Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 109

Hybrid View

  1. #1
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    I enjoy the class fantasy and anesthetics but the overall gameplay loop is dreadfully boring at times especially for dungeons.

    I wish they would either up overall damage taken to require a crap ton more overall healing or add a more robust damage tool kit to the healers.
    (3)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,668
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    You only need to outrun them long enough to get a heal, which can be as little as 3 steps back. It shouldn't be needed but occasionally there are healers that need the extra time, particularly in leveling dungeons.
    (0)

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Xuto-cxb View Post
    Ok, yes, I'm sure this has been brought up time and again but I REALLY just want to throw another two cents in. This has GOT to be improved, considerably. I play a lot of tank and healer, and can insta-queue into just about anything. That is not a good thing. It SOUNDS like it is, for obvious reasons, but it also means there is huge, unaddressed issue.

    It means that there are just lines of groups waiting for someone of my role to jump in. I, personally, love doing roulettes, but many do them only once for the large daily bonus. I feel as though if the repeatable "in need" bonuses were higher, more tanks and healers would be available and DPS would not be languishing for so long for everything they want to do.

    As it is, the "in need" bonus is paltry at best and insulting at worst. This game goes a long way to use matchmaking work so that players can at least do all the non-EX/Savage etc content without statics. But I feel like that would go a long way to help a very longstanding, very well known (and IMO, largely unaddressed) issue.
    Increasing the reward is not going to increase the number of players who want to tank or heal.

    It's also not going to decrease the number of players trying to level their DPS jobs and that's what is clogging up the queue. If all my tanks and healers are leveled, and I'm queueing so I can level my DRG, it doesn't matter what the AIN reward is. I'm still going to be queuing on my DRG.

    The only thing that might help is changing party composition from 1 tank/1 healer/2 DPS to 1 tank/1 healer/3-4 DPS and I doubt that's a change SE can easily make.
    (4)

  4. #4
    Player
    Lexis's Avatar
    Join Date
    Nov 2013
    Posts
    192
    Character
    Lu'kas Steinfheld
    World
    Zalera
    Main Class
    Machinist Lv 90
    The DPS queue times seem to go up as you level. When I was in ARR, I'd wait 5-8 mins for a DPS queue. By the time I reached shadowbringers, I was waiting 20+ minutes. At least that's how it was on Leviathan (Primal). Crystal seems to have similar wait times so far but I'm only in the 60 level ranges.

    As for the Tank/Healer shortage, it's not unique to this game and happens in every grouping system that relies on the Holy Trinity (Tank, DPS, Healer). GW2 implemented a self sufficient system that required no specific roles to be played, good on them for shaking up the standard, but it personally wasn't for me. Tried it, hated it; I love my holy trinity. I've always been a healer at heart, from my old WoW days to today in FFXIV, it's just something I enjoy doing but it's not given to everyone I guess. I don't think any manner of incentive will ever change the fact that most people apparently prefer playing DPS roles. If anything, they'll feel forced to play Healers and tanks for said rewards and be bitter about this, thus creating unnecessary tensions in groups.

    I feel like the current system is fair. Play a needed role if you want shorter queues or stick to DPS and prepare yourself for longer queues. I personally play Ninja for quests and duties, since they're designed with DPS classes in mind, and play white mage for dungeons, trials and other group content. Best of both worlds!
    (2)

  5. #5
    Player
    Alxyzntlct's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    169
    Character
    Alyx'ender Lutece
    World
    Faerie
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Lexis View Post
    The DPS queue times seem to go up as you level. When I was in ARR, I'd wait 5-8 mins for a DPS queue. By the time I reached shadowbringers, I was waiting 20+ minutes. At least that's how it was on Leviathan (Primal). Crystal seems to have similar wait times so far but I'm only in the 60 level ranges.

    As for the Tank/Healer shortage, it's not unique to this game and happens in every grouping system that relies on the Holy Trinity (Tank, DPS, Healer). GW2 implemented a self sufficient system that required no specific roles to be played, good on them for shaking up the standard, but it personally wasn't for me. Tried it, hated it; I love my holy trinity. I've always been a healer at heart, from my old WoW days to today in FFXIV, it's just something I enjoy doing but it's not given to everyone I guess. I don't think any manner of incentive will ever change the fact that most people apparently prefer playing DPS roles. If anything, they'll feel forced to play Healers and tanks for said rewards and be bitter about this, thus creating unnecessary tensions in groups.

    I feel like the current system is fair. Play a needed role if you want shorter queues or stick to DPS and prepare yourself for longer queues. I personally play Ninja for quests and duties, since they're designed with DPS classes in mind, and play white mage for dungeons, trials and other group content. Best of both worlds!
    Out of the entire thread, I agree with this perspective the most. For all intents and purposes, I feel like the current system is fine.

    The reasoning:
    If/when I want to play DPS, I play it. And I enjoy it! And yes, that does mean at times if I want to do a dungeon then I have to wait for a queue, but this game also has a TON of other stuff to do in the meantime. I've seen what others have noted, that queue times can get up to 20-30min, but I don't mind that at all. Sometimes it's 5 or less, sometimes more. Either way, I don't mind because I recognize that I'm playing DPS which is super common and again, there's plenty else for me to do with my time while I wait.

    Conversely, I also love Tanking and Healing! I do 95% of my daily DF runs as one of those two roles; I'll just bounce between them depending on what's needed. And of course, the queues are usually either instant or just a few minutes. I'm good with that too since it means that a need is being fulfilled (not just by me, but by anyone who so chooses).

