Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
To be honest, I very much hate the "Holy Trinity", the Damager-Healer-Tank Trifecta... A combat system that encourages homogenization, which is also sort of the Antithesis of(the case of how the FFXIV "jobs" are extra rigid makes this worse), the superior game design of In-Class Diversity and styles like skill trees, so FFXIV would have to change and upgrade its awful combat systems from the roots, I think...
Game designers didn't just make up the "holy trinity" style and force it on everyone. It came out of the long iteration of multiplayer strategy games from tabletop, to BBS, to MUDs, to MMOs where players naturally progress into this sort of specialization. Human beings quickly identify that the most effective means of accomplishing a goal is generally through specialization (this is why min-maxing is a thing), so you would have to specifically design a game to prevent that sort of thing if you want to avoid it. However, that often leads to a different sort of homogenization where everyone is capable of DPS but also must have some defensive capabilities and self-healing at which point every class is mechanically similar with different flairs. At that point, a party is just a group of similar individuals rather than a group of players each coordinating different strengths.