, you just nerfed yourself for no reason.

    The way they do it now is the best way to do it to maintain balance and also to keep the ease of balancing.
    That is why I did refer to it as a mockery of In-Class Diversity and just a Illusion of choice... There would be various problems with it, some of which you even did not mention, due to FFXIV's combat design is so bad and weird, to the point that the "jobs" need to have their design made to function with how bad combat design is, then to the point of restriction and limitation...
    That is why I only did claim that it may dispel the myth of Button Bloat, since "Button Bloat" is in one part: "too many actions to use all actions, so get rid of the less use-full actions". That even gets into one of the problems that you did not mention, if we add the need to balance to the mix... Every action that the players deem "inferior, so ignore it", would have to receive improvement, to be on par with the actions given favour, to the point that, as like with Blue Mage, some actions are just copy and paste, with little real difference.

    Back on thread topic... I think that in order to eliminate some of the homogenization of Tanks, and further to all "jobs", the Dev Team will have to complete redesign and improve FFXIV's awful trash combat systems... some parts of Homogenization have the cause as this issue, some of it does not, but it would be the place to start. My obsession with In-Class diversity only functions as a end-point, not a place to start...

    Two other causes of Homogenization in Tanks... One would be Role Actions, and I have even seen, and agree with, the people that want some of these removed, and to replace certain role actions with.. although not unique actions in their function, at least unique actions in their animation; to give a nice illusion of to be even just a little less homogenization.

    The other is a problem that affects more than just the Tanks...
    similar to the severe design flaws of the combat systems, we also have the severe design flaw of "only DPS matters and DPS is more important than aught else." For less homogenization, especially for Tanks and Healers, this design flaw needs to be dealt with... Tanks need to be made to worry about defensive combat design more. give Tanks a reason to be Blue DPS less, and a bit less homogenization through that, by to have four different means of defensive reactions, that the Tanks need to use more than just as a reaction to simple combat patterns that get blown off with simple defensive reactions.

    Also, to be honest, my earlier post was actually just a impulse post, because the button bloat thing annoys me a lot... >.>;
    (1)
    Last edited by Anahlise_Auhn_Giinslai; 09-22-2021 at 05:42 PM.
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  4. #4
    Player
    Mezzoforte's Avatar
    Join Date
    Jan 2014
    Posts
    137
    Character
    Shuma Gorath
    World
    Malboro
    Main Class
    Samurai Lv 75
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    (controversial hot-take warning) "Button Bloat" is a myth and it is not real, while the real problem is just bad job action design... The answer to solve the "button bloat" problem, is to solve the actual problem that causes it, and the answer to solve that issue is right there at the top in my signature...

    Create in-"job" diversity, and cull the one-way only rigidity.

    Take Blue Mage and its 104 actions... Why are 104 actions never complained about as "Button Bloat"? Because a mockery of in-class diversity exists for that "job". there are 104 actions, but the player only ever uses their choice of any 24 of them, so no there is no "Button Bloat", just the illusion of options.

    The other 19 "jobs" in FFXIV need to be similar to this... If we count all deleted action ever removed from the game, the other "jobs" only have 30-60 actions, but if they had a mockery of in-class diversity like Blue Mage...Say.. a Limit of any where from 28-36 actions, then just pick 28 actions and do not attempt to use all 30 to 60 actions...
    Still want to complain about "Button Bloat", any way? No person every said that any person is forced to use up to the limit. 28 actions too much for you? You only want 24? then pick 24 actions and only use 24 actions.

    I doubt that FFXIV will ever see in-"job" diversity, but I believe that it would dispel the "Button Bloat" myth, if it was made a thing... There is no real limit, only the limitation that a person puts on to their self. button bloat is a self-made limitation, not a real limit.

    Also, my apologies.. for this goes off of the thread's topic, I realize.
    This sort of design ends up not working. Everything gets culled down to a optimized META setup and you will be kicked every single time someone sees you running one non-optimal skill. This also makes balance turn into World of Warcraft balance because they have a simpler version of what you are saying and they have inordinate amounts of problems stemming from it so much it is killing their game. You legit have classes that, for upwards of 7 years now, are unplayable in endgame content PvE and PvP.
    Button Bloat is a legit issue but it isn't coming from where you think it is. It is coming from having redundant skills. An example is Red Mages melee combo. It has 3 buttons. These 3 buttons are never used in any circumstance, for any reason, except for going 1-2-3 while enchanted to start their finishers. There is no reason this should be more than a single button that changes as it goes through the combo. VerFire and VerStone, these buttons should overlap VerThunder and VerAero when Dualcast isnt up. So far we have saved 4 buttons. A lot of melee and some tanks have this issue too. Also, take into account controller players do have limited space for keys.

    What they should do is cull redundant buttons into changing packs of buttons then add more unique and flavorful skills with those extra buttons.
    (4)