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  1. #21
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The tanks and healers have plenty of thought put into their design. Tanking is more satisfying in extreme, savage and ultimate where the easier rotations make a lot of sense. As a tank in this content you go from having no tank mechanics to having lots, like regular tank swaps, tank busters, boss positioning, unique mechanics that mostly tanks have to deal with even if it wasn't intended that way, protecting the party from aoe so it gets the party to 11% instead of 1% in case one of them isn't topped off. The simpler rotation makes these distractions possible, while if a DPS had to do these things they would tunnel vision all of it to do their rotation properly.

    In normal content tanking is really boring but you can create your own fun in dungeons by pulling everything. I don't think it's tanks and healers being boring that stops most people playing them, it's just like you said before this that most people don't want responsibility and think that it is harder than it is.

    It's not that tanks aren't cool looking either because you have dark knights and I see a lot of people get really excited about it.
    Eh, every role gets unique mechanics in higher end content, it's not just tanks in particular who are forced to handle new things

    The thing is that they've simplified aggro management to the point where you're just playing a blue dps with buttons that reduce the damage you take, and that basically makes every run feel the same because there's never any looming threat that you might lose control of the mobs and they'll go attack someone else, at least you used to be able to turn off stance to deal more damage, but you would also take more damage and you had to be careful about losing the boss and having it attack someone else.

    Also all of the tanks except gunbreaker have some sort of inner release phase where you spam 1 button that does a lot of damage, well, I guess gunbreaker does have that too but it's an OGCD so at least it feels different
    (3)

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  2. #22
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    I enjoy the class fantasy and anesthetics but the overall gameplay loop is dreadfully boring at times especially for dungeons.

    I wish they would either up overall damage taken to require a crap ton more overall healing or add a more robust damage tool kit to the healers.
    (3)

  3. #23
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Jeeqbit View Post
    When you run out of mitigation most enemies require you to be in melee range to attack you, so you can take a few steps back to delay their attacks while you get healed or run around in a circle so it doesn't affect melee and physical DPS.
    Please for the love of God don't run in circles while I'm trying to burn the group of enemies down with aoes. All that results in is you still taking auto attacks from various enemies while anyone with aoes centered around them now has to chase them, and anyone that has to target enemies now have to deal with them potentially running out of range.
    (10)

  4. #24
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,646
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BaconBits View Post
    Please for the love of God don't run in circles while I'm trying to burn the group of enemies down with aoes. All that results in is you still taking auto attacks from various enemies while anyone with aoes centered around them now has to chase them, and anyone that has to target enemies now have to deal with them potentially running out of range.
    No, you don't take autos when you run from them and if you run in a small circle then the DPS do not have to move at all. If the alternative is that you are going to die because of a lack of healing then it's better to run.
    (0)

  5. #25
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jeeqbit View Post
    When you run out of mitigation most enemies require you to be in melee range to attack you, so you can take a few steps back to delay their attacks while you get healed or run around in a circle so it doesn't affect melee and physical DPS.
    Oh my god.....
    You're a mentor, are you.....?
    (11)

  6. #26
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    No, you don't take autos when you run from them and if you run in a small circle then the DPS do not have to move at all. If the alternative is that you are going to die because of a lack of healing then it's better to run.
    Unless you sprint, you won't outrun most mobs. And if you do take off in a sprint in mid-pull, you're gonna tick off the rest of the party and probably end up kicked.

    If a pack of enemies lasts long enough that you run out of mitigation and are actually in danger, then there's a serious problem. Either you're missing a CD, or the DPS aren't doing their job. Either way, running around won't fix it.
    (10)

  7. #27
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kahnom View Post
    Oh my god.....
    You're a mentor, are you.....?
    I think he's talking about spinning mobs, because with some bosses and mobs you can just completely stop them from being able to autoattack you if you spin them, it's just that you have to move in a very precise way and I really doubt it works on packs.
    (1)

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  8. #28
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,646
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    You only need to outrun them long enough to get a heal, which can be as little as 3 steps back. It shouldn't be needed but occasionally there are healers that need the extra time, particularly in leveling dungeons.
    (0)

  9. #29
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    No, you don't take autos when you run from them and if you run in a small circle then the DPS do not have to move at all. If the alternative is that you are going to die because of a lack of healing then it's better to run.
    At that point you're better off popping your invuln than running
    (8)

    Watching forum drama be like

  10. #30
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,646
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dogempire View Post
    At that point you're better off popping your invuln than running
    That's an option, but not always because it has a long cooldown.
    (0)

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