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  1. #11
    Player
    SherlottaEryut's Avatar
    Join Date
    Aug 2021
    Posts
    639
    Character
    Katja Eruyt
    World
    Moogle
    Main Class
    White Mage Lv 90
    A lot of people deem tanking and healing overly stressful and hectic, it’s a matter of people breaking out of that barrier and just see it in a whole new light.

    I was petrified of healing at first because I had thoughts of “ohhh… what if everyone dies? I don’t want to be responsible for a failed dungeon” I started out as a white Mage and everything was perfectly fine, because I must admit, this game has an outstanding variety of beginner dungeons that ease you into any job and gradually work your skills up.

    Now? I’ve accepted we’re human and mistakes can be made from both my part and team mates. Sometimes I can’t help it if people run into AOE and with little health and get killed, you just got to pick them back up and carry on.

    It really is a matter of people breaking away from the safety of the DPS and try out the different jobs that come with responsibility. Not much we can do other than encourage people it’s not so bad
    (2)

  2. #12
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,110
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fyrebrand View Post
    What blows my mind, is Square Enix looked at all the other MMORPGs that came before -- with five-person parties of one tank, one healer, and three DPS -- and said: "How about we take this bad situation, and make it even worse? How about two DPS!?" Although, I assume they were forced into this decision due to "PS3 limitations" or server issues, or some other variety of hellish FFXIV 1.0 curse that they inherited.



    I have to disagree there. I love healing, I feel quite comfortable in that role, and I don't feel like "lack of pressure" equates to fun. On the contrary, the sense of responsibility is exhilarating and makes me feel important. I prefer having a more holistic perspective of my party and how everybody is doing, and having to improvise on the fly, rather than succumbing to a preordained DPS "rotation." Plus, it feels good to be able to lend a safety net to newbies who are struggling with mechanics. I just feel compelled to take care of all my little dungeon babies!

    Also, as someone who doesn't always have the greatest self-esteem or confidence in real life, healing is an extremely rewarding gameplay style. It tends to stamp out self-doubt real quick, because there is just no denying when you did a damn good job. You can feel it in your bones, and it doesn't matter what anybody else says or if you get any commendations.

    That said, I do understand the shift in responsibilities when you play DPS. There is a certain weight taken off your back, but on the other hand it comes with other stressors. For example, doing primals as a melee DPS freaks me the f*ck out. I don't have the complete view of the area I would prefer, I'm running around like a chicken with its head cut off, I just want this whole thing to be over. Also, every single time I play my ninja character in a dungeon -- I swear, the tank pulls a bunch of mobs, pauses to wait for me to place down Doton, and then sprints away just to spite me. I consistently ask myself, "Why should I even try?" I have no idea if I'm a good or a bad DPS. Whatever the case, it all feels the same. There's no feedback, no appreciation. I could be doing a phenomenal job, executing mechanics perfectly, and no one cares.
    I too derive satisfaction out of the responsability towards my party as a healer. I just wish I could contribute more to the party progression than casting the same boring one target damage spell over and over.
    (3)

  3. #13
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,574
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 95
    Quote Originally Posted by Fyrebrand View Post
    What blows my mind, is Square Enix looked at all the other MMORPGs that came before -- with five-person parties of one tank, one healer, and three DPS -- and said: "How about we take this bad situation, and make it even worse?
    More likely: Square Enix looked at all of the other Final Fantasy games that came before, mostly 3-4 person parties, and said "We want to provide that JRPG feel to our new MMO" and then sized parties appropriately.
    (6)

  4. #14
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,398
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Tank and healer are seen as more stressful because there's more focus on them, and some people don't want the pressure. Healer in particular depends on the rest of the party's competence, and, well, check out the Tales From the Duty Finder thread for plenty of stories about that.

    Also, some people just want to see the big damage numbers from DPS jobs. Dark knight has giant swords and lots of edgy spikey stuff, but black mages make things go boom.
    (1)

  5. #15
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dogempire View Post
    Tanking and healing have been scaled down to be considerably easier but the numbers haven't budged much because most people don't like having responsibility beyond being in charge of the pew pew big numbers.

    Plus let's be honest, the dps jobs are a lot cooler looking, have much more thought put into their design, and DPS deaths usually don't get other people killed or cause a wipe.

    If SE ever wants to deal with the numbers disparity between roles then they definitely need to make tanking/healing more inherently satisfying, because as it stands tanks are barely any different from DPS, and healers are so dumbed down that skilled healers are rare because why the heck would someone with the skills of a CEO find flipping burgers at a McDonald's satisfying as a main job?
    It has nothing to do with that. People just don't want more responsibility.
    (6)

  6. #16
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,084
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GrimGale View Post
    I too derive satisfaction out of the responsability towards my party as a healer. I just wish I could contribute more to the party progression than casting the same boring one target damage spell over and over.
    You could try Astrologian, where you can also use cards to buff others' damage.
    (2)

  7. #17
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Fyrebrand View Post
    What blows my mind, is Square Enix looked at all the other MMORPGs that came before -- with five-person parties of one tank, one healer, and three DPS -- and said: "How about we take this bad situation, and make it even worse? How about two DPS!?" Although, I assume they were forced into this decision due to "PS3 limitations" or server issues, or some other variety of hellish FFXIV 1.0 curse that they inherited.



