Quote Originally Posted by Penthea View Post
I mostly heal, but I heal because I find it fun. Not because I get any in-game reward for it.
Of course, but incentives can still be effective in nudging players toward trying new things they wouldn't naturally gravitate to. In my case, the whole reason I first tried healing was because the DPS queues at the time were abysmal. We're talking 75+ minutes for a mandatory MSQ dungeon necessary to progress (this was several years ago). I was almost ready to quit the game, but for whatever reason I decided to at least try leveling a Conjurer simply because I knew healer queues were much shorter. I'm still baffled why I even gave it a shot, since I played a Holy Paladin healer in WoW for a long time and hated every minute of it. Anyway, luckily for me, I ended up loving Conjurer/White Mage and that has been my main job ever since. It goes without saying, if I didn't end up enjoying being a healer then I wouldn't have kept playing in that role -- but I needed that external push to experiment and try it out, and heck am I ever glad I did. I dare say, it completely changed what sort of characters/roles I'm instinctively drawn to in any new RPG, online or offline or tabletop, etc.

Even today, White Mage is still my main job, but as it becomes vastly overleveled I turn to alternative jobs. I like Summoner a lot, but it is relegated to only open-world or solo content and handing in quests. When it comes time to do a dungeon, I swap over to Astrologian to avoid long waits in queue. It's not that I am ever playing a job that I don't enjoy, but the institutional pressures that the game employs push me to be strategic about what content I choose to play as certain roles.