    If players only want to play a single role, then so be it, they're making a choice that affects their experiences. That's part n' parcel to the entire situation. If they want something different, then there's every means currently to do just that, it simply requires exploring new options and learning.

    Regarding the whole 4-person vs 5-person small team setup... After having played WoW for 15+ years and having moved over to FFXIV, I find myself greatly preferring the 4-person setup. I personally find it makes for a more 'balanced' mindset in general, while overloading on DPS tends to lean more toward the gogogo mindset which I absolutely detest. Don't get me wrong, I've seen a few pushy Tanks or Healers that were apparently late for a hot date and just HAD to get that dungeon done nownownow, but I see a great deal less of it in this game than I did WoW.

    So, yeah... I know it doesn't help some of the folks who focus primarily on DPS in this thread in making their lives easier specifically in the manner they want, but to be fair, there are other options that can be explored. I did it, and it didn't require any great modicum of additional time or effort, so it's something I'm confident most if not all folks could do as well.
    (2)

  6. #6
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Yea, why not. Add more of a bribe to play those non-dps roles. That will go over well, just like how raubahn extreme savage went over.
    (0)

  7. #7
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Xuto-cxb View Post
    As it is, the "in need" bonus is paltry at best and insulting at worst.
    I don't know about now but there was a time in WoW in which their version of "in need" gave a much cooler bonus than we currently have in FFXIV. And it didn't fix the queues at all. I'm sure more people did tank and heal to get those satchels but it wasn't enough to make a noticeable difference.

    Many people shy away from tanking and healing because they don't want to deal with the responsibility those roles have. It's not because the classes aren't fun to play, it's because if you mess up even once with your class abilities you could cause a wipe. To some people that's too much pressure. That isn't to say most people are unable to deal with that responsibility, but being able to deal with it and being okay with dealing with it are not the same thing.

    I have been told that I'm a pretty good tank by some amazing tanks. But I rarely tank. I find it too stressful to be leading the charge. I don't like being in any sort of spotlight. I'd rather be in a position in which that as long as I play well no one is really paying much attention to me. So I heal or dps because unless I do something really wrong I'm basically invisible. Not the case when you're a tank. No amount of rewards from duty finder would make me tank more. Yes I hate the spotlight that much.

    I mostly heal, but I heal because I find it fun. Not because I get any in-game reward for it. For me the joy of the role is the reward. The "in need" bonuses in WoW and FFXIV never made me heal at any time I otherwise would not. Often my role is in need and it has never made me do that roulette instead of what I initially intended to do when I opened the DF window.

    I'm not saying "in need" is an inherently bad idea. I'm just saying it has zero impact on what I choose to do in the game. And it would appear that this is the case for a large number of people considering the state of the queues. It seems to only noticeably change in favour for dps when a new tank or healer comes to the game, and then things go back to how they were.
    (2)

  8. #8
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Penthea View Post
    Snip.
    Yeah, people who are compatible with the tank/healer playstyle and would play it as their main role are kind of rare compared to DPS mains. You can give people any reward you want but once that reward is gone people will go back to their main job, so there's not much of a point in offering absurd "In-need" bonuses.

    That being said, as a tank main the extra gil is pretty nice so kind of hard to complain about free money just for enjoying playing a tank
    (1)

    Watching forum drama be like

  9. #9
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Penthea View Post
    The "in need" bonuses in WoW and FFXIV never made me heal at any time I otherwise would not. Often my role is in need and it has never made me do that roulette instead of what I initially intended to do when I opened the DF window.

    I'm not saying "in need" is an inherently bad idea. I'm just saying it has zero impact on what I choose to do in the game. And it would appear that this is the case for a large number of people considering the state of the queues. It seems to only noticeably change in favour for dps when a new tank or healer comes to the game, and then things go back to how they were.
    Hahah that's interesting to me because I'm the opposite.
    I almost never run roulettes without 3-5 other friends with me so when everyone is all "what does everyone wanna play?" I'll take a quick peek at the roulettes and say, "I'd like to play [in need role] if that's all right."

    I def agree though that for the majority they don't seem too swayed by the bonuses.
    (2)

  10. #10
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Penthea View Post
    I mostly heal, but I heal because I find it fun. Not because I get any in-game reward for it.
    Of course, but incentives can still be effective in nudging players toward trying new things they wouldn't naturally gravitate to. In my case, the whole reason I first tried healing was because the DPS queues at the time were abysmal. We're talking 75+ minutes for a mandatory MSQ dungeon necessary to progress (this was several years ago). I was almost ready to quit the game, but for whatever reason I decided to at least try leveling a Conjurer simply because I knew healer queues were much shorter. I'm still baffled why I even gave it a shot, since I played a Holy Paladin healer in WoW for a long time and hated every minute of it. Anyway, luckily for me, I ended up loving Conjurer/White Mage and that has been my main job ever since. It goes without saying, if I didn't end up enjoying being a healer then I wouldn't have kept playing in that role -- but I needed that external push to experiment and try it out, and heck am I ever glad I did. I dare say, it completely changed what sort of characters/roles I'm instinctively drawn to in any new RPG, online or offline or tabletop, etc.

    Even today, White Mage is still my main job, but as it becomes vastly overleveled I turn to alternative jobs. I like Summoner a lot, but it is relegated to only open-world or solo content and handing in quests. When it comes time to do a dungeon, I swap over to Astrologian to avoid long waits in queue. It's not that I am ever playing a job that I don't enjoy, but the institutional pressures that the game employs push me to be strategic about what content I choose to play as certain roles.
    (3)

Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast