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  1. #81
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,440
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    Yeah they were.
    WHM has always been one of the more popular jobs, and a quick look at previous censuses doesn't show a spike in WHMs in ShB disproportionate to the general increase all classes got.

    Here are the old censuses for your reference:
    (ShB launched July 2nd 2019)
    https://ffxivcensus.com/list/index.html
    Desirability? Dare I say meta? We've always been strong healing powerhouses, but weren't dps powerhouses before. We were far outclassed by SCH and AST there and both those classes had more utility. SE had to adjust Assize, make Holy not limited in number of mobs, and give us Thin Air before we got competitive in the dps department. Our lily mechanic was one of the most useless systems when it first came out, because it depended on abilities we hardly ever used. Then that got adjusted and we got the massively powerful Blood Lily. We're honestly rather OP and I've hoped SE would either dial us back or boost SCH and AST past us again.
    (1)

  2. #82
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    Quote Originally Posted by Imora View Post
    I don't want a rotation. I want unpredictable damage to heal. Right now you can memorize and preplan all the big damage spikes in the game.
    Both you and Talera are basically asking for the game overall to increase in difficulty.

    Awhile back, people in general would start threads for wanting EX Trials and Coil to have a roulette. Others would ask for our ilevels to be reduced to fight off the power creep that makes everything too easy. I myself was all for content to be made harder or to have a steeper increase of difficulty for the game that will allow everyone to naturally “get gud “. However…

    All that got met with people pointing our attentions to the Tales of Duty Finder thread. The amount of times people point out the healers who refuse to learn more than just cure 1 and 2. Other healers who literally ignore their advice. Then their are the ones that blow their whole heal kit and still let a whole party die because they focused only on a tank and AoE healed in a corner (something that personally happened to me). Now I’m not going to sit here and say suddenly half the players base is terrible but I would not be shocked at the increase calls for something to be nerfed to the ground simply because they can’t beat it. Thunder God and Pharos are prime examples. Even Aurum got tweaked. SE will never make casual content heal intensive for all 20 heal spells to be of use.

    That’s why people want to see at least job diversity happening within the roles. I myself would much prefer to have an expanded DPS kit. But I don’t need all three healers that way, just SCH. At least, give back all of our lost DOT. Other’s would like to be able to buff and heal instead like AST used to be. At least this way, different types of healer mains can still enjoy the game with all the small amount of difficulty increase that we always get. My hopes for higher difficulty for constant surprise damage is practically nonexistent and I would rather see an overhaul of play style for healer than hope for a moment of higher difficulty that will be obsolete either by a nerf or ilevel.
    (0)

  3. #83
    Player
    KitKatnip's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Lannie Sherrin
    World
    Cactuar
    Main Class
    Arcanist Lv 81
    So here's the thing. If you play dps and die, the rest of the group survives and lives on. If you play tank and die, your group dies unless the healer can rez you fast enough. If you play healer and die, the group dies unless your tank is just really lucky, or you have a caster with a resurrect.

    The fear of messing up is what prevents me from playing tank/healer. Although now that I have unlocked the Grand Company dungeon thing with the recruits, I may use them as my training dummies for healing.
    (2)

  4. #84
    Player
    Aron73's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    126
    Character
    Athmahs Vann
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by KitKatnip View Post
    So here's the thing. If you play dps and die, the rest of the group survives and lives on. If you play tank and die, your group dies unless the healer can rez you fast enough. If you play healer and die, the group dies unless your tank is just really lucky, or you have a caster with a resurrect.

    The fear of messing up is what prevents me from playing tank/healer. Although now that I have unlocked the Grand Company dungeon thing with the recruits, I may use them as my training dummies for healing.
    I have 3 chars for RP purpos and one of them is a tank. Now before I contineue with this I will say I have next to no experince as a tank in wow I was mainly DPS Hunter to be exact. But the easest thing in this game is to be a tank in my opinion I dont know how manny times I died with my Archer but only ones have I died as a tank in a dungeon and that was yesterday when I tanked as a warrior for the first time. but here is the truth up till now I used one skill as a tank in a dungeon and thats my aoe attack and allways kept aggro now as lvl 40+ i use 3 skills 2 of witch are cd's that I use about ones every min then I spam my aoe thats how easy it is to be a tank. now I do not know if that will shange when I become a DK but I will learn and with this great comunity that do NOTR give me shit for doing a misstake I beleve this is the best comunity to learn from just keep an eye on the chat while spaming your only skill you need and you will be fine. ps yes it is a lot harder t be DPS class especialy mage I got one of those to
    (0)

  5. #85
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KitKatnip View Post
    So here's the thing. If you play dps and die, the rest of the group survives and lives on. If you play tank and die, your group dies unless the healer can rez you fast enough. If you play healer and die, the group dies unless your tank is just really lucky, or you have a caster with a resurrect.

