I'd like to see Duty Roulettes offer more than just 1 bonus/day for each category.

The reason is simple: that *will* incentivize more tanks, healers, *and* DPS players when there is a need to fill corresponding slots in parties forming up.

I play a tank main and a couple DPS alts, I've got a healer started but have not gone far with him because I've never played a healer and am still hesitant to dip my toes in that pond - for fear of drowning and failing spectacularly.

Every day I look at the Duty Roulettes and decide in what capacity(ies) I would participate. On some days I feel like really going out and doing some tanking, on others I want to work on my DPS alts. Yet the 1 per day bonuses invariably put an abrupt stop to that feeling, once I've collected the bonuses I want. I just move on to doing other things, taking the roulettes completely out of my mind. That is a loss to the playing teams that are trying to form, definitely. They'll have to wait longer for their group. When I have to wait for more than 10 minutes, I withdraw and go do something else. When I started playing the game, back in April, I didn't mind doing the MSQ Roulettes. Now I almost never do - why? Because they just take too darn long. Time is in short supply, IRL as well as in my gaming - why wait, when you can have fun doing other things?

So the OP's idea is good. Help more players participate in the group activities by giving them more bonuses. Don't gate them behind arbitrary limits. So what if they accumulate more Gils, or other currencies, or XP? Let them have their fun, that's how you keep them playing longer, after all.

Just my 2 Gils. :-)