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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,531
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Tanks and healers can still carry bad DPS through a fight, that hasnt changed, all that has changed is the time it takes. You cannot have tanks doing DPS levels of damage, or even have them be close, otherwise you run into the grey area of, why bring a DPS over the more durable tank that is still doing about the same damage.

    This goes back to, people only tanked because of short queue times and the fact they done alot of damage. If you increase a tanks DPS up to the level of s DPS, you can gauarntee alot of eopple will be back on tank for the sole purpose, but that doesn't help game balance.

    Hopefully, they can focus more on encounter design in EW to make the tank role more exciting, expecially since they have added more defensive options, which sound like they unlock more offensive options, but we will have to wait and see what happens in that regard.
    (5)

  2. #2
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Mikey_R View Post
    Tanks and healers can still carry bad DPS through a fight, that hasnt changed, all that has changed is the time it takes. You cannot have tanks doing DPS levels of damage, or even have them be close, otherwise you run into the grey area of, why bring a DPS over the more durable tank that is still doing about the same damage.

    This goes back to, people only tanked because of short queue times and the fact they done alot of damage. If you increase a tanks DPS up to the level of s DPS, you can gauarntee alot of eopple will be back on tank for the sole purpose, but that doesn't help game balance.

    Hopefully, they can focus more on encounter design in EW to make the tank role more exciting, expecially since they have added more defensive options, which sound like they unlock more offensive options, but we will have to wait and see what happens in that regard.
    Never, even on Heavensward where tanks hit like trucks, people though to bring tanks instead dps, simply that a GOOD tank could add more to the table than a BAD dps. People liked because it had self expression and you noticed when you had a good tank.

    Now unless you die it doesnt matter because in the grand scheme of things theres only keeping yourself alive what matters as a tank. You could press random keys that as long as you keep aggro and use defensive cds on points you are a "good" tank.

    They are trying to "reward tanks for proper cd usage" but that creates a problem: Either is a must (aka do it or you die/penalizes harder or increases damage in some way) or it simply WONT MATTER because damage is king and extra tanking bonus probably wont save a healer from casting a single heal
    (6)

  3. #3
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Bhearil View Post
    Now unless you die it doesnt matter because in the grand scheme of things theres only keeping yourself alive what matters as a tank. You could press random keys that as long as you keep aggro and use defensive cds on points you are a "good" tank.
    If you've ever done an Ultimate or gotten into high end optimization you'd know this is absolutely untrue. In that context, tanks are arguably the single most influential role. There's so much you can do there and anyone who implies otherwise is clearly showing what level they play on.
    (2)

  4. #4
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by AziraSyuren View Post
    If you've ever done an Ultimate or gotten into high end optimization you'd know this is absolutely untrue. In that context, tanks are arguably the single most influential role. There's so much you can do there and anyone who implies otherwise is clearly showing what level they play on.
    So basically you need to play the hardest content in game to stop headbutting your head against the keyboard? Thanks for proving the point because these days Ex and normal raids are a joke and even savage raids have become puggable on the first week so the leeway to mess it up and still succeed is extremely high.

    Even on the hardest content the tank as long as they keep themselves alive and hold aggro have done their job, if they need to do their "max" dps (*chuckles*come on even healers do more than tanks) to beat an enrage means that dps jobs are underperforming or that is the first week and everyone is undergeared and will fall easily as soon as the raid gets better equip
    (11)
    Last edited by Bhearil; 09-18-2021 at 07:45 PM.

  5. #5
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Bhearil View Post
    So basically you need to play the hardest content in game to stop headbutting your head against the keyboard? Thanks for proving the point because these days Ex and normal raids are a joke and even savage raids have become puggable on the first week so the leeway to mess it up and still succeed is extremely high.

    Even on the hardest content the tank as long as they keep themselves alive and hold aggro have done their job, if they need to do their "max" (*chuckles*come on even healers do more than tanks) dps is needed to beat an enrage means that dps jobs are underperforming or that is the first week and everyone is undergeared and will fall easily as soon as the raid gets better equip
    Yeah no you clearly don’t have the faintest idea what you’re talking about. You’re just saying what sounds intuitively correct, but it’s obvious you’ve never been in content of that level and don’t know what it really entails.

    It’s just more proof that the problem really is content design, not the design of the jobs. All jobs are equally braindead to DF expert dungeon heroes, and even to one-and-done weekly Savage green parsers. It’s just that the rewards for playing at that level aren’t felt as strongly on anything other than dps jobs because the margin of error is so high and their decisions don’t matter.

    But, once more, that’s fight design. Not job design. If every fight had that margin of error tightened, it’d become rather obvious just how interesting and synergistic tanking and healing are.

    People are blinding themselves to the cause because they can only see the result.

    OF healers, bless their hearts, are often more correct about the true causes of these problems than most people who post in these threads.
    (2)
    Last edited by AziraSyuren; 09-18-2021 at 07:59 PM.