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  1. #1
    Player
    LukasArtorias's Avatar
    Join Date
    Jul 2021
    Location
    Ishgard
    Posts
    7
    Character
    Lukas Artorias
    World
    Behemoth
    Main Class
    Dark Knight Lv 80

    PvP suggestions to improve

    It's not news to anyone that SE doesn't pay much attention to pvp, but even though I'm a pvp lover, I can see some possible problems that keep people away from pvp.

    I'll list it:

    1- players take a long time to die
    2- 3 healing potions slots is too much - have you ever heard the Brazilian saying "1 is great, 2 is good 3 is too much"? yes, 1 potion slot is more than enough (this would solve two problems)
    3- the main reason for the infinite delay in pvp queues (in my opinion) is the necessity of having 4 predefined roles (1 tank, 1 ranged DPS, 1 melee and 1 healer), let people build their own groups with the classes that want, as this opens space for creativity
    players in making new goals.
    4- rewards that make us want to conquer them with all our strength - the biggest goal of every mmo player is to go after achievements, glamours (when mmo has this system) and mounts. I know that all of this already exists in the current pvp, but it's a small amount and they're not so cool, it doesn't make us want to conquer them that much. And that's not SE incompetence, it's just lack of interest, so...please look at the pvp players, we love you guys, love us back.

    I think this is one of the problems that bothers the most in pvp, if you know of another one, let's talk about it.
    (2)

  2. #2
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LukasArtorias View Post
    1- players take a long time to die
    No

    A good burst can basically one-shot a target, and a lot of Feast is about preventing the opponent to do this good burst. Players easier to KO would just make Feast more shallow (some skills would become less useful, jobs balance would be more friable)
    If a Feast game happens to feel slow, it would be because of weak dps in unranked, not following the countdown (or not doing any countdown at all)

    In Frontlines, the weaker players are KO 5-10 times per run already, don't need to make it worse.
    (3)
    Last edited by Genz; 09-05-2021 at 04:44 AM.

  3. #3
    Player
    StriKE_SC2's Avatar
    Join Date
    Aug 2021
    Posts
    23
    Character
    Fuyuka Volkov
    World
    Tonberry
    Main Class
    Black Mage Lv 100
    the pain point about burst in this game is.

    1. The burst are too strong (that's why die so fast)
    2. Lack of CC

    if you lower the dmg make the burst slower/longer and put in more chain cc mechanics it will reward more to teamwork / chain cc step. not just spam bursting people and put all the job to healer.

    look at world of warcraft, it have a lot of cc , only good chain cc can secure a kill. you cant really kill opponent by only spam burst and cc healer only once.
    (1)

  4. #4
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Genz View Post
    No

    A good burst can basically one-shot a target, and a lot of Feast is about preventing the opponent to do this good burst. Players easier to KO would just make Feast more shallow (some skills would become less useful, jobs balance would be more friable)
    If a Feast game happens to feel slow, it would be because of weak dps in unranked, not following the countdown (or not doing any countdown at all)

    In Frontlines, the weaker players are KO 5-10 times per run already, don't need to make it worse.
    That "good burst" is reserved for melee dps only, Ranged dps stands no chance at all if both Players are on equal footing, since the latter has a really hard time getting away from the constant humping the former does, even with the accursed Medical Kit.

    As for the "weaker" Players who so unfortunately get killed so often, allow me to remind you that MOST of the current Frontline Players play said PvP Mode only for PvE Reasons, they don't care if they win or not, they just want the easy EXP and currency and be done with it asap. Thats how bad things currently are.

    OP's suggestions would push PvP finally into the right direction, provided, it get's ever noticed by the right Person.
    (2)

  5. #5
    Player
    itsbilldude's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    William Lionheart
    World
    Excalibur
    Main Class
    Gladiator Lv 21

    Win Trading in the TOP 100

    Players in the top 100 are targeting players and intentional throwing matches.. Many of the streamers out there in the top 100 have clips of them doing it. Its very frustrating. This breaks the entire point ranking system.
    (5)

  6. #6
    Player
    LukasArtorias's Avatar
    Join Date
    Jul 2021
    Location
    Ishgard
    Posts
    7
    Character
    Lukas Artorias
    World
    Behemoth
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Genz View Post
    No

    A good burst can basically one-shot a target, and a lot of Feast is about preventing the opponent to do this good burst. Players easier to KO would just make Feast more shallow (some skills would become less useful, jobs balance would be more friable)
    If a Feast game happens to feel slow, it would be because of weak dps in unranked, not following the countdown (or not doing any countdown at all)

    In Frontlines, the weaker players are KO 5-10 times per run already, don't need to make it worse.
    if you can find good dps, ok, but if you can't it's sure you'll lose, the fact of having 3 healing potions only makes something that should be much simpler difficult. If the player is good he will know how to make good use of his resources, otherwise he will not rise in rank.
    (0)

  7. #7
    Player
    LukasArtorias's Avatar
    Join Date
    Jul 2021
    Location
    Ishgard
    Posts
    7
    Character
    Lukas Artorias
    World
    Behemoth
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Anhra View Post
    That "good burst" is reserved for melee dps only, Ranged dps stands no chance at all if both Players are on equal footing, since the latter has a really hard time getting away from the constant humping the former does, even with the accursed Medical Kit.

    As for the "weaker" Players who so unfortunately get killed so often, allow me to remind you that MOST of the current Frontline Players play said PvP Mode only for PvE Reasons, they don't care if they win or not, they just want the easy EXP and currency and be done with it asap. Thats how bad things currently are.

    OP's suggestions would push PvP finally into the right direction, provided, it get's ever noticed by the right Person.
    I would very much like this to happen, as pvp has a lot of potential that is being thrown away.
    (0)