    The fear of messing up is what prevents me from playing tank/healer. Although now that I have unlocked the Grand Company dungeon thing with the recruits, I may use them as my training dummies for healing.
    thats the awesome part about healing though, keeps you on your toes and you actually have to pay attention
    (1)

  6. #86
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Aron73 View Post
    I have 3 chars for RP purpos and one of them is a tank. Now before I contineue with this I will say I have next to no experince as a tank in wow I was mainly DPS Hunter to be exact. But the easest thing in this game is to be a tank in my opinion I dont know how manny times I died with my Archer but only ones have I died as a tank in a dungeon and that was yesterday when I tanked as a warrior for the first time. but here is the truth up till now I used one skill as a tank in a dungeon and thats my aoe attack and allways kept aggro now as lvl 40+ i use 3 skills 2 of witch are cd's that I use about ones every min then I spam my aoe thats how easy it is to be a tank. now I do not know if that will shange when I become a DK but I will learn and with this great comunity that do NOTR give me shit for doing a misstake I beleve this is the best comunity to learn from just keep an eye on the chat while spaming your only skill you need and you will be fine. ps yes it is a lot harder t be DPS class especialy mage I got one of those to
    You’re not wrong in essence. Mechanically tanks are really easy to play, but the pressure/fear of screwing up or “leading” the group is the big turnoff. If the tank dies several times to a new mechanic, it could cause a huge problem (especially if it’s a raid like copied factory). Especially if one doesn’t know the mechanics and doesn’t study ahead about what to do.

    I would also agree that (for me) BLM is the hardest job to play. Again not because of any major difficulty in the mechanics..but because you have to remember 2 or 3 different rotations based on your level and have a good sense of timing since you have to plant in place to cast a potentially lengthy spell.
    (1)

  7. #87
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KitKatnip View Post
    So here's the thing. If you play dps and die, the rest of the group survives and lives on. If you play tank and die, your group dies unless the healer can rez you fast enough. If you play healer and die, the group dies unless your tank is just really lucky, or you have a caster with a resurrect.

    The fear of messing up is what prevents me from playing tank/healer. Although now that I have unlocked the Grand Company dungeon thing with the recruits, I may use them as my training dummies for healing.
    Eh, when you try something new you'll always be scared initially, but you'll get used to it and wonder what you were even scared of in the first place.

    If you're really scared of messing up, I suggest doing trials since you'll have another healer in case you mess up, but healing honestly isn't very difficult nowadays unless you're healing relevant savage/ultimate content
    (2)

    Watching forum drama be like

  8. #88
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TaleraRistain View Post
    Desirability? Dare I say meta? We've always been strong healing powerhouses, but weren't dps powerhouses before. We were far outclassed by SCH and AST there and both those classes had more utility. SE had to adjust Assize, make Holy not limited in number of mobs, and give us Thin Air before we got competitive in the dps department. Our lily mechanic was one of the most useless systems when it first came out, because it depended on abilities we hardly ever used. Then that got adjusted and we got the massively powerful Blood Lily. We're honestly rather OP and I've hoped SE would either dial us back or boost SCH and AST past us again.
    Huh?
    You claimed WHM wasn't as popular before.
    I provided data showing it was as popular before.
    Now you're talking about holy and changes to assize and DPS and I don't understand how any of it is working off of what I contributed.
    (0)

  9. #89
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AngeliouxRein View Post
    Both you and Talera are basically asking for the game overall to increase in difficulty.

    Awhile back, people in general would start threads for wanting EX Trials and Coil to have a roulette. Others would ask for our ilevels to be reduced to fight off the power creep that makes everything too easy. I myself was all for content to be made harder or to have a steeper increase of difficulty for the game that will allow everyone to naturally “get gud “. However…

    All that got met with people pointing our attentions to the Tales of Duty Finder thread. The amount of times people point out the healers who refuse to learn more than just cure 1 and 2. Other healers who literally ignore their advice. Then their are the ones that blow their whole heal kit and still let a whole party die because they focused only on a tank and AoE healed in a corner (something that personally happened to me). Now I’m not going to sit here and say suddenly half the players base is terrible but I would not be shocked at the increase calls for something to be nerfed to the ground simply because they can’t beat it. Thunder God and Pharos are prime examples. Even Aurum got tweaked. SE will never make casual content heal intensive for all 20 heal spells to be of use.

    That’s why people want to see at least job diversity happening within the roles. I myself would much prefer to have an expanded DPS kit. But I don’t need all three healers that way, just SCH. At least, give back all of our lost DOT. Other’s would like to be able to buff and heal instead like AST used to be. At least this way, different types of healer mains can still enjoy the game with all the small amount of difficulty increase that we always get. My hopes for higher difficulty for constant surprise damage is practically nonexistent and I would rather see an overhaul of play style for healer than hope for a moment of higher difficulty that will be obsolete either by a nerf or ilevel.
    Doesn't have to be difficult, just more spontaneous. Unpredictable. That doesn't equate difficulty, it equates not being able to zone out while hitting a single button.

    And not everything needs a roulette. I remember those arguments. I still disagree with them. I play SCH and I don't want a DPS kit. if I want to play DoT DPS, I'll switch to summoner. I played SCH back in HW too and hated the DPS part of it. Was too complex for my tastes, with micromanaging the fairy and DoT juggling. Was crap and I don't want it back.

    Btw, a large majority of the player base being terrible at the game isn't unique to FFXIV. I don't run matched content in WoW for the exact same reason.
    (2)

  10. #90
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,440
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AngeliouxRein View Post
    Both you and Talera are basically asking for the game overall to increase in difficulty.
    Not necessarily. We could have to maintain things like damage shields or other buffs. We could have more debuffs. We'll never get crowd control back but we could edge toward that way a little. Still the same level we have now, but just different support-focused abilities. I dps as a healer, but not because I want to. SE doesn't give us much of anything else to do. It's one reason I love pear-shaped groups the best. Smooth groups put me to sleep.
    (0)

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