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  1. #11
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Some of you have to remember this is not a solo game. In that regard, META has existed, exists, and will always exist, and if the balance is significantly tilted, can lead to shunning entire jobs out.
    Tis just the neverending tale of how originality meets its greatest foe : balance.

    It's a matter of choice :
    Do you want a job really pleasing, but a lottery to know if you can take that job you love so much in high end content or not, because people don't want you, and be condemned to dungeons with that job ?
    Or do you accept some homogenization to play the one you want everywhere, although feeling a bit lacking ?

    Because as someone said, the idea of maintaining balance not only on DPS rotation but also mitigation, enmity, and movement, while having original skills for all those aspects that work totally different, and on 4 classes, is delusionnal and requires tremendous creativity. The risk of failure is high. You don't take high risks for 5K people over 200k. Basic project management. Whether it's good or bad, the deciding board above the devs and Yoshi doesn't care, they only see 200 vs 5.
    Quickly, one design will outshine the rest (or one will fall behind, and badly, like PLD in 3.0) and tada, seclusion begins.

    I very much agree with those here who said it's more about the fight design of normal and extreme content that falls behind and fails to make you use those homogenized tanks to their limits, encompassing it only in week 1 3rd / 4th floor and ultimates.
    I have tank & heal buddies staying on the game non stop since 6 years, they enjoy progging in their class on Savage and ultimate a lot, I'm most likely surrounded by intensive masochists then eh ?
    (3)
    Last edited by Karshan; 09-23-2021 at 12:45 AM.