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  1. #21
    Player
    catofsnake's Avatar
    Join Date
    Mar 2021
    Posts
    30
    Character
    Yozora Scala
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    I guess it's my turn to respond to the bait post... I think rescue's functionality could be improved to make it more of an actual tool rather than a memey and occasionally useful ability. The problem with it as it is now is that using it has quite a delay to skill activation and arrival at actual location, which will often get the rescuee munched if you didn't react premptively/quickly. I'm sure most of it is due to bad netcode, but it'd be nice if rescue got to pull the target faster or even instantly teleport them next to you, like that one WoW priest skill. Heck, it could open up a new niche for it depending on how quickly it could let you escape someone from damage.
    (0)

  2. #22
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,813
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    We did just fine without rescue in ARR. Its not that great of skill with its long cd. If every healer got reported for using rescue on someone that didn't want it there be none left hardly. It should be like a party teleport where gives you an option it want to accept it.
    (0)
    Last edited by hynaku; 09-17-2021 at 07:02 AM.

  3. #23
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Adding an accept option to Rescue is a really bad idea; the point of the ability is to immediately save someone from a telegraphed attack or mechanic that would otherwise kill them. You just don't have time for them to somehow choose between accepting or rejecting it in a fraction of a second; adding that would make the ability pointless.

    Letting someone set a character setting that makes Rescue never work for them is a bad idea too, since it means the healer ends up wasting time due to information that they couldn't have possibly known about in advance unless someone has a do-not-rescue-me icon directly next to them.

    Either leave Rescue alone or remove it from the game, but don't add a weird middle step that would only harm gameplay; that said, I prefer the former because I like to use it if someone is literally going to die without my intervention. If you don't want to be rescued by me, then don't stand in attacks that will objectively lower your health to zero or knock you off the stage.
    (1)

  4. #24
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    The solution is simple, it's not a prevention, it's enforcement.
    There's already rules against harrasment.
    If it was as simple as "report and move on" knowing that the mods would do the job and take care of the people using rescue to harrass, it would already be solved.

    So, put this down as another way the mods fail.
    (0)

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