Quote Originally Posted by Xuto-cxb View Post
Ok, yes, I'm sure this has been brought up time and again but I REALLY just want to throw another two cents in. This has GOT to be improved, considerably. I play a lot of tank and healer, and can insta-queue into just about anything. That is not a good thing. It SOUNDS like it is, for obvious reasons, but it also means there is huge, unaddressed issue.

It means that there are just lines of groups waiting for someone of my role to jump in. I, personally, love doing roulettes, but many do them only once for the large daily bonus. I feel as though if the repeatable "in need" bonuses were higher, more tanks and healers would be available and DPS would not be languishing for so long for everything they want to do.

As it is, the "in need" bonus is paltry at best and insulting at worst. This game goes a long way to use matchmaking work so that players can at least do all the non-EX/Savage etc content without statics. But I feel like that would go a long way to help a very longstanding, very well known (and IMO, largely unaddressed) issue.
Increasing the reward is not going to increase the number of players who want to tank or heal.

It's also not going to decrease the number of players trying to level their DPS jobs and that's what is clogging up the queue. If all my tanks and healers are leveled, and I'm queueing so I can level my DRG, it doesn't matter what the AIN reward is. I'm still going to be queuing on my DRG.

The only thing that might help is changing party composition from 1 tank/1 healer/2 DPS to 1 tank/1 healer/3-4 DPS and I doubt that's a change SE can easily make.