Quote Originally Posted by Jeeqbit View Post
The tanks and healers have plenty of thought put into their design. Tanking is more satisfying in extreme, savage and ultimate where the easier rotations make a lot of sense. As a tank in this content you go from having no tank mechanics to having lots, like regular tank swaps, tank busters, boss positioning, unique mechanics that mostly tanks have to deal with even if it wasn't intended that way, protecting the party from aoe so it gets the party to 11% instead of 1% in case one of them isn't topped off. The simpler rotation makes these distractions possible, while if a DPS had to do these things they would tunnel vision all of it to do their rotation properly.

In normal content tanking is really boring but you can create your own fun in dungeons by pulling everything. I don't think it's tanks and healers being boring that stops most people playing them, it's just like you said before this that most people don't want responsibility and think that it is harder than it is.

It's not that tanks aren't cool looking either because you have dark knights and I see a lot of people get really excited about it.
Eh, every role gets unique mechanics in higher end content, it's not just tanks in particular who are forced to handle new things

The thing is that they've simplified aggro management to the point where you're just playing a blue dps with buttons that reduce the damage you take, and that basically makes every run feel the same because there's never any looming threat that you might lose control of the mobs and they'll go attack someone else, at least you used to be able to turn off stance to deal more damage, but you would also take more damage and you had to be careful about losing the boss and having it attack someone else.

Also all of the tanks except gunbreaker have some sort of inner release phase where you spam 1 button that does a lot of damage, well, I guess gunbreaker does have that too but it's an OGCD so at least it feels different