Quote Originally Posted by Ultimatecalibur View Post
I see more naivety in your words than I do in CBU3's tank designs. Those that complain about Homogeneity tend not to understand that it takes a lot of effort, knowledge and skill to get to the point where you admit that being unique is not necessarily good nor viable and more likely than not to create far more problems than it is worth.

The Homogeneity in mitigation capabilities actually allows for them to be more creative in Fight design while still allowing all the tanks to be viable. Homogeneity in tank damage patterns prevents fights from breaking due to one tank being able to kill an add faster than intended.
I've never understood why all Jobs need to be viable in all fights, when the main feature of the game is anyone can be anything. People will always take the path of least resistance, and even now they're are metals despite the homogenization. So what effectively, did they actually really and truly achieve across the board except make all of the original players mad, and drastically lower the skill ceiling?