    I have to disagree there. I love healing, I feel quite comfortable in that role, and I don't feel like "lack of pressure" equates to fun. On the contrary, the sense of responsibility is exhilarating and makes me feel important. I prefer having a more holistic perspective of my party and how everybody is doing, and having to improvise on the fly, rather than succumbing to a preordained DPS "rotation." Plus, it feels good to be able to lend a safety net to newbies who are struggling with mechanics. I just feel compelled to take care of all my little dungeon babies!

    Also, as someone who doesn't always have the greatest self-esteem or confidence in real life, healing is an extremely rewarding gameplay style. It tends to stamp out self-doubt real quick, because there is just no denying when you did a damn good job. You can feel it in your bones, and it doesn't matter what anybody else says or if you get any commendations.

    That said, I do understand the shift in responsibilities when you play DPS. There is a certain weight taken off your back, but on the other hand it comes with other stressors. For example, doing primals as a melee DPS freaks me the f*ck out. I don't have the complete view of the area I would prefer, I'm running around like a chicken with its head cut off, I just want this whole thing to be over. Also, every single time I play my ninja character in a dungeon -- I swear, the tank pulls a bunch of mobs, pauses to wait for me to place down Doton, and then sprints away just to spite me. I consistently ask myself, "Why should I even try?" I have no idea if I'm a good or a bad DPS. Whatever the case, it all feels the same. There's no feedback, no appreciation. I could be doing a phenomenal job, executing mechanics perfectly, and no one cares.
    This is a good attitude to have for healer- it's not really that hard, and exactly as you said: done well you do indeed feel great (and often get lots of commendations). Tank as well!

    For some players (myself included) there is some pride in being able to take a "lead" role, but for a large amount of people, not so much- it can be debilitating even. My point was that given the option between playing the main lead and a backup dancer, a lot of people opt for backup.

    In response to your DPS skill.. ehh.. if it's casual content, and you're clearing it in a reasonable amount of time, you're probably good. An alternative measure is to just see where you are in the enmity line. Party of 4 and you're #3/#2 most of the time..probably ok.

    This is probably spillover from being a healer- you're used to doing your best and paying attention to what you're doing very well, so when you do DPS you're looking for that level of feedback to see if you're "doing it right" and there just really isn't anything there.
    (2)
    Last edited by kaynide; 09-12-2021 at 09:22 PM.

  8. #18
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    its 100k a day if you do all the roulettes, thats a ton of gil when you dont spend any. I'm sitting on 117mil from largely roulettes lol..
    While I do my expert daily, and leveling when I'm actually leveling jobs in a new expansion, don't act like the time spent for that 100K isn't significant.

    Daily Expert takes 20m
    Daily leveling takes 25m
    Lvl 80 - 25m
    5/6/7 - 25m
    MSQ can easily take 45m-1h
    PVP can take 20m
    Alliance can take 30m depending if you get one of the later ones
    Trials 15-20m or more depending if you wipe or not

    All of that time is extremely inefficient for that amount of gil.

    I say that as someone who just went over 100 mill from largely doing dailies as well. It's taken 8 years to get there.

    But back on topic:

    If you queue as the adventurer in need you should get ALL the bonuses of the normal roulette. It would definitely incentivize tanks and healers to queue. It doesn't happen often but I have seen DPS in need as well.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #19
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    I don't mind tanking or healing but I do mind people telling me what to do when I know my own capabilities more than you do. I don't wall pull because I know unless my healers on the ball, I'm going to die if invuln is on CD. And the healers I get? Trash. Think glare mage that doesn't use ogcds or even look at health bars then blame me for not mitigating because I ran out because the dps was crap. That's happened a few times to me now.

    I don't solo queue into dungeons anymore as a result. Not as a tank.
    (3)

  10. #20
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,084
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Imora View Post
    I don't mind tanking or healing but I do mind people telling me what to do when I know my own capabilities more than you do. I don't wall pull because I know unless my healers on the ball, I'm going to die if invuln is on CD. And the healers I get? Trash. Think glare mage that doesn't use ogcds or even look at health bars then blame me for not mitigating because I ran out because the dps was crap. That's happened a few times to me now.
    When you run out of mitigation most enemies require you to be in melee range to attack you, so you can take a few steps back to delay their attacks while you get healed or run around in a circle so it doesn't affect melee and physical DPS.
    (0)

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