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  1. #11
    Player
    KatsuraJun's Avatar
    Join Date
    Sep 2015
    Posts
    68
    Character
    Chloe Atlasia
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Mikey_R View Post
    The problem there is, +20% defence (I will assume damage reduction is meant) is not the same as +20% HP, then only having +10% healing on the extra HP makes them harder to heal. You could theoretically make them the same effective mitigation but, if they act the same to heal, then why bother? Plus, swapping on to tank stance is much more beneficial for the +20% mitigation as you get the benefit right away as opposed to having to heal the +HP tank to gain the benefit of the extra HP.

    So, whilst you can make them statistically the same in regards to effective tanking, one has an advantage over the other. Would it cause you to take the PLD/GNB over the WAR/DRK? probably not, however, it could annoy a few healers having to heal them up as well as the MT for tank swaps. So, why make them different? All because of flavour?

    I also fail to see how one is simplicity and one is homogenisation. They both do the same things (ignoring the downsides) and so it is effectively no different. You haven't 'simplified' anything, just made it look different.
    Eh, in practice they were differentiated by the cost associated with activating and deactivating them VS their effect. It was more complex than what the other poster described. Because of this,

    WAR's had the least immediate benefit, but cost 0 GCDs and resources to activate+decativate.
    DRK's gave you immediate 20% mitigation, but cost 1 GCD to activate+deactivate and a chunk of MP you could have used for Dark Arts.
    PLD gave you immediate 20% mitigation, cost 2 GCDs to activate+deactivate but no resources that they actually used at the time

    That's why DRK's and PLD's provided more "immediate" benefit. But WAR's ability to smoothly transition into Defiance and fire off a bunch of Inner Beasts at the time, meant it was actually the best one, both as an aggro opener tool and as a prog panic button. Followed by Grit, since it cost nothing to deactivate - putting it on par with Defiance for the purposes of MT aggro openers (though WAR could generate a lot more immediate aggro than DRK). And the worst was Shield Oath for how badly it disrupted you no matter how you tried to use it. That is to say, they actually were quite different at the time, though their differences were certainly were part of the reason why PLD was so bad in HW.

    Was it a good thing? Bad thing? Depends on who you ask, I suppose.
    (2)
    Last edited by KatsuraJun; 09-19-2021 at 04:44 AM.