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  1. #71
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    You can't bribe people into doing something they do not want to do. People mostly don't want the responsibility and abuse tanks and healers get. Healer gameplay is mostly boring due to the predictable nature of damage in this game, so that's not helping at all.

    Adding more DPS slots won't fix it. There will forever be too many DPS.
    (2)

  2. #72
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    You could try Astrologian, where you can also use cards to buff others' damage.
    I progged E9s-E12s with Astro because I couldn't stand Broiling anymore. It's busier because you get to weave in a card every time you re-apply Combustion or cast Malefic. It's high APM really, but you still cast Malefic back to back most of the time. Cards are mindless and dumbed down you no longer care for their effects beyond melee or ranged, while still requiring you to fish for seals.

    Of the three its the busiest healer, and arguably the most complicated (Opening wise), so I agree it's a good option if you are bored of healing with the other two.

    AST alone doesn't redeem the absurd healing downtime though.
    (1)
    Last edited by GrimGale; 09-15-2021 at 05:23 AM.

  3. #73
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    I think some are missing the mark a little bit when they say it's about responsibility, it's not responsibility in my experience, it's people don't want grief. If you make a mistake on a healer or tank it's much more visible than on a DPS, usually. I know people who have responsible jobs, mortgages and kids, they still don't want to tank/heal. It's not responsibility that they don't want to deal with, it's getting chewed out by players with bad attitudes because everyone thinks they know what the tank/healer should be doing, despite not being prepared top play it themselves. They just don't want to deal with that after dealing with actual responsibilities all day so it's easier to wait in a slightly longer queue and just pew pew while nobody takes any notice.

    In truth I've had very little aggravation while playing tanks but players who aren't used to tank/healer roles see it as too easy to get flamed.

    That's my 2c, for what it's worth.
    (5)

  4. #74
    Player
    Ozalius's Avatar
    Join Date
    Mar 2018
    Posts
    10
    Character
    Xiantas Alius
    World
    Moogle
    Main Class
    Warrior Lv 100
    Won't change anything, at worst it will make tanking and healing mandatory.
    They already tried to issue this problem by adding "a tank dps" GNB and make tanking much more easier.
    And it didn't' change that much.
    You can't force peoples to play tank or healer
    (1)
    Last edited by Ozalius; 09-14-2021 at 07:32 PM.

  5. #75
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xirean View Post
    There's 10 DPS, 4 Tanks, & 3 Healers. It doesn't really matter how much fun it is to play a role or what kind of rewards you put on it. There are just more DPS. If we had 10 Tanks and 4 DPS, this situation would look very different.
    Sorry but this is not true.

    The problem with too few tanks/healers had every MMO i played regardless of their role/class/group concepts. FF14 is not an exception here. There are plenty MMOs which are way more DPS friendly in their concepts compared to FF14. In WoW you have 3 DPS of 5 people in a group and more tanking/healing capable classes. And you have still a huge lack of tanks and healers etc.

    The point is, tanks and healers are pretty useless outside of group content. And there are not so many players that will level those classes/jobs only for raidlogging at max level.

    Another point is, especially in FF14 this is a huge factor: tanks and healers are DPS jobs in disguise. As a tank you have basically the exact same play style like a DPS job: you are doing a rotation and you pop some CDs. So why play a handicapped DPS job when you could play a real one? There is nothing special to play a tank that makes a real difference compared to a DPS job. The mobs are looking at you? So what?

    And as a healer the gameplay is way more boring because you have a one-button DPS rotation. And sometimes you heal the tanks/the group with a instant heal spell or you rezz a dead player.

    But again, those problems had every MMO i played.

    Cheers
    (2)

  6. #76
    Player
    Xuto-cxb's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    17
    Character
    Funco Kognco
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Man if only healers had a better damage spell rotation to play with. The overall DPS doesn't have to go up, but for all the time healers have to chuck damage out, it sure would be nice to have a little more visual flavor to it.
    (3)

  7. #77
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Artemiz View Post
    I think some are missing the mark a little bit when they say it's about responsibility, it's not responsibility in my experience, it's people don't want grief. If you make a mistake on a healer or tank it's much more visible than on a DPS, usually. I know people who have responsible jobs, mortgages and kids, they still don't want to tank/heal. It's not responsibility that they don't want to deal with, it's getting chewed out by players with bad attitudes because everyone thinks they know what the tank/healer should be doing, despite not being prepared top play it themselves. They just don't want to deal with that after dealing with actual responsibilities all day so it's easier to wait in a slightly longer queue and just pew pew while nobody takes any notice.

    In truth I've had very little aggravation while playing tanks but players who aren't used to tank/healer roles see it as too easy to get flamed.

    That's my 2c, for what it's worth.
    Hence why I brought up the abuse. I get crapped on if i don't wall pull, i get crapped on if someone dies, etc. It's old. The two, abuse and responsibility, go hand in hand. You're expected to do perfectly while the DPS can do a horrible job and if one of them dies it's your fault.
    (5)

  8. #78
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Xuto-cxb View Post
    Man if only healers had a better damage spell rotation to play with. The overall DPS doesn't have to go up, but for all the time healers have to chuck damage out, it sure would be nice to have a little more visual flavor to it.
    I don't want a rotation. I want unpredictable damage to heal. Right now you can memorize and preplan all the big damage spikes in the game. If you had to be more spontaneous with your healing instead of "broil til raidwide" i think it'd fix a lot.

    This could also extend to dungeon bosses.

    What you're asking for is to make the boring parts less boring. I'm asking to remove the boring parts.

    Besides, i play on controller. I don't want to have to find spots for a handful of new DPS actions. I'd probably not use them just to save hotbar space.
    (2)

  9. #79
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,439
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Xuto-cxb View Post
    There IS an argument to be made for incentivizing those who already want to play tank healer to keep coming back, to help more groups and DPS players get going. But if you make it too valuable, I feel like there is also a risk of attracting the wrong people to the role and making the experience worse for everyone.
    Like when they gave White Mage the Blood Lily and it attracted the green dps crowd who don't want to actually support their party. We were not that popular before. People have a tendency to flock to the new hotness and the flavor of the month. I imagine we'll see a lot of Sages with Endwalker.

    Quote Originally Posted by Imora View Post
    I don't want a rotation. I want unpredictable damage to heal. Right now you can memorize and preplan all the big damage spikes in the game. If you had to be more spontaneous with your healing instead of "broil til raidwide" i think it'd fix a lot.

    This could also extend to dungeon bosses.

    What you're asking for is to make the boring parts less boring. I'm asking to remove the boring parts.

    Besides, i play on controller. I don't want to have to find spots for a handful of new DPS actions. I'd probably not use them just to save hotbar space.
    Same. I'd rather do what's in the name of the role and have that be a necessary part of the group. I don't need a dps rotation. I'm playing the healer. I want to focus on that. If I wanted to dps, I'd run with my Dancer or Bard.
    (2)
    Last edited by TaleraRistain; 09-15-2021 at 01:32 PM.

  10. #80
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TaleraRistain View Post
    We were not that popular before.
    Yeah they were.
    WHM has always been one of the more popular jobs, and a quick look at previous censuses doesn't show a spike in WHMs in ShB disproportionate to the general increase all classes got.

    Here are the old censuses for your reference:
    (ShB launched July 2nd 2019)
    https://ffxivcensus.com/list/index.html
    (1)

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